Title: All Stories Great and Small
1All Stories Great and Small
? Small story that ends messily
- Game Developers Conference
- San Jose, California
- March 4, 2003
2All Stories Great...
3During the next eight hours sit quietly and you
will experience the awe and mystery that
stretches from the inner mind to...
4Storytelling in Computer Games
5With Special Guest Stars
- Dan Arey Jak Daxter The Precurser Legacy
- Nate Fox Sly Cooper the Thievius Raccoonus
- Chris Klug Earth Beyond
- Damion Schubert Shadowbane
6Who is that odd character next to you?
7We need to vote Bob off the island, Daxter. He
hasnt collected a Power Cell since level one.
8Drama
- A play in prose or verse
- Dramatic art of a particular kind or period
- The art or practice of writing or producing plays
- A real-life situation or succession of events
having the dramatic progression or emotional
content typical of a play
9Real Life ? Drama
Drama ? Real Life Drama
Real Life ? Drama
Real Life Interpreter Drama
Life ? Interpreter (Shakespeare) Drama Life
Interpreter (MTV Video Director)
Trivialization
10The Mantra
- Take me to a place I have never gone.
- Make me into someone I could never be.
- Let me do things I could never do.
11Dramatic Writing
- Universal themes
- Drama
- Conflict
- Story
- Character
- Stereotypes
- Emotion
- Suspense
- Pace
- Consistency
12Try to cram story into a platform game, will
you? Only over my tastefully sanitized
disintegrated body!
13Dan Arey
14Sneak Preview!
15Reading/Viewing List Addenda
- Gaspar Noe. Irreversible
- Charlie Donald Kaufman Adaptation
- Christopher Nolan. Memento
16Film Language
- Crossing The Axis
- Willing Suspension of Disbelief
- The Fourth Wall
- Dialogue
- Geography
- Cutting
- POV
17I dont know what crossing the axis is, but if
that Progen does it to me one more time, Im
gonna laser him.
18Damn, I just shattered the Fourth Wall. Can I
get a jumpstart?
19His pickup line is just as last century as his
haircut.
20Mametspeak
Glengarry Glen Ross
21Approaching a star base in Earth Beyond will
trigger a zone load and a cut scene.
22Whats going on behind my back?
23Dont worry about faction! Kill the writers
before story in massively multiplayer spreads!
24Journey with us now to...
25earth beyond!
26Chris Klug
27Game Language
- Game mechanics
- Interface
- Design Issues
- Interactivity
- Obstacles
- Skills
- Quests
- Rewards
- NPCs
- Character
- Relationships
- Conversations
28I wanted a Game Mechanic, not a mechanic in the
game!
29Game Mechanics
- Interface
- Design Issues
- Create a coherent world
- Teach the player the rules
- Who is the player-character?
- Maintain the illusion of a real world
- Avoid dead ends and wandering
- Interactivity
- Obstacles
- Skills
- Quests
- Rewards
30First PersonAre you the character?orIs the
character you?
31Game Mechanics
- Interface
- Design Issues
- Create a coherent world
- Teach the player the rules
- Who is the player-character?
- Maintain the illusion of a real world
- Avoid dead ends and wandering
- Interactivity
- Obstacles
- Skills
- Quests
- Rewards
32The Quest for Storytelling
- Run with the bulls in Pamplona
- Play bingo for cash
- Return home from the Trojan Wars
- Win the hand of a Fair Maiden (The Recruit)
- Help Jews escape Hitler (Schindlers quest)
- Prove chivalry isnt dead (Don Quixote)
- Appear on Jerry Springers TV show
- Stay awake through all eight hours of this
tutorial
33Quest Levels
- Unapologetic Fed-Ex for the masses
- Variable quests with static content
- Restricted quests
- Limited world affects
- Event quests
- Neverending quests
34Game Mechanics
- Interface
- Design Issues
- Create a coherent world
- Teach the player the rules
- Who is the player-character?
- Maintain the illusion of a real world
- Avoid dead ends and wandering
- Interactivity
- Obstacles
- Skills
- Quests
- Rewards
35Game Language
- Game mechanics
- Interface
- Design Issues
- Interactivity
- Obstacles
- Skills
- Quests
- Rewards
- NPCs
- Character
- Relationships
- Conversations
36What can NPCs do to you?
