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Social Software

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Title: Social Software


1
Social Software Distance Ed.Killer
Application or Hype?
DETS 06 June 8,2006
Terry Anderson, Ph.D. Canada Research Chair in
Distance Education Terrya_at_athabascau.ca
Michael Hotrum B.Ed., MDE Educational
Technologist michael.hotrum_at_ualberta.ca
2
Social Software - Agenda
  • Context
  • Issues and Applications in Distance Education
  • Me2u.athabascau.ca an ELGG instance

3
The Technological Determinants of Education
  • Forms and uses of technology defines distance
    education
  • As technologies change so does the learning
    experience
  • Current challenge and opportunity is to
    effectively use emerging tools to meet learning
    needs

4
Distance Education
  • Pre LMS free range grazing
  • LMS fenced pastures
  • Post LMS networked free range grazing fertile
    web

5
Learners Lament Dont Fence Me In
  • Oh, give me land, lots of land under starry
    skies, Don't fence me in.

6
Lest we forget
  • Learning is a social process
  • Learning is an individual process
  • Learning is a self guided process
  • Learning is action and knowledge
  • Attwell(2003)
  • The playground approach to learning it's what
    you bump into that counts.

7
Type I Information Technologies (after Rumble,
2003 and Hulsman, 2004)
  • Any information, anytime, anywhere
  • Customizable content interactive content
  • Information in any format
  • Information wants to be free!
  • (John Barlow)

8
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9
Open Source Open ContentOpen Access
10
Type C Communication Technologies
  • Human communication for student-student and
    student-teacher interaction
  • Synch and asynch
  • Text, audio and video
  • Stored for recall, classification and multiple
    re-use
  • Approaching insignificant technology charges

11
Solitudes of Distance Education
Collaborative, Distance education 3rd gen.
video, audio and computer conf
Type C Communications Technology
Independent Study 1st gen. correspondence 2nd
gen. telecourses Type I
Information Technology
12
Type S Social Technology
  • Allows users to find, cooperate, when needed, and
    when desired, for learning
  • Uses intelligent processing to filter, control
    and enhance processing and the utilization of
    Type I and Type C technologies
  • Unclear of the exact educational value of type S
    technologies many will fail.

We are now engaged in a grand scheme to augment,
amplify, enhance, and extend the relationships
between all beings and all objects. That is why
the Network Economy is a big deal (Kelly, 1997,
p. 140).
13
Social Distance Education
Collaborative, Distance education 3rd gen.
video, audio and computer conf
Type C Communications Technology
Independent Study 1st gen. correspondence 2nd
gen. telecourses Type I
Information Technology
Socially Enhanced Self-paced Learning Type S
Social Technology
14
Social Software
Online Presence
Physical Presence
Based on Maurya 2005 www.wiredreach.com/
15
What is Social Software?
  • social software links people to the inner
    workings of each other's thoughts, feelings and
    opinions. Lefever (2003)
  • supports the desire of individuals to be
    pulled into groups to achieve goals. Boyd,
    (2003)

16
Educational Social Software defined
  • Networked tools that support and encourage
    learning through face-to-face and online social
    interactions while retaining individual control
    over time, space, presence, activity, identity
    and community. (Anderson, 2005)

17
Social Software Process
New knowledge Offline meeting Maintain
presence/social capital Build reputation/relations
hips Filter, share, recreate Establish
trust Identify, link, refer Broadcast
interest/need/offer Establish profile
Independent learner.
18
Filtering
  • Reducing information overload
  • Things my friends and colleagues like are more
    likely to be attractive to me than random things
  • "the better path in creating social documents
    (and social communities) ltnot to increase amounts
    of information..., but increase amounts un or
    underrepresented. Brown and Duguid P. 205

I wonder if anyone else in this section has read
Deweys article?
19
Persistence
  • "Persistence expands conversation beyond those
    within earshot, rendering it accessible to those
    in other places and at later times. Thomas
    Erickson, 1999.
  • Importance of leaving contributions for use by
    others

