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Physical%20Media

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signals propagate freely, e.g., radio. Twisted Pair (TP) two insulated ... Physical media: radio. signal carried in electromagnetic spectrum. no physical 'wire' ... – PowerPoint PPT presentation

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Title: Physical%20Media


1
Physical Media
  • Twisted Pair (TP)
  • two insulated copper wires
  • Category 3 traditional phone wires, 10 Mbps
    ethernet
  • Category 5 TP 100Mbps ethernet
  • physical link transmitted data bit propagates
    across link
  • guided media
  • signals propagate in solid media copper, fiber
  • unguided media
  • signals propagate freely, e.g., radio

2
Physical Media coax, fiber
  • Coaxial cable
  • wire (signal carrier) within a wire (shield)
  • baseband single channel on cable
  • broadband multiple channel on cable
  • bidirectional
  • common use in 10Mbs Ethernet
  • Fiber optic cable
  • glass fiber carrying light pulses
  • high-speed operation
  • 100Mbps Ethernet
  • high-speed point-to-point transmission (e.g., 5
    Gps)
  • very low error rate

3
Physical media radio
  • Radio link types
  • microwave
  • e.g. up to 45 Mbps channels
  • LAN (e.g., 802.11b/g)
  • 11Mbps
  • wide-area (e.g., cellular)
  • e.g. CDPD, 10s Kbps
  • satellite
  • up to 50Mbps channel (or multiple smaller
    channels)
  • 270 Msec end-end delay
  • geosynchronous versus LEOS (low earth orbit)
  • signal carried in electromagnetic spectrum
  • no physical wire
  • bidirectional
  • propagation environment effects
  • reflection
  • obstruction by objects
  • interference

4
The Data Link Layer
  • Our goals
  • understand principles behind data link layer
    services
  • error detection, correction
  • sharing a broadcast channel multiple access
  • link layer addressing
  • instantiation and implementation of various link
    layer technologies
  • Overview
  • link layer services
  • error detection, correction
  • multiple access protocols and LANs
  • link layer addressing
  • specific link layer technologies
  • Ethernet

5
Link Layer setting the context
6
Link Layer setting the context
  • two physically connected devices
  • host-router, router-router, host-host
  • unit of data frame

network link physical
data link protocol
M
frame
phys. link
adapter card
7
Link Layer Services
  • Framing, link access
  • encapsulate datagram into frame, adding header,
    trailer
  • implement channel access if shared medium,
  • physical addresses used in frame headers to
    identify source, destination
  • different from IP address!
  • Reliable delivery between two physically
    connected devices
  • seldom used on low bit error link (fiber, some
    twisted pair)
  • wireless links high error rates
  • Q why both link-level and end-end reliability?

8
Link Layer Services (more)
  • Flow Control
  • pacing between sender and receivers
  • Error Detection
  • errors caused by signal attenuation, noise.
  • receiver detects presence of errors
  • signals sender for retransmission or drops frame
  • Error Correction
  • receiver identifies and corrects bit error(s)
    without resorting to retransmission

9
Link Layer Implementation
  • implemented in adapter
  • e.g., PCMCIA card, Ethernet card
  • typically includes RAM, DSP chips, host bus
    interface, and link interface

network link physical
data link protocol
M
frame
phys. link
adapter card
10
Error Detection
  • EDC Error Detection and Correction bits
    (redundancy)
  • D Data protected by error checking, may
    include header fields
  • Error detection not 100 reliable! Q why?
  • protocol may miss some errors, but rarely
  • larger EDC field yields better detection and
    correction

11
Parity Checking
Single Bit Parity Detect single bit errors
Parity bit1 iff Number of 1s even
12
Internet checksum
  • Goal detect errors (e.g., flipped bits) in
    transmitted segment (note used at transport
    layer only)
  • Receiver
  • compute checksum of received segment
  • check if computed checksum equals checksum field
    value
  • NO - error detected
  • YES - no error detected.
  • But maybe errors nonetheless?
  • Sender
  • treat segment contents as sequence of 16-bit
    integers
  • checksum addition (1s complement sum) of
    segment contents
  • sender puts checksum value into UDP checksum
    field

13
Checksumming Cyclic Redundancy Check
  • view data bits, D, as a binary number
  • choose r1 bit pattern (generator), G
  • goal choose r CRC bits, R, such that
  • ltD,Rgt exactly divisible by G (modulo 2)
  • receiver knows G, divides ltD,Rgt by G. If
    non-zero remainder error detected!
  • can detect all burst errors less than r1 bits
  • widely used in practice (ATM, HDCL)

14
CRC Example
  • Want
  • D.2r XOR R nG
  • equivalently
  • D.2r nG XOR R
  • equivalently
  • if we divide D.2r by G, want reminder R

