Praktikum Augmented Reality Introduction Gudrun Klinker Oct' 25, 2000 - PowerPoint PPT Presentation

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Praktikum Augmented Reality Introduction Gudrun Klinker Oct' 25, 2000

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Joint reviews with STARS (mondays, 14:15 - 15:45) 3. Scenario ... Work on / familiarize yourself with the base system (Mac OS X, Camera, Quicktime) ... – PowerPoint PPT presentation

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Title: Praktikum Augmented Reality Introduction Gudrun Klinker Oct' 25, 2000


1
Praktikum Augmented Reality- Introduction -
Gudrun KlinkerOct. 25, 2000
2
1. Goals
  • Teach basic AR skills learn by doing
  • Satisfy customer requirements
  • Help build the AR infrastructure for future
    research/teaching activities

3
2. Administrative Issues
  • Tutorial Wednesdays 1430 - 1600
  • Praktikum Freely selectable (coordinated with
    other students as needed)
  • Office hoursBy appointment (email to
    klinker_at_in.tum.de)
  • Information www12.in.tum.de/teaching/ws00/AR-Prak
    tikum
  • Related Software Engineering class (thursdays,
    1430 - 1600) Software Engineering tutorial
    (fridays, 1115 - 1200) STARS UI-Team meeting
    (wednesdays, 1015) STARS Device-Team meeting
    () Joint reviews with STARS (mondays, 1415 -
    1545)

4
3. Scenario
  • Repair procedures in nuclear power plants
  • Here (initially)
  • A specific physical mockup to demonstrate
    concepts and algorithms.
  • One particular procedure to check the helium
    flushing system (present instructions and
    highlight relevant physical parts in order).
  • Other procedures (time permitting)
  • Attach sticky notes
  • Navigate in the environment to find objects

5
3.1 Maintenance Procedure
Work order received
3.1 replace He-bottle at V2000 3.2 open
V2000 3.3 wait until PI2082 shows constant
pressure
2.1 close V2000 2.2 turn on P5001/1 2.3 turn on
P5001/2 2.4 open V2003/1 2.5 open V5003/2 2.6
open V2056 2.7 wait until PI5009 shows 100
mbar 2.8 close V2056
Sufficient Helium in system?
no
close V2000
yes
End of Procedure
6
3.2 Physical Setup
(by Friday, November)
7
4. AR-System
Mobile Sensor(s)
Local Tracking Sensor Fusion
3D Scene Model
Rendering Augmentation
Virtual Objects
Mobile Display(s)
8
4. AR-System
Mobile Sensor(s)
STARS Info-Team
Local Tracking Sensor Fusion
3D Scene User Model
Wireless Communication
Dynamic Information Access Visualization
Rendering Augmentation
Local Cache
Mobile Display(s)
9
4. AR-System
Mobile Sensor(s)
Wearable User Input
Multi-modal Input Interpretation
STARS Info-Team
Local Tracking Sensor Fusion
STARS UI-Team
3D Scene User Model
Wireless Communication
Dynamic Information Access Visualization
Rendering Augmentation
Local Cache
Mobile Display(s)
10
4. AR-System
Virtual objects - Procedural representation -
Declarative representation - Remote access -
Dynamic changes
Real objects Optical tracking - Initialization -
Tracking
Basic layer Open GL Quicktime / Open GL Video
for Windows Mac OS 10 / Windows xx
TUM DWARF Project
STARS Device-Team
11
5. Virtual Objects
  • Drawing as OpenGL routines (hardwired)
  • On a black screen
  • Within the real environment (tracked)
  • Virtual objects in external representations
  • Which ones? (VRML?)anchored animation
    externally controlled data
  • Data input/parsing procedures

12
6. User Tracking
  • Special image/scene markers
  • Initial identification
  • Fast tracking
  • 3D calibration
  • 3D tracking
  • Model-based object recognition

13
7. Steps
  • Discuss / plan / build a demonstration scenario
    (by Nov. 3).
  • In parallel (November)
  • Work on / familiarize yourself with the base
    system (Mac OS X, Camera, Quicktime).
  • Generate a 3D model of the demostration scenario
    (virtual AND real objects) (OpenGL), show a
    dynamic visualization on a black screen.

14
7. Steps (cont.)
  • In parallel (December)
  • Consider 3D-modeling tools/file formats, explore
    options data input routines
  • Start tracking work (2D image features, initially
    selected by mouse) sticky notes
  • In parallel (January)
  • Continue 3D modeling work (dynamic behav.?)
  • Automatically detect image features, calibrate
    and track in 3D
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