Learning to Play to Learn: Activity System as Reflection - PowerPoint PPT Presentation

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Learning to Play to Learn: Activity System as Reflection

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Vignette 1 In the beginning ... Vignette 2: Use of GOM. GOM: Using GOM ... Vignette 3: Extending GOM. GOM: Extending. Game Space. Play. Exploration. 1. Challenges ... – PowerPoint PPT presentation

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Title: Learning to Play to Learn: Activity System as Reflection


1
Learning to Play to LearnActivity System as
Reflection
  • Alan Amory

2
Activity System
Activity System
3
Activity System
4
Activity System
5
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Activity System
7
GOM In the beginning
Vignette 1 In the beginning
8
GOM In the beginning
9
GOM In the beginning
10
GOM In the beginning
11
Chat 1
CHAT Analysis 1
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Chat 1
13
GOM Using GOM
Vignette 2 Use of GOM
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GOM Using GOM
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GOM Using GOM
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GOM Using GOM
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Chat 1
CHAT Analysis 2
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Chat 1
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GOM Extending
Vignette 3 Extending GOM
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Chat 1
CHAT Analysis 3
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Chat 1
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GOM Extending
Vignette 4 Software Development
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GOM Using GOM
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GOM Using GOM
Working with developers designers
  • Difficult to maintain high coding and design
    standards
  • Despite a multi-cultural team that included many
    gender identities (gay/straight, female/male),
    the design and development of software is
    constantly undermined through the inclusion of
    hegemonic gender, race and religious belief
    practices

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Chat 1
CHAT Analysis 4
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Chat 1
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GOM GOM Learning
Vignette 5 GOM, GAM Learning
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GOM GOM Learning
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Chat 1
CHAT Analysis 5
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Chat 1
39
Conclusion Activity
Meaning Making
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Conclusion Activity
Tool
So?
Actor
Object
Outcome
Rules
Community
Division of Labour
41
Conclusion Activity
Metaverse
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Conclusion Activity
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Conclusion Activity
In Conclusion
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GOM Using GOM
Computer video games for education
  • Are the products of social collaboration
  • Function as
  • Object In their own design and development and
    as the foundation for the design and development
    of other Tools
  • Tools To support their own further development
    and in learning activities
  • Are influenced by individual hegemonic beliefs of
    race, gender and religion that are not system
    contradictions but attempts to foster individual
    belief systems
  • Support meaning making and transformation when
    they are part of social learning activities
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