D.2r G
R remainder
15
Multiple Access Links and Protocols
  • Three types of links
  • point-to-point (single wire, e.g. PPP, SLIP)
  • broadcast (shared wire or medium e.g, Ethernet,
    Wavelan, etc.)
  • switched (e.g., switched Ethernet, ATM etc)

16
Multiple Access protocols
  • single shared communication channel
  • two or more simultaneous transmissions by nodes
    interference
  • only one node can send successfully at a time
  • multiple access protocol
  • distributed algorithm that determines how
    stations share channel, i.e., determine when
    station can transmit
  • communication about channel sharing must use
    channel itself!
  • what to look for in multiple access protocols
  • synchronous or asynchronous
  • information needed about other stations
  • robustness (e.g., to channel errors)
  • performance

17
Multiple Access protocols
  • claim humans use multiple access protocols all
    the time
  • class can "guess" multiple access protocols
  • multiaccess protocol 1
  • multiaccess protocol 2
  • multiaccess protocol 3
  • multiaccess protocol 4

18
MAC Protocols a taxonomy
  • Three broad classes
  • Channel Partitioning
  • divide channel into smaller pieces (time slots,
    frequency)
  • allocate piece to node for exclusive use
  • Random Access
  • allow collisions
  • recover from collisions
  • Taking turns
  • tightly coordinate shared access to avoid
    collisions

Goal efficient, fair, simple, decentralized
19
MAC Protocols Measures
  • Channel Rate R bps
  • Efficient
  • Single user Throughput R
  • Fairness
  • N users
  • Min. user throughput R/N
  • Decentralized
  • Fault tolerance
  • Simple

20
Channel Partitioning MAC protocols TDMA
  • TDMA time division multiple access
  • access to channel in "rounds"
  • each station gets fixed length slot (length pkt
    trans time) in each round
  • unused slots go idle
  • example 6-station LAN, 1,3,4 have pkt, slots
    2,5,6 idle
  • TDM (Time Division Multiplexing) channel divided
    into N time slots, one per user inefficient with
    low duty cycle users and at light load.
  • FDM (Frequency Division Multiplexing) frequency
    subdivided.

21
Channel Partitioning MAC protocols FDMA
  • FDMA frequency division multiple access
  • channel spectrum divided into frequency bands
  • each station assigned fixed frequency band
  • unused transmission time in frequency bands go
    idle
  • example 6-station LAN, 1,3,4 have pkt, frequency
    bands 2,5,6 idle
  • TDM (Time Division Multiplexing) channel divided
    into N time slots, one per user inefficient with
    low duty cycle users and at light load.
  • FDM (Frequency Division Multiplexing) frequency
    subdivided.

time
frequency bands
22
TDMA FDMA Performance
  • Channel Rate R bps
  • Single user
  • Throughput R/N
  • Fairness
  • Each user gets the same allocation
  • Depends on maximum number of users
  • Decentralized
  • Requires division
  • Simple

23
Channel Partitioning (CDMA)
  • CDMA (Code Division Multiple Access)
  • unique code assigned to each user ie, code set
    partitioning
  • used mostly in wireless broadcast channels
    (cellular, satellite, etc)
  • all users share same frequency, but each user has
    own chipping sequence (ie, code) to encode data
  • encoded signal (original data) X (chipping
    sequence)
  • decoding inner-product of encoded signal and
    chipping sequence
  • allows multiple users to coexist and transmit
    simultaneously with minimal interference (if
    codes are orthogonal)

24
CDMA - Basics
  • Orthonormal codes
  • ltci,cjgt 0 i?j
  • ltci,cigt 1
  • Encoding at user i
  • Bit 1 send ci
  • Bit 0 send -ci
  • Decoding (at user i)
  • Receive a vector ri
  • Compute tltri,cigt
  • If t1 THEN bit1
  • If t-1 THEN bit0
  • Correctness of decoding
  • Single user
  • Multiple users
  • Assume additive channel.
  • R c1 c2
  • Output ltR,c1gt ltc1,c1gt lt-c2,c1gt 1 0 1

25
CDMA Encode/Decode
26
CDMA two-sender interference
27
Random Access protocols
  • When node has packet to send
  • transmit at full channel data rate R.
  • no a priori coordination among nodes
  • two or more transmitting nodes -gt collision,
  • random access MAC protocol specifies
  • how to detect collisions
  • how to recover from collisions (e.g., via delayed
    retransmissions)
  • Examples of random access MAC protocols
  • slotted ALOHA
  • ALOHA
  • CSMA and CSMA/CD

28
Slotted Aloha
  • time is divided into equal size slots ( pkt
    trans. time)
  • node with new arriving pkt transmit at beginning
    of next slot
  • if collision retransmit pkt in future slots with
    probability p, until successful.

