Title: Making Online Video Advertising Smart' Timely' Relevant'
1WATS Presentation
Multi-projector displays using commercial of the
shelf (COTS) projectors Andrew Jamison CEO,
Scalable Display Technologies
2Example Case 50 COTS HD projectors on a 40 dome
Message Its all about the system solution
3The system as a pixel pipeline
Image Generator
Warping Function
Projector
Screen
- COTS home cinema projectors
- Color correction/control
- Light/black levels
- Color depth (10 bit)
- Geometry correction
- Accuracy warp location
- A word on texture filtering
4Color Correction/Control
Three projector illustration
- Projector color calibration is a requirement
- Projector must have Ethernet connection knobs
to turn - Serial connections work but require more parts in
the system - Set projector in cinema mode
- Two approaches to calibrate color
- Shaders send corrected pixels to the projector
input - Correct the projectors output modify settings
of the projector
Available dynamic range
1 2 3
1 2 3
Projector output Corrected
Input only Correction
5Color Calibration Trade-offs
- Input side
- Offers opportunity for localized correction of
hot spots and other aberrations - Faster to calibrate
- One weak lamp can drag down the performance of
the entire array - Lowest common denominator
- Output side
- Maximizes dynamic range of array
- More difficult to execute
- Requires communication with each individual
projector make and model - Takes longer to calibrate
6Output approach considerations
- There are two typical methods to control
projectors remotely - menu based control
- Mimic a remote control
- Slow and subject to missed commands
- value based control
- Can receive specific values
- Much faster and more accurate
Ask your vendor to provide value based control
7Light/black levels
- First consider impact of screen shape/finish
- Part 60 4.d surface contrast ratio 51
- cross reflectance1 lux of ambient light (i.e. a
small candle), the max perceivable contrast ratio
is 5001. A dimly lighted room with 30 lux of
lighting would squash the maximum perceivable
contrast ratio to 501 - Black Level no more than .015 candelas/square
meter (cd/m²) in an unlit portion of a displayed
scene as measured from the pilot eye-point. - Contrast ratio of projectors
- Low contrast results in low resolution but high
contrast does not necessarily mean high
resolution - High CR is a good goal but be careful of
marketing numbersdid it say ANSI? - Look for iris and iris controls
- Brightness
- 4.e - Not less than six (6) foot-lamberts (20
cd/m2).
8Black level challenge
Edge-blended tiled example
High contrast ratio projectors are required for
good blends
Area of maximum shared light
9Color depth
10 Bit color through the entire pipeline makes
for brilliant displays
10Geometry Calibration
- Objective is to align the pixels and blend the
edges - Manual calibration
- Practical and cost-effective for some scenarios
- Small arrays and flat screen
- Advanced tools are available but challenges
persist - Fully automatic calibration
- Domes, cylinder and other complex geometries are
very difficult to correct manually - Fast, reliable and flexible
11Geometric Accuracy
- 4.c - System Geometry
- 5 even angular spacing within 1 as measured
from either pilot eye point and within 1.5 for
adjacent squares. - Uniformity of a grid as measured by theodolite
- 6.e - The visual system must be free from optical
discontinuities and artifacts that create
non-realistic cues. - Geometric mesh must be free of aberrations or
discontinuities - Some manual approaches suffer from this
12Geometric warping location
- Three places to execute geometric warping
- Projector
- External box
- IG
- External box and projector warping
- application independent
- Can be fully automatic
- Possibility for good filtering
- IG warping
- application dependent requires SDK
integration - Truly zero latency since warp is within the 16ms
render cycle (typically .15ms) - Also consider aliasing artifacts
13Texture Filtering Basics
- Better quality re-sampling better quality images
14A view on resolution
4.f Not greater than two (2) arc minutes (per
pixel).
F
Horizontal Field Of View 143
degrees Comparable to 50mm lens (8,400 arc
minutes) 4,200 unique pixels needed 5,000
projected pixels Including overlap 1 arc minute
.3 milliradians Each pixel .6milliradians
Sony 4K pixels / 100
15- One radian is the angle subtended at the center
of a circle by an arc that is equal in length to
the radius of the circle. - 1 radian 57.3
16Graphic Cards Allow for Resolution Higher
- Multi-GPU technology (Vista only)
- nVidia's 'SLI'
- ATI's 'Crossfire
- Quad output cards
- Pixel shader abilities
17Its a system
- Points of failure are
- Cables
- Connectors
- Power supplies
- Simulators/FTD are controlled environments
- Know screens, IGs, projectors
- These are repeatable environments
18- 4 Projector Dome, 220 Degrees.
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