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What It's Like

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To explain/highlight the instructional design ... Self-motivation and stamina. Time commitment for student and faculty. Rewards of On-line Learning ... – PowerPoint PPT presentation

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Title: What It's Like


1
Designing Effective Online Courses
Lawrence C. Ragan, Director Instructional Design
and Development Penn States World Campus
2
Goals
  • To explain/highlight the instructional design
    development process for an effective on-line
    course
  • Provide a framework for the IDD process
  • QA

3
Before You Start
  • Goals, Guidelines, and a Few Principles

4
Goal of the Online Course
  • Enables the students to reach the learning
    objectives of the course
  • Supports the teaching process and. . . is cost
    efficient and learning effective
  • Enables success for both teacher and student

5
Design Guidelines
  • Consider the needs of your learner
  • Use EACH technology appropriately to support the
    instructional system
  • Consider new pedagogy (new relationships)
  • Stay flexible
  • Have fun!

6
IDD Guiding Principles
  • be efficient in the presentation of content,
  • activate appropriate levels of interaction, and .
    . .
  • be effective (and creative) in the use of
    measurement and evaluation techniques.

7
Pieces and Parts
  • How do I get started?

8
Can you get there from here?
Classroom Model
Online Model
Step 1
9
Where are you now?
  • What materials do you already have developed?
  • What pedagogy works for you in the classroom?
  • What would you like to do differently online?

10
Pieces and Parts of TL Online
Content
  • Content Presentation
  • Instruction
  • Interactions/dialog
  • Student activities/assignments
  • Assessment and Evaluation

Learner Support
Assessment Evaluation
Interactions
11
Content Presentation Options
  • Text materials (books, journals, study guides,
    reading packets)
  • Audio/video (standard or streamed)
  • Web-based communications systems

12
Interactions Options
  • Asynchronous
  • Email
  • Threaded discussion board
  • Synchronous
  • Chat
  • Video/audio conferencing

13
Student Activity/Assignments
  • Low Tech
  • Standard course activities
  • Paper-based projects
  • Hi-tech
  • Web-based projects
  • CBI/CBT

14
Evaluation/Assessment Options
  • Creative alternatives (projects, reports,
    research projects)
  • Low-stake on-line methods
  • Non-proctored online exams
  • Proctored online exams
  • Proctored exams

15
IDD Process
  • How do I get started?

16
Define the ID Model
  • Map out the sequence of instructional events
    including
  • How will lesson content and instruction be
    delivered?
  • Where/when will interactions occur?
  • What will be the student activities?
  • What evaluation strategies will be used
    (freq/type)

17
Examples
  • AEE 413
  • GIS 5121

18
Content
  • Generate or locate content resources(no small
    task)
  • Be creative (grad students, external
    sites-publishers, colleagues)
  • Identify additional materials necessary
  • Establish review process (if possible)

19
Interactions
  • Who needs to be communicating with whom?
  • How frequently?
  • Whats optional, whats required?
  • Whats the outcome of that interaction?
  • Whats the duration of that activity?

20
Assignments/Projects
  • Whats the frequency/duration?
  • How complex are assignments?
  • Is there a mix of individual and group?

21
Evaluation/Assessment
  • How will you know when the students have
    successfully completed work?
  • Whats the mix of low and high-stake testing?
  • Where and how will exams be administered?
  • Whats the grade weight?

22
Whats Effective Whats Not?
  • Dos and Donts

23
What Works for Adult Learners?
  • Application of theory (how can I use this in my
    work?)
  • Immediate engagement
  • Technical support
  • Timely, personalized, meaningful feedback and
    interaction(more)

24
What Works? (continued)
  • Flexible of content media
  • Interaction w/peers and faculty
  • Appropriate mix of individual and group
    assignments
  • Clear and concise instructions
  • Flexibility of assignments

25
What Doesnt?
  • Mismatch between audience technology
    access/ability technology requirements
  • Mismatch of faculty teaching style and technology
    selected for course
  • Doing things because it can be done rather than
    whats instructionally sound (more)

26
What Doesnt Work? (continued)
  • Infrequent checking of e-mail
  • Falling behind on responding to assignments
  • Too much too fast-- assignments and or content
    material
  • Inflexible pacing in cohort model

27
Online Courses Whats Different?
  • Classroom not a place but a state of mind
  • Resource-based rather than event-based
  • Dynamics of the learning environment
  • Role of instructor
  • Diverse global audience
  • Technology requirements and multiple media
    considerations

28
Challenges and Rewards
  • Why go through the hassle?

29
Challenges of On-line Learning
  • Learner expectations barriers
  • Getting started
  • Bridging the distance (the loneliness of the
    long-distance learner)
  • Self-motivation and stamina
  • Time commitment for student and faculty

30
Rewards of On-line Learning
  • Extending Universitys expertise to under-served
    audiences
  • Invigorating TL experience
  • Flexible study schedule
  • Personal one-on-one relationships
  • Access to previously unavailable programs and a
    second chance at academic success
  • Global perspectives and dialogues

31
Rewards of On-line Learning
  • Global perspectives and dialogues
  • 1 RewardI can advance my career without
    disengaging from life!

32
Program Sampler
  • Noise Control Engineering
  • Reliability Engineering
  • Geographic Information Sciences/Systems
  • Turf Grass Management
  • Chemical Dependency Counseling
  • Educational Technology

33
Noise Control Engineering
  • Content DeliveryTextbooks and CD-ROM delivered
    HTML
  • Interactions Discussion - FirstClass,audio
    conferencing
    Projects - FirstClass, MatLab
  • Evaluation/AssessmentNon-proctored exams,
    projects

34
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www.worldcampus.psu.edu
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