Success (S), Collision (C), Empty (E) slots
29
Slotted Aloha efficiency
  • Q what is max fraction slots successful?
  • A Suppose N stations have packets to send
  • each transmits in slot with probability p
  • prob. successful transmission S is
  • by single node S p (1-p)(N-1)
  • by any of N nodes
  • S Prob (only one transmits)
  • N p (1-p)(N-1)
  • choosing optimum p 1/N
  • as N -gt infty ...
  • S 1/e .37 as N -gt infty

30
Pure (unslotted) ALOHA
  • unslotted Aloha simpler, no synchronization
  • pkt needs transmission
  • send without awaiting for beginning of slot
  • collision probability increases
  • pkt sent at t0 collide with other pkts sent in
    t0-1, t01

31
Pure Aloha (cont.)
  • P(success by given node) P(node transmits) .
  • P(no
    other node transmits in t0-1,t0 .
  • P(no
    other node transmits in t0,t01
  • p .
    (1-p)N-1 . (1-p)N-1
  • P(success by any of N nodes) N p . (1-p)N-1 .
    (1-p)N-1

  • choosing optimum p1/(2N-1)
  • as N -gt infty ... S 1/(2e) .18

S throughput goodput (success rate)
32
Aloha Performance
  • Channel Rate R bps
  • Single user
  • Throughput R !
  • Fairness
  • Multiple users
  • Combined throughput only 0.37R
  • Decentralized
  • Slotted needs slot synchronization
  • Simple

33
CSMA Carrier Sense Multiple Access)
  • CSMA listen before transmit
  • If channel sensed idle transmit entire pkt
  • If channel sensed busy, defer transmission
  • Persistent CSMA retry immediately with
    probability p when channel becomes idle
  • Non-persistent CSMA retry after random interval
  • human analogy dont interrupt others!

34
CSMA collisions
spatial layout of nodes along ethernet
collisions can occur propagation delay means
two nodes may not yet hear each others
transmission
collision entire packet transmission time wasted
note role of distance and propagation delay in
determining collision prob.
35
CSMA/CD (Collision Detection)
  • CSMA/CD carrier sensing, deferral as in CSMA
  • collisions detected within short time
  • colliding transmissions aborted, reducing channel
    wastage
  • persistent or non-persistent retransmission
  • collision detection
  • easy in wired LANs measure signal strengths,
    compare transmitted, received signals
  • difficult in wireless LANs receiver shut off
    while transmitting
  • human analogy the polite conversationalist

36
CSMA/CD collision detection
37
CDMA/CD
  • Channel Rate R bps
  • Single user
  • Throughput R
  • Fairness
  • Multiple users
  • Depends on Detection Time
  • Decentralized
  • Completely
  • Simple
  • Needs collision detection hardware

38
Taking Turns MAC protocols
  • channel partitioning MAC protocols
  • share channel efficiently at high load
  • inefficient at low load delay in channel access,
    1/N bandwidth allocated even if only 1 active
    node!
  • Random access MAC protocols
  • efficient at low load single node can fully
    utilize channel
  • high load collision overhead
  • taking turns protocols
  • look for best of both worlds!

39
Taking Turns MAC protocols
  • Polling
  • master node invites slave nodes to transmit in
    turn
  • Request to Send, Clear to Send msgs
  • concerns
  • polling overhead
  • latency
  • single point of failure (master)

40
Reservation-based protocols
  • Distributed Polling
  • time divided into slots
  • begins with N short reservation slots
  • reservation slot time equal to channel end-end
    propagation delay
  • station with message to send posts reservation
  • reservation seen by all stations
  • after reservation slots, message transmissions
    ordered by known priority

41
Summary of MAC protocols
  • What do you do with a shared media?
  • Channel Partitioning, by time, frequency or code
  • Time Division,Code Division, Frequency Division
  • Random partitioning (dynamic),
  • ALOHA, S-ALOHA, CSMA, CSMA/CD
  • carrier sensing easy in some technologies
    (wire), hard in others (wireless)
  • CSMA/CD used in Ethernet
  • Taking Turns
  • polling from a central cite, token passing
  • Popular in cellular 3G/4G networks where
  • base station is the master

42
LAN technologies
  • Data link layer so far
  • services, error detection/correction, multiple
    access
  • Next LAN technologies
  • addressing
  • Ethernet
  • hubs, bridges, switches
  • 802.11
  • PPP
  • ATM

