Title: Bi-Scale Radiance Transfer
1Bi-Scale Radiance Transfer real-time rendering of
global transport effects at both meso- and macro-
scales
(a) charts on 3D model (b) parameterized charts
(c) id map in texture (d) id map on 3D model
Surface Parameterization and ID Map Generation. The id map is used to index the RTT. Surface Parameterization and ID Map Generation. The id map is used to index the RTT.
(a) Light 1, 0 (b) Light 1, 110 (c) Light 2, 0 (d) Light 2, 110 (e) Lighting environment
RTT (Radiance Transfer Texture) mapped to a squared two different views (rows) 5 different lights (columns). At each texture point, the RTT produces exit radiance given an incident lighting vector and a view direction, to capture meso-scale effects. RTT (Radiance Transfer Texture) mapped to a squared two different views (rows) 5 different lights (columns). At each texture point, the RTT produces exit radiance given an incident lighting vector and a view direction, to capture meso-scale effects. RTT (Radiance Transfer Texture) mapped to a squared two different views (rows) 5 different lights (columns). At each texture point, the RTT produces exit radiance given an incident lighting vector and a view direction, to capture meso-scale effects. RTT (Radiance Transfer Texture) mapped to a squared two different views (rows) 5 different lights (columns). At each texture point, the RTT produces exit radiance given an incident lighting vector and a view direction, to capture meso-scale effects. RTT (Radiance Transfer Texture) mapped to a squared two different views (rows) 5 different lights (columns). At each texture point, the RTT produces exit radiance given an incident lighting vector and a view direction, to capture meso-scale effects.
(a) No PRT (b) PRT (c) Masking off (d) Masking on
Bi-Scale Rendering Effects. The rows are
different models in different lighting
environments. Columns (a) and (b) compare results
with/without macro-scale transport (PRT).
Columns (c) and (d) compare results using a
zoomed in view with/without view-dependence
(masking) in the RTT. Notice the pasted-on
look without masking.