ITI-CERTH%20Augmented%20and%20Virtual%20Reality%20Laboratory%20(AVRLab) PowerPoint PPT Presentation

presentation player overlay
About This Presentation
Transcript and Presenter's Notes

Title: ITI-CERTH%20Augmented%20and%20Virtual%20Reality%20Laboratory%20(AVRLab)


1
ITI-CERTH Augmented and Virtual Reality
Laboratory (AVRLab) The AVRL of the Informatics
and Telematics Institute exhibits substantial
research activity, both basic and
industry-oriented, as well as technology transfer
actions, in the area of virtual, augmented and
mixed reality. This area includes modeling and
simulation of complex virtual environments,
haptic force feedback applied research, 3D
modeling and compression, deformable objects and
cloth modeling, collaborative virtual
environments, new sensor development for
head/hands/body tracking, multimedia
analysis/synthesis, gesture recognition, head
motion modelling and tracking, advanced
applications of virtual/augmented/mixed reality
in education and training, e-health, assistive
technologies, culture, industry and e-business.
2
The ITI-CERTH AVRLab operates a fully
operational and well-equipped Virtual Reality
Laboratory that serves as a reference for
augmented and virtual reality applications and
demonstrations in Greece. It employs a high
quality scientific group of personnel for the
design, development and demonstration of advanced
augmented and virtual reality applications and
services. It participates in research networks
with assorted institutes and industrial partners
in Greece and Europe and has established a
spin-off company, to commercially exploit the
research results of the Laboratory. Some
significant applied research fields where ITI is
activated are
  • Haptics
  • Computer Graphics
  • 3D Semantics
  • Mixed and Augmented Reality
  • Virtual, Augmented and Mixed Reality Applications

3
  • Haptics
  • Extensive study and development of very efficient
    approaches for haptic rendering, real time force
    feedback and real time collision detection for
    complex virtual environments. Applications
    include virtual environments for the visually
    impaired, geometry education in 3D environments,
    virtual assembly planning, real time interaction
    with complex cultural objects, etc
  • Computer Graphics
  • Research and development of efficient algorithms
    for modeling, representation animation and
    monitoring of deformable and complex virtual
    objects. It includes new approaches for cloth
    modeling, collision and self-collision detection,
    new interaction paradigms, real time avatar
    simulations, smart objects and complex behavioral
    modeling

4
  • 3D Semantics
  • Research and development of advanced algorithms
    for search and retrieval of 3D content from large
    databases. Research includes new modeling
    approaches, descriptor extraction using
    rotation/translation/scaling invariant features
    and identification of appropriate matching and
    data fusion strategies for optimal descriptor
    selection
  • Mixed and Augmented Reality
  • Extensive study and development of new approaches
    in real time head/hands/body tracking for mixed
    reality applications. Research directions include
    real time 3D acquisition, stereo and multiview
    image sequence processing, feature detection and
    tracking, coding and compression, advanced
    prediction and detection approaches, etc

5
  • Virtual, Augmented and Mixed Reality Applications
  • Application oriented research in areas such as
    education and training, e-health, assistive
    technologies, culture, industry, e-business,
    phobia treatment, etc. Includes various
    approaches utilizing and integrating appropriate
    virtual/augmented/mixed reality strategies for
    enhanced application realism

6
(No Transcript)
7
The goals of the SIMILAR European network
  • Integrating a task force on multimodal interfaces
    that respond efficiently to speech, gestures,
    vision, haptics and direct brain connections
  • Merging 32 excellent European laboratories in
    Human-Computer Interaction (HCI) and in Signal
    Processing in a single research network.
  • Address challenges in medical, edutainment and
    disabled areas

8
The SIMILAR partners
  • SIMILAR institutions are spread all over Europe
    (and one in Africa)
  • Red Research
  • Blue Industry

9
Secondary Objectives
  • SIMILAR will develop a common theoretical
    framework for fusion and fission of multimodal
    information using Signal Processing tools
    constrained by Human Computer Interaction rules.
  • SIMILAR will develop a network of usability test
    facilities.
  • SIMILAR will manage an International Journal,
    Special Sessions in conferences, summer schools,
    interact with industrial partners and promote new
    research activities.
  • SIMILAR will address a series of grand challenges
    in edutainment, disabled people and medical
    applications and will develop new interfaces for
    environments where the user is unable to use his
    hands, like in surgical operation rooms, or in
    cars.

10
The 7 SIGs (Special Interest Groups )
  • Information Fusion and Fission
  • Multimodal Analysis and Synthesis
  • Context Aware Adaptation
  • Usability
  • Medical Applications
  • Edutainment Applications
  • Disabled People Applications

11
car
SIMILAR Synopsis
Multimodal Signal Proc.
Fusion Fission (IT)
Context aware.
Platforms(OpenInterface)
Usability
Medical
Edutainment
Disabled And Cars
12
What is OpenInterface ?
  • A general specification for multimodal interfaces
    geared to solve interconnection problems between
    hardware and software from heterogeneous origins.
  • OpenInterface is mainly driven by FPMs with
    Multitel (Belgium), ITI/CERTH (Greece), UCL-Tele
    (Belgium), CLIPs-IMAG(France).
  • OpenInterface will be accessible on the web
    http//www.openinterface.org .