43
LAN Addresses
  • 32-bit IP address
  • network-layer address
  • used to get datagram to destination network
  • LAN (or MAC or physical) address
  • used to get datagram from one interface to
    another physically-connected interface (same
    network)
  • 48 bit MAC address (for most LANs) burned in the
    adapter ROM

44
LAN Addresses
Each adapter on LAN has unique LAN address
45
LAN Address (more)
  • MAC address allocation administered by IEEE
  • manufacturer buys portion of MAC address space
    (to assure uniqueness)
  • Analogy
  • (a) MAC address like Social Security
    Number
  • (b) IP address like postal address
  • MAC flat address gt portability
  • can move LAN card from one LAN to another
  • IP hierarchical address NOT portable
  • depends on network to which one attaches
  • ARP protocol translates IP address to MAC address

46
Ethernet
  • dominant LAN technology
  • cheap 20 for 100Mbs!
  • first widely used LAN technology
  • Simpler, cheaper than token LANs and ATM
  • Kept up with speed race 1, 10, 100, 1000 Mbps

Metcalfes Etheret sketch
47
Ethernet Frame Structure
  • Sending adapter encapsulates IP datagram (or
    other network layer protocol packet) in Ethernet
    frame
  • Preamble
  • 7 bytes with pattern 10101010 followed by one
    byte with pattern 10101011
  • used to synchronize receiver, sender clock rates

48
Ethernet Frame Structure (more)
  • Addresses 6 bytes, frame is received by all
    adapters on a LAN and dropped if address does not
    match
  • Type indicates the higher layer protocol, mostly
    IP but others may be supported such as Novell IPX
    and AppleTalk)
  • CRC checked at receiver, if error is detected,
    the frame is simply dropped

49
Ethernet uses CSMA/CD
  • A sense channel, if idle
  • then
  • transmit and monitor the channel
  • If detect another transmission
  • then
  • abort and send jam signal
  • update collisions
  • delay as required by exponential backoff
    algorithm
  • goto A
  • else done with the frame set collisions to
    zero
  • else wait until ongoing transmission is over and
    goto A

50
Ethernets CSMA/CD (more)
  • Jam Signal make sure all other transmitters are
    aware of collision 48 bits
  • Exponential Backoff
  • Goal adapt retransmission attempts to estimated
    current load
  • heavy load random wait will be longer
  • first collision choose K from 0,1 delay is K
    x 512 bit transmission times
  • after n-th collision choose K from 0,1,, 2n-1
  • after ten or more collisions, choose K from
    0,1,2,3,4,,1023

51
Exponential Backoff (simplified)
  • N users
  • Interval of size 2n
  • Prob Node/slot is 1/2n
  • Prob of success N(1/2n)(1 1/2n)N-1
  • Average success N(1 1/2n)N-1
  • Intervals size 1, 2, 4, 8, 16
  • Fraction (out of N) of success
  • 2n N/8 -gt 0.03 2n N/4 -gt 2
  • 2n N/2 -gt 15 2n N -gt 37
  • 2n 2N -gt 60

52
Ethernet Technologies 10Base2
  • 10 10Mbps 2 under 200 meters max cable length
  • thin coaxial cable in a bus topology
  • repeaters used to connect up to multiple segments
  • repeater repeats bits it hears on one interface
    to its other interfaces physical layer device
    only!

53
10BaseT and 100BaseT
  • 10/100 Mbps rate latter called fast ethernet
  • T stands for Twisted Pair
  • Hub to which nodes are connected by twisted pair,
    thus star topology
  • CSMA/CD implemented at hub

54
10BaseT and 100BaseT (more)
  • Max distance from node to Hub is 100 meters
  • Hub can disconnect jabbering adapter
  • Hub can gather monitoring information, statistics
    for display to LAN administrators

55
Gbit Ethernet
  • use standard Ethernet frame format
  • allows for point-to-point links and shared
    broadcast channels
  • in shared mode, CSMA/CD is used short distances
    between nodes to be efficient
  • uses hubs, called here Buffered Distributors
  • Full-Duplex at 1 Gbps for point-to-point links

56
Token Passing IEEE802.5 standard
  • 4 Mbps
  • max token holding time 10 ms, limiting frame
    length
  • SD, ED mark start, end of packet
  • AC access control byte
  • token bit value 0 means token can be seized,
    value 1 means data follows FC
  • priority bits priority of packet
  • reservation bits station can write these bits to
    prevent stations with lower priority packet from
    seizing token after token becomes free

57
Token Passing IEEE802.5 standard
  • FC frame control used for monitoring and
    maintenance
  • source, destination address 48 bit physical
    address, as in Ethernet
  • data packet from network layer
  • checksum CRC
  • FS frame status set by dest., read by sender
  • set to indicate destination up, frame copied OK
    from ring
  • DLC-level ACKing
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