- They will try to kill you.
- They will talk to you.
- They will trade and and buy and sell with you.
- They will adventure with you, and attack bad guys
or perform other simple operations. - They will marry you and raise a family with you.
37Conversational Concerns
- Interface
- Entrance and exit points
- Playback
- Naturalism
- Return Visits
38Ladies and gentlemen... Sly cooper and and the
Family Stone!
39(No Transcript)
40Er...
41Ladies and gentlemen... Sly cooper and and the
THIEVIUS RACCOONUS!
42Nate Fox
43Online Multiplayer
- The Sandbox Theory
- The Crystal Ball
- The Human Factor
- Interactive Story Structures
- Traditional
- Branching
- Web
- Modular
- Storygame Structure
- Storygame Considerations
44The Sandbox Theory
45Dusting Off My Crystal Ball
46Content vs. Story
- Zones (exploration, places to find MOBs)
- MOBs (mobiles usually meaning stuff to kill)
- Items (loot)
- New Skins and Effects (artwork)
- Quests (context for killing MOBs to get loot)
- NPCs (housekeeping chores and way points for
quests) - Levels
47The Human Factor
"I've always depended on the kindness of
strangers.
Blanche, you aint never been online!
48Interactive Story Structures
- Traditional (Linear)
- Branching (Linear Thinking)
- Web (Simple Non-Linear)
- Modular (Non-Linear)
Im not really sure this Medusa Helm is me.
49Traditional (Linear)
- Time-tested
- Successful in a variety of media
- Familiar
- Guaranteed author control
- Lots of people can write them
50Branching (Linear Thinking)
- Time-tested
- Somewhat successful, but not recently
- Familiar (many think its the only way to tell
stories in games) - Guaranteed author control
- Many people can write them
51Web (Simple Non-Linear)
- Fairly new
- Somewhat successful in boxed games
- Familiar (people confuse it with branching)
- Less author control
- Difficult to write
52Modular (Non-Linear)
- New
- Unnoticed when it works, and a disaster when it
doesnt - Unfamiliar (where are the little arrows?)
- Apparently no author control
- Difficult to write
53Which one works best for games?
54They ALL do.
And they work best in combination.
55StoryGame Structure
56Drama Structure StoryGame Structure
- Strong hook
- Compelling drama
- Engaging characters
- Escalating suspense
- Surprise twists
- Satisfying conclusion
- Universal theme
- Strong hook
- Maintain the 4th wall
- Relationship with NPCs
- Symbiotic escalation
- Player knowledge
- Feeling of accomplishment
- Universal theme
57Symbiotic Escalation of Tension or Suspense
- The Bad Day at the Office
58Game Structure Considerations
- Maintaining consistency of style
- Providing rewards (without obvious leveling)
- Hiding the numbers (die rolls, HPs)
- Tracking variables (order of modules, states set,
flags tripped relationships, status, knowledge)
59Hints 1
- Use NPCs, description of action, rewards and
dialogue to hide the numbers - Leveling
- Hit points
- Skill points
- Damage counters
60Replace explicit numbers with real-world style
accomplishments for Player Characters to truly
feel as if they live in the world of the game.
61Hints 2
- Maintain a database to track
- Items owned
- Skills learned
- PC health
- Increased level of abilities
- General reputation
- Stories completed
- Scenes within a story completed
- Knowledge acquired
- NPC relationships
62Attach that database to every Player Character.
I need to finish that quest for Sacred Rogaine.
My guild doesnt love me anymore.
I now own the best weapon on this planet.
63Hints 3
- Create worlds that dont rely on players to make
up the stories - Create story scenes as independent modules
- Use web or branching structures to tailor
conversations based on a PCs experience - Use traditional linear scene progression for
rewards, major advancements in plot - Allow the world to react to players knowledge
64Use every trick you can think of that youve seen
in the best movies, TV, drama and literature as
story-related substitutes for the usual
simplistic tracking of statistics.
65World Premiere!
66Damion Schubert
67End Game
- The Pact
- Why make games?
- What kind of games do we want to make?
- Your questions
68The Pact
- I, writer/game designer, pledge to make my game
entertaining. - I, game player, pledge to go along for the ride.
69Your Questions
Fire at will!
70THE END