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hybrid environments

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Title: hybrid environments


1
hybrid environments
  • 10.05.06

2
conceptual identity
  • Keith Obadikes blackness
  • item 1176601036 on ebay
  • tactical repurposing reappropriation of ebay
  • rearticulation of race in relation to the body
  • plays off the separation of signfiers about the
    body from the body (ala the Turing test)
  • also de-essentializing race while pointing out
    its strong material connection to the body
  • and also its cultural circulation as a commodity

3
conceptual identity
  • Ron Eglash, Race, Sex, and Nerds
  • tactical, critical intervention into the
    naturalized attributes of ethnic/racial
    identity African American and Asian American
  • a form of compositing
  • construction of identities in relation to high
    technology (not just in high-tech)
  • the nerd as important an imaginary figure as
    the bot or the cyborg

4
conceptual identity
  • composites and morphing
  • a different way of using digital technology to
    both de-essentialize individual features
  • while generating essential types
  • below Nancy Bursons Beauty composites

5
conceptual identity
  • composites and morphing
  • a different way of using digital technology to
    both de-essentialize individual features
  • while generating essential types
  • video Composite News Composites (1982)

6
conceptual identity
  • Nancy Burson Three Major Races (1982)

7
composite photographs
  • 19th century composite photographs of
    racial/ethnic types by Francis Galton (founder of
    modern eugenics)
  • composite photography was also used in the 19th
    century to determine standardized characteristics
    of criminals

8
cyborgs
  • from a technological means for compositing -- or
    commodifying -- embodied identity. . .
  • . . .to a way of compositing technology and the
    body

9
cyborgs
  • cybernetic organism integrated human machine
    system
  • For the exogenously extended organizational
    complex functioning as an integrated homeostatic
    system unconsciously, we propose the term
    Cyborg. The Cyborg deliberately incorporates
    exogenous components extending the
    self-regulatory control function of the organism
    in order to adapt it to new environments. ie, a
    spacesuit
  • Manfred Clynes Nathan Kline (Cyborgs Space,
    Astronautics Sept. 1960)

10
cyborgs
  • critical theories of cyborgs cyborgology
  • Grey, Mentor, Figueroa-Sarriera
  • knowledge about cyborgs
  • cyborg knowledge cyborg subjectivity
  • cyborg society range of organic/machine
    interactions
  • highlights the ways in which bodies are
    re/constructed in cultural/technological networks

11
cyborg society
  • machines are intimately interfaced with humans
    on almost every level of existence
  • an environment of human/machine relations
  • full range of intimate organic-machinic
    relations
  • facilitation of communication
  • not just means of communications but an
    environment of interaction

12
cyborgs Haraway
  • cyborg manifesto or manifesto for cyborgs,
    1985
  • ironic blasphemous
  • figure of resistance
  • using cyborg against its dominant meaning and
    against dominating (military, scientific,
    capitalist) culture
  • a figure of social reality and fiction (and the
    interrelations between them)
  • cyborg is our ontology it gives us our politics

13
cyborgs Haraway
  • creature of (post)industrial and globalized
    economics
  • tradition of time/labor management automation
  • informatics of domination
  • international cultural division of labor
  • women of color in the integrated circuit (of
    high-tech production, feminized cheap labor)

14
cyborgs Haraway
  • cyborg can work against the system that produced
    it
  • leaky boundaries
  • fractured identities
  • transgression
  • cyborg not a goddess
  • counter to essentialist feminism

15
Mariko Mori (b. 1967)
  • Miko no Inori The Shaman-girls Prayer (1996) a
    video that plays off of fantasies of Japan as a
    place of both futuristic technology and
    traditional spiritualism cyborg goddess

16
Mariko Mori (b. 1967)
  • Miko no Inori The Shaman-girls Prayer (1996) a
    video that plays off of fantasies of Japan as a
    place of both futuristic technology and
    traditional spiritualism cyborg goddess

17
Mariko Mori (b. 1967)
  • Birth of a Star (1995)
  • an example of what Thyrza Nichols Goodeve calls
    cyborg surrealism
  • uses digital photography to create a personality
    that is a hyper-glossy comment on the global
    commodification of Japanese femininity

18
Mariko Mori (b. 1967)
  • Birth of a Star (1995)
  • an example of what Thyrza Nichols Goodeve calls
    cyborg surrealism
  • uses digital photography to create a personality
    that is a hyper-glossy comment on the global
    commodification of Japanese femininity

19
Kyoko Date (1996)
  • virtual idol CG idol idoru
  • DK-96 (Digital Kids) HoriPro Inc.
  • 1996 single Love Connection
  • not that successful

20
Mariko Mori (b. 1967)
  • Play with Me (1994) photograph of Mori as a
    post-human cyber girl . . . creating an
    irritation about the future that questions
    Japanese fantasies about cyborgs and gender roles
    (Yvonne Volkart)

21
Mariko Mori (b. 1967)
  • Tea Ceremony III (1995)

22
Mariko Mori (b. 1967)
  • Wave UFO (2002)
  • inside capsule, visitors watch video generated
    through electrodes that read brain activity.

23
Karl Sims, artificial creatures
  • Evolved Virtual Creatures (1994)
  • Darwinian evolution of block creatures, which can
    connect articulate
  • several hundred created with supercomputer each
    tested for specific task (swimming, hopping,
    competing)
  • most successful survive their virtual genes
    (instructions for growth) are copied, combined,
    and mutated
  • new offspring again tested

24
Karl Sims, artificial creatures
  • Galápagos 1997 interactive evolution of virtual
    organisms 12 computers simulate display growth
    behaviors of abstract animated forms viewers
    select which one they find most aesthetically
    interesting, which can then mate, reproduce,
    mutate, and take over the screens of those not
    selected.

25
Karl Sims, artificial creatures
  • Galápagos 1997 interactive evolution of virtual
    organisms 12 computers simulate display growth
    behaviors of abstract animated forms viewers
    select which one they find most aesthetically
    interesting, which can then mate, reproduce,
    mutate, and take over the screens of those not
    selected.

26
Stellarc
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