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Chapter 9: User-centered approaches to interaction design

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Users contribute actively to the design itself to become co-designer. ICS205 Spring02 ... Developers can gain a better understanding of users' needs and ... – PowerPoint PPT presentation

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Title: Chapter 9: User-centered approaches to interaction design


1
Chapter 9 User-centered approaches to
interaction design
  • Zhaoqi Chen
  • Scott Castle
  • 05/06/2002

2
Content
  • Introduction
  • Importance of involving users
  • Degrees of involvement
  • What is user-centered approach
  • Applying ethnography in design
  • Coherence
  • Contextual design
  • Involving users in design

3
Introduction
  • User-centered development involves
  • Finding out a lot about users and their tasks
  • Using this information to inform design
  • Data-gathering techniques
  • Method for naturalistic observation
  • ethnography

4
Introduction(2)
  • Another aspect of user-centered development
  • User involvement in the development process.
  • Different degrees of involvement
  • Through evaluation studies (Ch10-14)
  • Users contribute actively to the design itself
    to become co-designer.

5
Importance to involve users
  • Developers can gain a better understanding of
    users needs and goals, leading to a more
    appropriate, more usable product.
  • Non-functionality aspects
  • Expectation management
  • Ownership

6
Expectation management
  • The process of making sure that the users views
    and expectations are realistic.
  • Ensure that there are no surprises for users when
    the product arrives.
  • Its better to exceed users expectations than to
    fall below them.

7
Techniques for EM
  • Involving users throughout development
  • Adequate and timely training

8
Ownership
  • Users who are involved and feel that they have
    contributed to a products development are
  • more likely to feel a sense of ownership.
  • more receptive to it when it finally emerges.

9
Degrees of involvement
  • Users may be co-opted to the design team.
  • Full-time, part-time
  • Users may be kept informed through
  • regular newsletters, or
  • other channels of communication.

10
Degrees of involvement (2)
  • Compromise situation for large number of users
  • Representatives from each user group
  • Other users are involved through design
    workshops, evaluation sessions and other
    data-gathering activities.

11
A well-designed system
  • Should make the most of human skills and judgment
  • Should be directly relevant to the work in hand,
    and
  • Should support rather than constrain the user.

12
User-centered approach
  • Principles
  • Early focus on users and tasks
  • Empirical measurement
  • Iterative design
  • Olympic Messaging System (OMS)
  • First reported large computer-based system using
    these three principles

13
Early focus on users and tasks
  • Users tasks and goals driving force
  • Users behavior and context of use
  • systems are designed to support them
  • Users characteristics are captured and designed
    for.
  • Cognitive aspects
  • Physical aspects

14
Early focus on users (2)
  • Users are consulted throughout development
  • All design decisions should be within
  • the context of the users
  • their work, and
  • their environment

15
Understanding users work
  • Applying ethnography in design
  • writing the culture
  • Aims to find the order within an activity
  • Users are observed as they go about their normal
    activities.

16
Design and Ethnography
  • The goals of them are opposite
  • Design is concerned with abstraction and
    rationalization.
  • Ethnography is about detail.

17
Framework
  • Help designers use the presentation of
    ethnographies
  • Three dimensions
  • Distributed co-ordination
  • Plans and procedures
  • Awareness of work

18
Alternative approach
  • Train developers to collect ethnographic data
    themselves.
  • Give the designers first-hand experience
  • Two methods
  • Coherence
  • Contextual design
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