13
Interconnection problems (1)
  • Collaborative research between a large amount of
    partners leads to interconnection problems

14
Interconnection problems (2)
  • John is working on a voice recognition algorithm
    and would like to test it into a real
    application
  • Brenda has a 3D visualisation system that would
    be interesting to drive with voice

but programming interfaces are not the same !
15
Interconnection problems (3)
  • Brendas 3D visualisation system looks very
    promising and Wiliam would like to use it to
    inspect his 3D segmented medical structures

but programming interfaces are not the same !
16
Interconnection problems (4)
  • Solution
  • SIMILAR Platforms (OpenInterface)
  • Creation of a common language, using XML, that
    will be understood by anyone and used to describe
    modules interfaces.

SIMILARPlatforms
17
Interconnection problems (5)
  • Once a common language as been created, everybody
    will be able to drive partners plugin easily and
    in a way that could be re-used to drive other
    partners module of the same type.

18
OpenInterface Main Goals
  • Easy development of multimodal applications
  • Avoid redundances of common tasks
  • data formats support, usual audio/image/video
    processing,
  • Easy integration between partners modules using
    SIMILARPlatforms specifications
  • Once a module is finished, he could then be
    integrated in the OpenInterface library to
    facilitate his deployment.

19
OpenInterface Architecture
20
OpenInterface Component based architecture (1)
  • Each functionality is a component
  • Components are grouped into plugins (shared
    libraries)
  • The content of each plugin is described using the
    SimilarPlatforms language

21
Conception Component based architecture (2)
22
OpenInterface Editor
  • The OpenInterface Editor will
  • Facilitate the generation of new multimodal
    applications by simple drag and drop of partners
    modules in a intuitive graphical user interface,
  • Use the OpenInterface library and the
    SIMILARPlatforms language to automaticaly add new
    modules,
  • Allow rapid creation of protopytes to test new
    multimodal interfaces.

23
Similar eNTERFACE workshops
  • Similar organizes annual workshops on multimodal
    signal processing and interaction
  • Graduate, master, PhD, postdoctoral students as
    well as Seniors meet for four weeks and work
    together in common or complementary research
    areas and develop novel applications!
  • eNTERFACE 2005 in Mons, Belgium was a complete
    success
  • eNTERFACE 2006 in Dubrovnik was also successful
  • Hopefully eNTERFACE projects will continue far
    beyond SIMILAR

24
eNTERFACE 2005 projects
  • Project 1 Combined Gesture-Speech Analysis and
    Synthesis
  • Project 2 Multimodal Caricatural Mirror
  • Project 3 Biologically-driven musical instrument
  • Project 4 Multimodal Focus Attention Detection
    in an Augmented Driver Simulator
  • Project 5 Multilingual Multimodal Biometric
    Identification/Verification
  • Project 6 Speech Conductor
  • Project 7 A Multimodal (GestureSpeech)
    Interface for 3D Model Search and Retrieval
    Integrated in a Virtual Assembly Application

25
eNTERFACE 2006 projects
  • Project 1 An Agent Based Multicultural User
    Interface in a Customer Service Application
  • Project 2 Multimodal tools and interfaces for
    the intercommunication between visually impaired
    and deaf and mute people
  • Project 3 Sign Language Tutoring Tool
  • Project 4 Multimodal Character Morphing
  • Project 5 Introducing Network-Awareness for
    Networked Multimedia and Multi-modal Applications
  • Project 6 An instrument of sound and visual
    creation driven by biological signals
  • Project 7 Emotion Detection in the Loop from
    Brain Signals and Facial Images
  • Project 8 Realtime and Accurate Control of
    Expression in Singing Synthesis
  • Project 9 Multimodal Driving Simulator

26
ITI-CERTH in eNTERFACE 2005
  • ITI-CERTH was the leader of Project 7.
  • The work has been published in IEEE Multimedia.
    Masterpiece Physical Interaction and 3D
    content-based search in VR Applications, vol.13,
    no.3, pp. 92-100, July, 2006.

27
ITI-CERTH in eNTERFACE 2006
  • ITI-CERTH was the leader of Project 2.
  • Intercommunication between blind and deaf-mute
    users
  • Utilizing cross-modal transformation
  • Tools are integrated in treasure hunting game
    that serves for both entertainment and education
    to the new technologies for the disabled
  • Modalities Haptics, Speech, Sign language,
    Gesture

28
THANK YOU!
INFORMATICS TELEMATICS INSTITUTE 1st km.
Thermi-Panorama Road PO BOX 361, 57001 THERMI
THESSALONIKI, GREECE TEL 30 2310 464160 FAX
30 2310 464164 http//www.iti.gr
Konstantinos Moustakas Email moustak_at_iti.gr
Write a Comment
User Comments (0)
About PowerShow.com