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Behaviors and Layers in Spoken Dialogue Systems

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Title: Behaviors and Layers in Spoken Dialogue Systems


1
Behaviors and Layers in Spoken Dialogue Systems
  • Pontus Wärnestål
  • Linköping University
  • Speech Technology, KTH
  • Jan 21, 2005

2
Some Problems with Dialogue Systems
hard to design and build
low or no re-use
Practical Engineering Issues
complex architectures
symbol- grounding problem
Usability and Acceptance issues
Theoretical Issues
lack of harmony between theory and
architectures/models
lacking implementations of interaction-level
phenomena
long processing and delays
sense-think-act model fallacy
lack of robustness
3
Solution?
  • There might be
  • theoretical,
  • practical, and
  • usability-related
  • findings triggered by a behavior-based approach
    to dialogue system construction

4
A Glance at AI/Robotics Research
  • Reactivity
  • Autonomous adaptation to dynamic (non-discrete)
    real-world problems
  • Less top-down planning and representation
  • More low-level behaviors emergence
  • The behavior-based paradigm
  • Resolved similar/analogous problems...but in
    limited scope

5
Behaviors and Layers in Dialogue Systems
  • Towards more realistic dialogue systems?
  • Natural interaction ? higher usability
  • Behavior design ? less complex development
  • Sounder cognitive theory, and taking
    psycholinguistic and communication theory into
    account
  • So, what do we mean by layers and behaviors?

6
Layers in Software Engineering
  • e.g. TCP/IP stack, operating systems
  • Three main benefits (Garlan Shaw, 1994)
  • design on different levels of abstraction
  • enhancement/scalability/maintenance
  • reusable layer interface standards

7
Layers as Behaviors
  • The Subsumption architecture (Brooks, 1991)
  • Low-level specification
  • Emergent complex and adaptive behavior
  • Mainly used for robots to avoid unknown obstacles
  • Avoid obstacles ? dialogue
  • a big leap
  • what about top-down planning?

8
Subsumption Architecture
9
Reactive, Process Control and Content Layers
  • Ymir (Thórisson, 1997)

10
Benefits
  • Gestures and body language (including facial
    gestures) are integrated with the communication
    content, without artificial communication
    protocols
  • Behaviors run concurrently at the expected times
    and without unnatural delays (reactive layer in
    the range of 150-500 ms)
  • Miscommunication and speech overlaps are handled
    in a natural way, by using stops and restarts.

11
Interaction and Content Layers
  • Separates interaction-level phenomena from
    content and context management (Lemon et al.,
    2003)
  • Interaction-level phenomena
  • realistic timing and turn-taking
  • immediate grounding
  • more realistic (continuous) feedback
  • barge-in management
  • NP selection (anaphora management).

12
Language Engineering Conclusions
  • Reuse
  • Scalability and maintenance
  • Robustness
  • Design methodology
  • interaction-level phenomena seem easier to handle
    with low-level reactivity á la behavior-based
    design

13
Usability Conclusions
  • Stress interaction and communication natural
    dialogue
  • Increase dialogue system usability with better
    timing, continuous feedback, grounding,

14
Theoretical Conclusions
  • Towards a theory of intelligence
  • Incorporating Communication theory
  • somewhat ignored in the classical approach(?)
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