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ITEA Short Implementation Workshop STANDARDS FOR TECHNOLOGICAL LITERACY

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Title: ITEA Short Implementation Workshop STANDARDS FOR TECHNOLOGICAL LITERACY


1
ITEA ShortImplementation WorkshopSTANDARDS FOR
TECHNOLOGICAL LITERACY
  • Put Your Name Here

Put Location Date Here
2
LOGISTICS
  • Introductions
  • Registration Form
  • ITEA Membership Form

3
Standards for Technological Literacy Content
for the Study of Technology
  • Co-Sponsored by
  • List co-sponsor
  • ITEA
  • TfAA Project
  • Other Guests

4
What you will gain from this workshop...
  • An overview of Standards for Technological
    Literacy
  • Suggestions on how to begin the implementation
    process

5
Do an Icebreaker
  • Place directions for 5 10 minute icebreaker
    here

6
  • Standards for Technological Literacy Content for
    the Study of Technology

7
Terminology
  • Technology is the modification of the natural
    environment in order to satisfy perceived human
    needs and wants.
  • Technological literacy is the ability to use,
    manage, assess, and understand technology.
  • Technology Education is a study of technology,
    which provides an opportunity for students to
    learn about the processes and knowledge related
    to technology that are needed to solve problems
    and extend human capabilities.

8
Three Prevalent Misconceptions
  • Technology is applied Science
  • The lack of technological literacy is compounded
    by one prevalent misconception When asked to
    define technology, most individuals reply with
    the archaic and mostly erroneous, idea that
    technology is applied science (Bybee, 2000, pg.
    23).
  • Equating Technology Education with teaching
    computers and information technology
  • Confusing technology with technical

9
Cannot escape the reality that
  • Most advances in science are based on technology.
  • S-T-S theme introduces even the naïve person to
    the pervasive nature of technology in our
    society.
  • It is in the interest of science, science
    education, and society to help students and all
    citizens develop a greater understanding and
    appreciation for some of the fundamental concepts
    and processes of technology and engineering
    (Bybee, 2000, p. 23-24).

10
Technology Education and Educational Technology
  • Technology Education
  • (Technological Studies)
  • Teaches about technology
  • A school subject
  • Ultimate goal Technological literacy for
    everyone
  • Educational Technology
  • Teaches with technology
  • A means of teaching
  • Ultimate goal
  • Improving the process of teaching and learning

11
Technology Education and Educational Technology
  • Technology Education
  • (Technological Studies)
  • Teaches about technology as a content area
  • Concerned with the broad spectrum of technology
    (How humans have designed innovated the natural
    world)
  • Primary goal Technological literacy for everyone
  • Educational Technology
  • (Information Technology)
  • Teaches with technology (uses technology as a
    tool)
  • Primarily concerned with the narrow spectrum of
    information and communication technologies
  • Primary goal To enhance the
  • teaching and learning process

12
What is Standards for Technological Literacy
based on?
  • Based on Rationale and Structure Phase 1
  • Reviewed national standards from other fields
  • Analyzed national standards for inclusion of
    technology
  • Coordinated with NSES Standards and AAAS
    Benchmarks
  • Reviewed state standards
  • Interviewed state supervisors on standards

13
Who is a technologically literate person?
  • Understands
  • What technology is
  • How technology is created
  • How the use of technology shapes society and in
    turn,
  • How society shapes the development of technology

14
Structure of the Standards
Standards
Benchmarks
K-2 3-5 6-8 9-12
The characteristics and scope of technology The
core concepts of technology The relationships
among technologies and the connections between
technology and other fields of study
The Nature of Technology
The cultural, social, economic, and political
effects of technology The effects of
technology on the environment The role of
society in the development and use of
technology The influence of technology on history
Technology and Society
Design
The attributes of design Engineering
design The role of troubleshooting, research and
development, invention and innovation, and
experimentation in problem solving
Abilities for A Technological World
Apply the design process Use and maintain
technological products and systems Assess the
impact of products and systems
Medical technologies Agricultural and related
biotechnologies Energy and power
technologies Information and communication
technologies Transportation technologies Manufac
turing technologies Construction technologies
The Designed World
15
Table of Contents
Chapters
  • Preparing Students for a Technological World
  • Overview of Technology Content Standards
  • The Nature of Technology
  • Technology and Society
  • Design
  • Abilities for a Technological World
  • The Designed World
  • Call to Action

Activity II
16
Activity II
  • Getting to Know Standards for Technological
    Literacy
  • Break into Teams of Four
  • Think Pair Share
  • Open Discussion

17
Alternate Activity II
  • Getting to Know Standards for Technological
    Literacy
  • Pass out standards listing and go over
  • Break into Teams of Four
  • Look at Standard 8 in depth
  • Think Pair Share
  • Open Discussion

18
Select Tasks and Activities
  • Three Kinds of Learning-Teaching Activities
  • Introductory Activities - stimulate student
    interest to participate in the unit of study
  • Enabling Activities - students learn and
    demonstrate the knowledge, skills, and habits of
    mind needed to attain the standards
  • Culminating Activities - students demonstrate
    their learning of most or all standards identified

19
Activity IIIDesign Brief Standard X(s)
  • Standard Place words to Standard(s) you plan
    to address here
  • Break into teams and follow the steps provided in
    the Design Brief Modify the Design Brief as
    necessary

20
What Weve Learned
  • Identify issues still needing clarification
  • Plan for follow-up opportunities

21
The Challenge
  • Blending depth and breadth in a properly balanced
    ratio
  • Making choices, compromises, and sacrifices
  • Highlighting Big ideas
  • Pursuing essential questions in depth
  • Providing as much direct experience as possible
    to give meaning to key ideas

Wiggins McTighe, 1998
22
Evaluation of the Workshop
23
THANK YOU!
URL http//www.iteawww.org E-mail Place
your E-mail here ITEA-TfAAP William E. Dugger
duggerw_at_itea-tfaap.org Or Pam B. Newberry
newberryp_at_itea-tfaap.org
24
(No Transcript)
25
STANDARDS THAT MAY BE COVERED IN THIS WORKSHOP
26
Design
  • Standard 8
  • Students will develop an understanding of the
    attributes of design.
  1. Everyone can design solutions to a problem.
  2. Design is a creative process.
  3. The design process is a purposeful method of
    planning practical solutions to problems.
  4. Requirements for a design include such factors as
    the desired elements and features of a product or
    system or the limits that are placed on the
    design.

27
Design
  • Standard 8 continued 6-8
  1. Design is a creative planning process that leads
    to useful products and systems.
  2. There is no perfect design.
  3. Requirements for a design are made up of criteria
    and constraints.

28
Design
  • Standard 8 continued 9-12
  1. The design process includes defining a problem,
    brainstorming, researching and generating ideas,
    identifying criteria and specifying constraints,
    exploring possibilities, selecting an approach,
    developing a design proposal, making a model or
    prototype, testing and evaluating the design
    using specifications, refining the design,
    creating or making it, and communicating
    processes and results.
  2. Design problems are seldom presented in a clearly
    defined form.
  3. The design needs to be continually checked and
    critiqued, and the ideas of the design must be
    redefined and improved.
  4. Requirements of a design, such as criteria,
    constraints and efficiency, sometimes compete
    with each other.

29
Standard 8 with BenchmarksThe Attributes of
Design
K-2 3-5 6-8 9-12
Everyone can design Design is a creative process Definitions of design Requirements of design Design leads to useful products and systems There is no perfect design Requirements The design process Design problems are usually not clear Designs need to be refined Requirements
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