Title: From Multiagent Systems to Multiagent Societies
1From Multiagent Systems to Multiagent Societies
Michael Berger
Based on 1) Multiagent Systems and Societies of
Agents / Michael N. Huhns and Larry M.
Stephens In Multiagent Systems A Modern
Approach to Distributed Artificial Intelligence
(Chapter 2) / Gerhard W. Weiss 2) Commitments
and Conventions The Foundation of Coordination
in Multi-Agent Systems / Nick R. Jennings
2Overview
- Agent and Environment
- Communications
- Interactions
- Commitments and Conventions
3Part IAgent and Environment
4Agent - Definition
- An active object with the ability to perceive,
reason and act. - Has explicitly represented knowledge and a
mechanism for operating on or drawing inferences
from its knowledge. - Has the ability to communicate.
5Environment - Categories
- Knowable (Accessible)
- Predictable (Deterministic)
- Controllable
- Historical (non-Episodic)
- Telelogical
- Real-time (Dynamic)
6Part IICommunications
7Communications - Overview
- Motivation
- Meanings
- Speech Acts
- Message Types and Dialogue Roles
- Communication Protocols
- KQML
- KIF
- Ontologies
8Motivation (I)
- Coordination - the extent to which agents avoid
extraneous activity. - Reducing resource contention
- avoiding livelock / deadlock
- maintaining safety conditions
- Coherence - how well the system behaves as a
unit. - Determining shared goals
- Pooling knowledge and evidence
?
9Motivation (II)
- Coordination - not making things worse.
- Coherence - making things better.
- Communication enables the agents to coordinate
their actions and behavior, resulting in systems
that are more coherent.
10Meanings (I)
- Communication - consists of
- Syntax - how the symbols of communication are
structured. - Semantics - what the symbols denote.
- Pragmatics - how the symbols are interpreted.
- Meaning Semantics Pragmatics
11Meanings (II)
- Dimensions of meaning
- Descriptive vs. Prescriptive
- Speakers vs. Hearers vs. Societys Perspective
- Semantics vs. Pragmatics
- Contextuality
- Identity
- Cardinality
12Speech Acts
- Speech act theory used as basis for analyzing
human communication. - Theory views human natural language as actions.
- Speech acts have three aspects
- Locution - the physical utterance by the speaker.
- Illocution - the intended meaning of the
utterance by the speaker. - Perlocution - the action that results from the
locution. - Performative - Speech acts that have the
property that saying it makes it so (e.g.
promise, report, tell, request, demand).
13Message Types and Dialogue Roles
- Two basic message types
- Assertion
- Query
- Three dialogue roles
- Master (active)
- Sends queries (questions), receives assertions
(answers), sends assertions (fact
determinations). - Slave (passive)
- Receives queries (questions), sends assertions
(answers), receives assertions (fact
determinations). - Peer
- Master Slave
14Communication Protocols
- Communication can be
- binary (single sender, single receiver)
- n-ary (single sender, many receivers)
- Messages sent using communication protocols are
specified by a data structure, that contains the
following fields - Sender
- Receiver
- Encoding / Decoding functions
- Language of message
- Message content
15Communicating Agents (I)
a is broken.
16KQML
- KQML - Knowledge Query and Manipulation Language.
- Basic KQML performative defined by a structure
that contains the following fields - Sender
- Receiver
- Language
- Ontology
- Content
- More advanced performatives.
- Language used as wrapper for other languages -
Domain independent! - Forwarding and nesting possible.
17Communicating Agents (II)
Je ne comprends pas
Sender Cowboy Receiver Shadow Language
English Content a is broken
Languages English, Spanish, Basque
Languages French
18KIF
- KIF - Knowledge Interchange Format.
- Prefix version of first-order predicate calculus.
- Example or ((and (gt ?a 6) (gt b 5))) (lt c 7)
- Possible to encode knowledge about knowledge
(second-order) and to describe procedures.
19Communicating Agents (III)
Sender Cowboy Receiver Shadow Language
KIF Ontology Computers Content broken(a)
bad(message)
Languages English, Spanish, Basque, KIF
Languages French, KIF
Ontologies Computers, Politics, Sports
Ontologies Fashion, Politics, Weather
20Ontologies
- Ontology - specification of objects, concepts and
relationships in an area of interest (domain). - Concepts represented in first-order logic as
unary predicates. Relationships represented by
n-ary predicates. - Note predicates refer to classes of objects, not
instances of objects. - except instanceof
- All agents share the same ontology - i.e. all
agents use and understand the same vocabulary!
