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PowerPoint Presentation Lecture

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... to a part of a larger field known as CHI or HCI: human-computer interaction ... ( p. 559) next time. machines as machinations. reading: bruno latour ... – PowerPoint PPT presentation

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Title: PowerPoint Presentation Lecture


1
computer-supported cooperative work fdm 20c
introduction to digital media lecture
08.05.2003
warren sack / film digital media department /
university of california, santa cruz
2
last time
  • what is a cyborg?
  • a comparison of identity and cyborg politics
  • who is donna haraway?
  • a video haraway on paper tiger television
  • a reading of the cyborg manifesto

3
outline
  • computer-supported cooperative work
  • design games and language games
  • architectural design
  • physical architecture
  • architecture of cyberspace
  • maps/diagrams of discussion forums
  • architecture performance

4
computer-supported cooperative work
  • computer-supported cooperative work (CSCW) is a
    field of research and design.
  • researchers in this field investigate how people
    work together in groups and design
    computer-systems and networks to enable or
    facilitate group work.
  • CSCW is considered to a part of a larger field
    known as CHI or HCI human-computer interaction
    (HCI) design, evaluation, implementation, and
    study of interactive computing systems for human
    use.
  • Practitioners include Lucy Suchman, Terry
    Winograd, Fernando Flores, Pelle Ehn and Morten
    Kyng (as well as several hunder others in
    university and corporate researh laboratories).

5
readings
  • Winograd and Flores present a methodology for
    CSCW analysis and design. This methodology is
    commonly known as the language/action
    perspective.
  • Ehn and Kyng present a methodology of analysis
    and design now commonly known as participatory
    design (abbreviated as PD)
  • Suchman led the work practice group at PARC.
    Her methodology is sometimes called a situated
    action perspective. It combines elements of
    ethnomethodology and various prototyping
    techniques.

6
methodologies
  • language/action
  • participatory design
  • situated action
  • each of these methodologies is different, but
    there exist some interesting overlaps consider,
    for example, ...

7
games
  • the imitation game
  • video games
  • design games
  • might these all be considered different kinds of
    role playing games?

8
wittengenstein a philosophy of games
  • ...the term 'language game' is meant to bring
    into prominence the fact that the 'speaking' of
    language is part of an activity, or form of
    life. 23 of Philosophical Investigations (by
    Ludwig Wittgenstein)
  • In the practice of the use of language (2) one
    party calls out the words, the other acts on
    them. 7 of PI

9
an example language game
  • ....Let us imagine a language ...The language is
    meant to serve for communication between a
    builder A and an assistant B. A is building with
    building-stones there are blocks, pillars, slabs
    and beams. B has to pass the stones, and that in
    the order in which A needs them. For this purpose
    they use a language consisting of the words
    'block', 'pillar', 'slab', 'beam'. A calls them
    out --B brings the stone which he has learnt to
    bring at such-and-such a call. -- Conceive of
    this as a complete primitive language ...a
    language game 2 of PI

10
compare turings imitation game
  • The new form of the problem can be described' in
    terms of a game which we call the 'imitation
    game'. It is played with three people, a man (A),
    a woman (B), and an interrogator (C) who may be
    of either sex. The interrogator stays in a room
    apart from the other two. The object of the game
    for the interrogator is to determine which of the
    other two is the man and which is the woman. ...
    from Turing, 1950

11
compare winograd and flores conversation for
action
12
design as conversation construction
  • any organization is constituted as a network of
    recurrent conversations
  • conversations are linked in regular patterns of
    triggering and breakdown
  • in creating tools we are designing new
    conversations and connections
  • computers are a tool for conducting the network
    of conversations
  • Winograd and Flores

13
similarities with architecture
  • For example, The Social Logic of Space (1990)
  • by Bill Hillier and Julienne Hanson
  • This book presents a general theory of how people
    relate to space in built environments.

14
a floor plan from hillier and hanson
15
the social logic of the floor plan
16
a city plan from hillier and hanson
17
the social logic of the city plan
18
what is the social logic of this classroom?
consider the thread of our discussion how
dependent is the shape of the thread of our
discussion dependent upon (1) the architecture
of the room? (2) the rules of conversation? (3)
the performance of our roles?
19
what is the architecture of cyberspace?
  • consider the hardware and software that links
    together (or separates) groups of people
  • e.g., the bandwidth of a network
  • e.g., is it as easy to upload a file as it is to
    download a file?
  • e.g., the network protocols (like HTTP or FTP or
    SMTP or NNTP, etc.)
  • e.g., with which protocols can one GET and PUT
    files?
  • e.g., what are the meanings of GET and PUT in
    different protocols?
  • e.g., document and link formats
  • e.g., threads i.e., links between email
    messages

20
thread forms of online discussions
21
thread forms of an online discussion
22
the rules of conversation
  • what is the language game of your discussion
    forum?

23
maps/diagrams of discussion rules
24
the role of roles
  • who/what is A and who is B?
  • for Turings imitation game?
  • for Wittengensteins builder/assistant game?
  • for Winograd and Flores conversations for
    actions?
  • for Ehn and Kyngs design games?

25
the role of performance
  • rules and architecture are not everything what
    we do, how we perform is equally as important in
    shaping a new medium
  • Winston Churchill said, "We shape our buildings
    and afterwards our buildings shape us." quoted in
    Stewart Brand, How Buildings Learn, 1994
  • ...the world determines what we can do and what
    we do determines our world. Winograd and Flores,
    p. 559
  • Communication is not a process of transmitting
    information or symbols, but one of commitment and
    interpretation. (p. 559)

26
next time
  • machines as machinations
  • reading bruno latour
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