20
Referring
  • Helping colleagues pick the best paths is as old
    as friendship
  • Recommendations gathered algorithmically
  • Kopers (2004) work on simulations paths of
    phernoms laid by learners as they navigate
    through learning networks
  • Or social systems
  • Social recommender systems Recommendations in
    support of e-learning (Rafaeli, Dan-Gur, Barak,
    2005)

I wonder which of this modules students from last
year liked the most?
21
Social Bookmarking
  • Applying meta-tags to artifacts to permit
    retrieval, evaluation and use by others
  • Social bookmarking systems profiled

22
Folksonomies
  • Allows for free form tagging
  • Users define the tags
  • Maximum freedom, ease of use
  • Problems linking associated fields
  • Synonyms
  • Speling mitsakes
  • Spaces and abbreviations

23
Notification and Syndication Tools
  • When Pull system arent enough
  • RSS, listservs etc.
  • Need priority settings, spam control
  • With GPS enhancement add place sensitive
    notification

I wonder if anyone has replied yet to my E351
question?
24
The Tools of Educational Social Software (ESS)
  • Blogging production and ind. Ownership
  • E-Portfolios selective release of personal data
    and compositions
  • E-Profile enabling search for friends and
    collaborators
  • Wiki Collaborative development
  • Friends of Friends, social bookmarking referrals
    and filtering
  • Selective file sharing and social workspaces

25
Educational Applications of ESS
26
Why Education is the Killer App for Social
Software
  • Learning is defined by social norms, tools and
    contexts
  • Education creates the reason to expend the
    necessary energy to create a community
  • Learners will pay for quality learning
    experiences
  • The social structure of classes, programs and
    disciplines allows familiar filtering of people
    overload

27
Why Social Software is Right for Distance
Education
  • Self paced independent study offers limited
    capacity for building social capital
  • Resolves privacy problem through selective
    exposure
  • Learners want to network and learn
  • Allows education to flow into real life
  • Knowledge is created learning happens through
    social discourse (Vygotsky)
  • Public, persistence encourages ownership and
    commitment
  • DE learners are lonely

28
Are Learners Ready?
  • A 'trial and error' approach to learning vs
    linear (learn, review, apply)
  • Emphasis on the process of learning not content
  • To be part of a community for learning and social
    support
  • To have access to community 24/7.
  • Frand V L - The Information-Age Mindset. Educause
    review September/October 2003. Vol 35 No. 5.

29
Learners Are Already There.
  • 56 of U.S. youth create, remix, share content
    online
  • Pew Internet Nov. 2005 http//www.pewinternet.org/
    pdfs/PIP_Teens_Content_Creation.pdf
  • 7 country study on ICT for learning in SME
    businesses found employees solving problems
    through Google, Bboards and forums. (Attwell,
    2003)
  • Top 3 games world building Civilization,
    SIMS, Spore

30
Social Networking Stats
31
Survey Results Athabasca Univ, 2004
  • 71 chose not to participate in the interactive
    components of their courses (online discussion)
  • Reasons for non participation
  • takes too much time - 18
  • not aware they were available - 17
  • thought would not add to learning - 14
  • nothing to contribute - 10
  • lack of recent postings - 10
  • no access to the necessary technology - 1

See Anderson et al, 2004 www.ascilite.org.au/ajet/
ajet21/anderson.html
32
Survey Results
  • 78 indicated they would interact w/ other
    students if they were also able to proceed
    through the course at their own pace.
  • Preferred Interaction Mode
  • 70 preferred asynchronous media (email and
    computer conferencing)
  • 27 preferred synchronous and asynchronous
  • 3 preferred synchronous interaction alone (e.g.
    audio conference or F to F).

33
Survey Results
  • 95 reported a desire to access the work of other
    students either currently or previously enrolled
    in the courses.
  • only 25 of students felt that such participation
    should be graded.

