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Granular Synthesis in NextGeneration Games

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Granular Synthesis in Next-Generation Games. Game ... Granular Density Spectrogram. Granular Parameters. Selection order (forwards/reverse or freeze) ... – PowerPoint PPT presentation

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Title: Granular Synthesis in NextGeneration Games


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Granular Synthesis in Next-Generation Games
  • Game Developer's Conference 2006
  • San Jose
  • Leonard J. Paul
  • Vancouver Film School
  • Game Audio Instructor
  • lpaul at vfs.com
  • 604-685-5808 x4035

3
Grain Production
4
Granular Synthesis Flowchart
5
Granular Density Spectrogram
6
Granular Parameters
  • Selection order (forwards/reverse or freeze)
  • Pitch shift (playback rate)
  • Amplitude range
  • Spatialization / panning (static/dynamic)
  • Grain duration
  • Grain density (number of grains/second or number
    of grain voices)
  • Envelope (ASR shape, attack/release slope or
    windowing function)
  • DSP effect (reverb, filtering etc.)
  • Feedback amount (for granular delay lines)

7
Grain Segmentation
Split into natural length sizes similar to
syllables to improve granulation
8
Dialogue
  • Independent control over pitch and tempo
  • Segmentation
  • Phase vocoder
  • Examples

9
Sound Effects
  • Delay-line granulation effect
  • Synthesis techniques
  • Scraping, skidding and sliding
  • Ambiances
  • Examples

10
Crowd Engines
  • Granular cross-fading / morphing
  • Crowd intensities
  • Chaining between chunks
  • Reduction of identifiable loop elements
  • Examples

11
Car Engines
  • Segmentation
  • Layering
  • RPM bands
  • Pitch-shifting
  • Examples

12
Music
  • Techniques and aesthetics
  • Real-time vs. pre-rendered
  • Grain quantization
  • Software tools
  • Examples

13
Granular Effects
  • Techniques
  • Delay-line granulation
  • Granular reverb
  • Examples

14
Granular Surround
  • History of use of diffusion in performance
  • Grain speaker assignment
  • Trajectories
  • Examples

15
GranularParticle Effects ControlParameters
16
Granular Software
17
CloudGenerator for Mac
18
Granular Footsteps in Java
19
Natural Wavelet Grain Segmentation in Java
Reynald Hoskinson
20
Synthesis Toolkit
Perry R. Cook Gary P. Scavone
21
AudioMulch
22
Max/MSP Granular Synthesis
23
Pure Data Granular Synthesis
24
Implementation
  • Prototyping
  • Integration into game audio tools and libraries
  • Pure Data demos and prototyping techniques
  • Source code examples

25
Questions?
  • lpaul at vfs.com
  • http//www.VideoGameAudio.com
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