21Communicating Agents (IV)
Sender Cowboy Receiver Shadow Language
KIF Ontology Computers Content broken(a)
need_fixing(a)
Computer Ontology instanceof(a,
disk) instanceof(X, disk) AND
broken(X) gt need_fixing(X)
Languages English, Spanish, Basque, KIF
Languages French, KIF
Ontologies Computers, Politics, Sports
Ontologies Fashion, Politics, Weather, Computers
22Part IIIInteractions
23Interactions - Overview
- Motivation
- Negotiation
- Market Mechanisms
- Contract Net
- Truth Maintenance Systems
- Blackboard Systems
24Motivation
- Communication is a necessary condition for
coordination and coherence, but not a sufficient
one. - It would help if agents could
- Determine shared goals
- Avoid unnecessary conflicts
- Pool knowledge and evidence
25Negotiation
- Negotiation - a process by which a joint decision
is reached by two or more agents, each trying to
reach an individual goal. - Main steps
- One of the agents communicates its initial
position. - While no agreement is reached, each agent makes a
proposal in its turn. These may include - Concessions.
- New alternatives.
- Ends with agreement or disagreement.
- Mechanisms for negotiation may be
- Environment-centered
- Agent-centered
26Negotiation MechanismsEnvironment-Centered
- Environment designer.
- How can the rules of the environment be designed
so that the agents will interact productively and
fairly? - A negotiation mechanism would ideally have the
following attributes - Efficiency
- Stability
- Simplicity
- Distribution
- Symmetry
27Negotiation MechanismsAgent-Centered
- Agent designer.
- Given an environment, what is the best strategy
for my agent to follow? - Large part of the negotiation mechanisms assume
that agents are economically rational. - For example, a negotiation protocol that contains
the following terms - Deal
- Utility
- Negotiation set
28Market Mechanisms (I)
- Everything of interest to the agents described in
terms of prices. - Two types of agents
- Consumers
- Producers
- Markets of goods are interconnected.
29Market Mechanisms (II)
- Big market will usually reach a competitive
equilibrium - Consumers bid to maximize utility, subject to
their budget constraints. - Producers bid to maximize profits, subject to
their technological capability. - Net demand is zero for all goods.
30Contract Net (I)
- Interaction protocol for cooperative problem
solving. - Modeled on the contracting mechanism used by
businesses. - For any assignment, agents are divided ad-hoc
into managers and contractors.
31Contract Net (II)
- Managers
- Announce a task that needs to be performed.
- Receive and evaluate bids from potential
contractors. - Award a contract to a suitable contractor.
- Receive and synthesize results.
- Contractors
- Receive task announcements.
- Evaluate their own capability to respond.
- Respond (decline / bid).
- Perform the task if bid is accepted by manager.
- Report tasks results.
1
5
6
9
2
3
4
7
8
32Truth Maintenance System (I)
- Truth Maintenance System (TMS) - ensures the
integrity of an agents knowledge, and keeps the
knowledge base - Stable
- Each datum that has a valid justification is
believed. - Each datum that lacks a valid justification and
which is not in initial belief set is
disbelieved. - Well-founded
- Permits no set of its beliefs to be mutually
dependent. - Logically consistent
- No datum is both believed and disbelieved.
- Every datum is either believed or disbelieved.
- No data and its negation are both believed or
disbelieved.
33TMS Graph
U(OUT)
T(EXTERNAL)
_
Agent 2
P(IN)
T(INTERNAL)
_
_
Q(OUT)
R(IN)
S(OUT)
_
Agent 1
34Truth Maintenance System (II)
- Every datum is labeled either
- IN (in initial belief set).
- INTERNAL (IN because of local justification).
- EXTERNAL (IN because another agent asserts it).
- OUT (disbelieved).
- When justification is added or removed, the TMS
is invoked - Some data unlabeled, including the newly
justified datum and its consequences in all
agents. - New Labeling introduced for all unlabeled data.
- If any affected agent fails to label, backtrack
occurs. - Principal of TMS changes Affect as few agents as
possible and as few beliefs as possible.
35TMS - Example (I)
U(OUT)
T(EXTERNAL)
_
Agent 2
P(IN)
T(INTERNAL)
_
_
Q(OUT)
R(IN)
S(OUT)
_
Agent 1
36TMS - Example (II)
U(OUT)
T(EXTERNAL)
_
Agent 2
P(IN)
T(INTERNAL)
_
_
Q(OUT)
R(IN)
S(OUT)
_
Agent 1
37TMS - Example (III)
U(OUT)
T(EXTERNAL)
_
Agent 2
P
T(INTERNAL)
_
_
Q
R(IN)
S(OUT)
_
Agent 1
38TMS - Example (IV)
U
T
_
Agent 2
P
T
_
_
Q
R(IN)
S(OUT)
_
Agent 1
39TMS - Example (V)
U
T
_
Agent 2
P
T
_
_
Q
R
S
_
Agent 1
40TMS - Example (VI)
U(IN)
T(OUT)
_
Agent 2
P(OUT)
T(OUT)
_
_
Q(OUT)
R(OUT)
S(IN)
_
Agent 1
41Blackboard Systems (I)
- Akin to the following metaphor
- A group of specialists working together on
solving a problem. - A common blackboard allows every specialist to
report (write down) his sub-task results. - Every specialist may be assisted in his work by
information reported on the blackboard. - Every specialist is called a knowledge source
(KS).