34
The Pedagogy of Social Software
  • our educational discourse is largely stuck in a
    time warp, framed by issues and standards set
    decades before the widespread use of the personal
    computer, the Internet, and free trade
    agreements. Stewart Kagan (2005)
  • social constructivism theories
  • learning in virtual spaces
  • self-directed learning

35
Social constructivism
  • Vygotsky social construction and validation of
    knowledge
  • Authentic learning - Bruner
  • Communities of Practice Wenger
  • Jonassen Mind tools

36
Connectivism
  • George Siemens A learning theory for the Digital
    Age
  • Problems are becoming so complex that they
    cannot be contained in the mind of one individual
    - problems are held in a distributed manner
    across networks, with each node holding a part of
    the entire puzzle.

www.elearnspace.org/Articles/connectivism.htm
37
Pedagogy of online existence
  • Pedagogy of Nearness
  • social software can positively impact pedagogy
    by inculcating a desire to reconnect to the world
    as a whole, not just the social parts that exist
    online.
  • Ulises Mejias (2006) http//www.line56.com/article
    s/default.asp?articleID7533TopicID7

38
Heutagogy
  • For self directed learners operating in a world
  • where information is readily and easily
    accessible
  • where change is so rapid discipline based
    knowledge is inappropriate to prepare for living
    in modern communities and workplaces
  • where learning is increasingly aligned with what
    we do
  • where modern organizational structures require
    flexible learning practices and
  • Where there is a need for immediacy of learning
  • (Hase and Kenyon, 2000)

39
Privacy Issues
  • The privacy issues in such environments are not
    a priori very different in nature from the ones
    that can be found in the off-line communities.
    They are just considerably magnified. (Nabeth
    2005)
  • Key safeguards
  • Voluntary participation
  • Selective release of information
  • Permission to allow social advances
  • Secure systems

40
Implementation Issues
  • New digital divide those that have access, those
    that dont/cant (ltsocial capital)
  • net neutrality vs net regulation
  • tools that enable cooperation need intimate
    details about us
  • Surveillance, virtual vandalism
  • Identity theft, loss of privacy
  • Continuous partial attention

41
Social Software/LMS Integration
  • WebCT Elgg - by Aperto (Sasan Salari, ex.
    WebCT)
  • Moodle Elgg by Catalyst
  • WebCT Elluminate
  • WebCT eportfolio

42
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43
Beyond the LMS toPersonal Learning Environments
(PLEs)
Learner Links their environment to that of the
education institution(s)
44
Me2u.athabascau.ca
Powered by elgg.net
45
Online Collaborative ActivitiesThe following
activities can be used by self-paced
undergraduate students to add a social component
to their learning.
  • Me2U Orientation Activities
  • Registration
  • Lurking
  • Introduction
  • Whos Who
  • Joining Creating Communities
  • Online Chats
  • Group Activities
  • Jigsaws
  • Mentoring
  • Debates
  • Group Response
  • Discussion Groups
  • Posting a Review
  • Survey
  • Document Sharing
  • Data/File Collection
  • Information Search
  • Advanced Activities
  • Create a Web Site
  • Work on a Wiki
  • Develop an E-Portfolios
  • Additional Collaborative Tools

see http//cider.athabascau.ca/Members/terrya/soc
ialsoftware/
46
Just a thought
  • At an Amish-run machine shop -- a place that uses
    machines, powered by diesel and hydraulic power
    rather than electricity, to make machines. I
    asked the owner about his philosophy of
    technology
  • "We don't stop with asking what a tool does. We
    ask about what kind of people we become when we
    use it." http//www.rheingold.com/rants/

47
Conclusion
  • Learning opportunities that maximize learner
    freedom will be increasingly attractive.
  • Social software offers new ways to support a mix
    of independent and cohort learning
  • Institutions must be flexible and innovative to
    meet the demanding needs of networked learners.
  • Those not as adaptable will be left fighting each
    other over a shrinking population of traditional
    campus and distance education learners.

48
Over to You?
  • Is Educational Social Software a revolutionary
    new tool for DE?
  • Is it important for paced, cohort distance
    education as well as self-paced systems?

Terry Anderson, Ph.D. Canada Research Chair in
Distance Education Terrya_at_athabascau.ca Michael
Hotrum, B.Ed., MDE Educational Technologist michae
l.hotrum_at_ualberta.ca
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