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A Defense Industry Perspective on Modeling and Simulation

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The importance of M&S to the DoD. Approximately 10% of DoD expenditures ... Need to be able to reason about the suitability of models for integration/federation ... – PowerPoint PPT presentation

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Title: A Defense Industry Perspective on Modeling and Simulation


1
A Defense Industry Perspective on Modeling and
Simulation
  • Katherine L. Morse, Ph.D.
  • Chief Scientist, ASDI
  • morsek_at_saic.com

2
The importance of MS to the DoD
  • Approximately 10 of DoD expenditures are on
    modeling simulation
  • Encompassing a broad spectrum of areas
  • We see very large expenditures on MS systems.
  • JSIMS is 1.533B?
  • So, to me, with expenditures this large, there is
    no question about the need for MS education
    research

Source Mike Zyda, NPS
3
Academias Opportunity
  • The DoD and industry are focused on a few very
    large programs to the exclusion of almost all
    else
  • Very little DoD funding for basic MS research
  • Once we deploy these large systems, where will we
    go for the next generation MS technology?
  • Academia has funding sources unavailable to
    industry which can be used to develop this
    technology, and which can put academia in an
    excellent position to meet this need

4
What technology will be needed?
  • Human behavior representation
  • Unpredictable opponents
  • Behavior unconstrained by anything but physics
  • Validation in the absence of data
  • Models for which we cannot acquire data
  • Models for which data is too expensive to acquire
  • Functional/logical interoperability
  • Just because we can physically interconnect
    models doesnt mean the result add value
  • NOT more sockets

5
Human Behavior Representation Story Telling
  • skilled storytelling techniques help
    participants in a virtual environment sense that
    they are in a real environment and behave
    accordingly.
  • Develop autonomous agent technology to carry out
    high level behavior of characters in a networked
    virtual environment
  • Develop technology to guide those behaviors
    within the parameters of a given story line.

Source Mike Zyda, NPS
6
Design Challenges for HBR
  • Users must not be able to game the HBR
  • HBR must learn, both individually and as
    aggregates
  • HBRs must be guided by, but not constrained by,
    doctrine or history
  • Behavior must be constrained only by physics
  • This has implications for representation of other
    modeled objects

7
Design Challenges for Story Telling
  • Narrative Architecture
  • Crafting and Feedback Actions
  • What needs to be fed to the Narrative Agents
  • Agent Autonomy
  • Autonomy vs. Story Control
  • Objective Function
  • Dramatic Intensity
  • Event Sequencing

Source Mike Zyda, NPS
8
Logical Interoperability
  • Interoperability architectures solve the physical
    interoperability problem
  • Although there are still issues with matching
    data models, e.g. agile FOM
  • Need to be able to reason about the suitability
    of models for integration/federation
  • Need to be able to reason about the capabilities
    of the resulting model

9
Conclusions
  • Alternate funding sources should be sought for
    next generation MS solutions
  • Progress on next generation solutions put
    universities in a good position when the DoD
    decides its ready to take the next step
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