42Blackboard Systems (II)
- Characteristics of blackboard systems
- Independence of expertise.
- Diversity in problem-solving techniques.
- Flexible representation of blackboard
information. - Common interaction language.
- Event-based activation.
- Need for control.
- Incremental solution generation.
43Part IVCommitments and Conventions
44Distributed Goal Search Model
- Goals solution expressed as AND/OR graph (which
is directed and a-cyclic). - High-level goals are root nodes.
- Primitive goals are leaf nodes.
- Graph also contains resources needed for solving
primitive goals. - Dependencies may exist between different goals or
between a goal and its resource. - Strong vs. weak
- Uni-directional vs. bi-directional
- Note that dependencies from resources to goals
may be solved by adding more instances of the
resource.
45Distributed Goal Search Graph
Agent1
Agent2
G1
G2
G11
G12
G1k
G1,2m
G2p
G2t
.
G11,1
G11,2
G1m,1
G2m,2
G2p,1
G2p,2
G1m,1,1
G1m,1,2
G2p,1,1
G2p,1,2
G2p,2,2
46Interactions among Agents for Distributed Goal
Search
- Defining the goal graph.
- Assigning particular regions of the graphs to
different agents. - Controlling decisions about which areas of the
graph to explore. - Traversing the graph.
- Ensuring that successful traversal of the graph
is reported.
47Commitment - Definition
- A pledge from one agent to another agent (or
itself) to undertake a specified course of action.
48Commitments
- Practical reasoning agents employ intentions for
choosing a course of action - a kind of
self-commitment. - In computational problems, different agents
commit themselves to solving different sub-goals
of a larger goal. - Agents may inform other agents of the sub-goals
to which they are self-committed. In stronger
terms, they may commit to other agents about
solving these sub-goals.
49Motivation for Conventions (I)
- Agents do not have complete knowledge of the
goals and intentions of other agents. - Infeasible to have all agents re-contemplate
about the goals of other agents in every step - Limited computation power
- Limited communication bandwidth
- Infeasible to have one agent or database keep all
information about all agents - Bottleneck
- Single point of failure
50Motivation for Conventions (II)
- If circumstances changed, an agent might be
working sub-optimally until he asks about it. - Another agent solves a goal
- Another agent commits itself to a goal
- Another agent drops his commitment to a goal
- Another agent discovers that a goal is no longer
attainable - We still would like to keep a distributed system
of agents...
51(No Transcript)
52Convention - Definition
- A pre-determined description, common to all
agents in the system, of the course of action to
be taken by an agent, given a specific
circumstance or occurrence.
53Minimum Convention for Joint Commitments
- Formalism by Cohen and Levesque.
- BASIC SOCIAL CONVENTION
- REASONS FOR ACTION
- STATUS OF COMMITMENT TO SHARED GOAL CHANGES
- STATUS OF COMMITMENT TO REACHING SHARED GOAL IN
PRESENT TEAM CONTEXT CHANGES - STATUS OF COMMITMENT OF A TEAM MEMBER TO SHARED
GOAL CHANGES - ACTIONS
- R1 IF STATUS OR COMMITMENT TO SHARED GOAL
CHANGES OR - STATUS OF COMMITMENT IN PRESENT TEAM CONTEXT
CHANGES - THEN INFORM ALL OTHER TEAM MEMBERS OF CHANGE
- R2 IF STATUS OF COMMITMENT OF A TEAM MEMBER TO
SHARED GOAL CHANGES - THEN DETERMINE WHETHER JOINT COMMITMENT STILL
VIABLE
54Convention for Limited-Bandwidth Environments
- LIMITED-BANDWIDTH CONVENTION
- REASONS FOR ACTION
- COMMITMENT SATISFIED
- COMMITMENT UNATTAINABLE
- MOTIVATION FOR COMMITMENT NO LONGER PRESENT
- ACTIONS
- R1 IF COMMITMENT SATISFIED OR
- COMMITMENT UNATTAINABLE OR
- MOTIVATION FOR COMMITMENT NO LONGER PRESENT
- THEN DROP COMMITMENT
- R2 IF COMMITMENT SATISFIED
- THEN INFORM ALL AGENTS WORKING ON RELATED GOALS
- R3 IF COMMITMENT DROPPED BECAUSE UNATTAINABLE
OR - MOTIVATION NOT PRESENT
- THEN INFORM ALL AGENTS WORKING ON STRONGLY
RELATED GOALS - R4 IF COMMITMENT DROPPED BECAUSE UNATTAINABLE
OR - MOTIVATION NOT PRESENT AND COMMUNICATION
RESOURCES NOT OVERBURDENED - THEN INFORM ALL AGENTS WORKING ON WEAKLY
RELATED GOALS
55Convention in Nearly Open Environments (I)
- JOINT RESPONSIBILITY SOCIAL CONVENTION
- INHERIT BASIC SOCIAL CONVENTION
- REASONS FOR ACTION
- SHARED GOAL IS MET
- SHARED GOAL WILL NEVER BE MET
- MOTIVATION FOR SHARED GOAL IS NO LONGER PRESENT
- AGREED PLAN WILL NOT ACHIEVE DESIRED RESULTS
- AGREED PLAN CANNOT BE EXECUTED
- AGREED PLAN HAS NOT BEEN EXECUTED PROPERLY
- ACTIONS
- R1 IF SHARED GOAL IS MET OR
- SHARED GOAL WILL NEVER BE MET OR
- MOTIVATION FOR SHARED GOAL IS NO LONGER
PRESENT - THEN DROP COMMITMENT TO SHARED GOAL TO AGREED
PLAN - R2 IF AGREED PLAN WILL NOT ACHIEVE DESIRED
RESULTS OR - AGREED PLAN CANNOT BE EXECUTED OR
- AGREED PLAN HAS NOT BEEN EXECUTED PROPERLY
- THEN DROP COMMITMENT TO AGREED PLAN
- R3 IF DROP JOINT COMMITMENT TO AGREED PLAN AND
56Convention in Nearly Open Environments (II)
- R4 IF DROPPED COMMITMENT TO AGREED PLAN AND
- CANNOT RE-PLAN USING SAME AGENTS AND
- CAN DEVELOP NEW PLAN USING DIFFERENT TEAM
- THEN DROP COMMITMENT TO EXISTING TEAM COMMIT
TO NEW TEAM - R5 IF CANNOT DEVELOP NEW COMMON PLAN
- THEN DROP COMMITMENT TO SHARED GOAL TO AGREED
PLAN
57Possible Trends in Conventions
- The harsher the environment, the more rules are
needed to determine the agents action. - The harsher the environment, the more frequent
are situations in which the agent stops and
reconsiders objectives. - Similar to the spectrum between bold agents and
cautious agents (Kinny and Georgeff).
58Example for Benefits of Conventions
Agent1
Agent2
G1
G2
G11
G12
G1k
G1,2m
G2p
G2t
.
G11,1
G11,2
G1m,1
G2m,2
G2p,1
G2p,2
G1m,1,1
G1m,1,2
G2p,1,1
G2p,1,2
G2p,2,2
Strong dependencies
Weak dependendcies
59Agents without Honor
G1,21
Agent 1 G11,1 Agent 2 G21,2 Agent 1 reneges
G11,1
G21,2
G1,21
Agent 1 G11,1 Agent 2 G2p Agent 1 reneges
G11,1
G21,2
G2m
Agent 1 G1k Agent 2 G2m Agent 1 reneges
G1k
G2m,1
G2m
Agent 1 G1k Agent 2 G2m Agent 1 reneges
G1k
G2m,1
G2m,2
G2m
G1k
Agent 1 G1k,2 Agent 2 G2m Agent 2 reneges
G1k,2
G2m,1
G1k,1
60Benefits of Conventions
- Provides a degree of predictability to counteract
the uncertainty caused by the distribution of
control. - Mitigates the effect of commitments reneged.
- Flexible - can sometimes be made at different
levels and thus have varied time horizons. - The lower the level, the higher the accuracy of
information and the larger are the required
computation and communication bandwidth - Lower levels dont always provide a significant
contribution - Lower levels might cause more constraints
61Conventions vs. Conventions
- Humans also have conventions.
- Not obligatory.
- Others dont always expect adherence to them.
- Agent conventions are actually rules rather than
conventions.
62The Dawn of Society
- In a System of agents/humans acting without
conventions, they cannot expect anything from
their peers. - Pre-determined rules/conventions act as common
denominator for all units. - Conventions that are adhered to, allow the system
to act more coherently without extra effort from
particular units. - The whole is larger than the sum of its parts.
- Thus a system turns into a society.
- Human societies always have unwritten rules.
- Agent conventions also called social rules.
63Thank You