Title: PowerPoint Presentation Lecture
1 computer-supported cooperative work fdm 20c
introduction to digital media lecture
08.05.2003
warren sack / film digital media department /
university of california, santa cruz
2last time
- what is a cyborg?
- a comparison of identity and cyborg politics
- who is donna haraway?
- a video haraway on paper tiger television
- a reading of the cyborg manifesto
3outline
- computer-supported cooperative work
- design games and language games
- architectural design
- physical architecture
- architecture of cyberspace
- maps/diagrams of discussion forums
- architecture performance
4computer-supported cooperative work
- computer-supported cooperative work (CSCW) is a
field of research and design. - researchers in this field investigate how people
work together in groups and design
computer-systems and networks to enable or
facilitate group work. - CSCW is considered to a part of a larger field
known as CHI or HCI human-computer interaction
(HCI) design, evaluation, implementation, and
study of interactive computing systems for human
use. - Practitioners include Lucy Suchman, Terry
Winograd, Fernando Flores, Pelle Ehn and Morten
Kyng (as well as several hunder others in
university and corporate researh laboratories).
5readings
- Winograd and Flores present a methodology for
CSCW analysis and design. This methodology is
commonly known as the language/action
perspective. - Ehn and Kyng present a methodology of analysis
and design now commonly known as participatory
design (abbreviated as PD) - Suchman led the work practice group at PARC.
Her methodology is sometimes called a situated
action perspective. It combines elements of
ethnomethodology and various prototyping
techniques.
6methodologies
- language/action
- participatory design
- situated action
- each of these methodologies is different, but
there exist some interesting overlaps consider,
for example, ...
7games
- the imitation game
- video games
- design games
- might these all be considered different kinds of
role playing games?
8wittengenstein a philosophy of games
- ...the term 'language game' is meant to bring
into prominence the fact that the 'speaking' of
language is part of an activity, or form of
life. 23 of Philosophical Investigations (by
Ludwig Wittgenstein) - In the practice of the use of language (2) one
party calls out the words, the other acts on
them. 7 of PI
9an example language game
- ....Let us imagine a language ...The language is
meant to serve for communication between a
builder A and an assistant B. A is building with
building-stones there are blocks, pillars, slabs
and beams. B has to pass the stones, and that in
the order in which A needs them. For this purpose
they use a language consisting of the words
'block', 'pillar', 'slab', 'beam'. A calls them
out --B brings the stone which he has learnt to
bring at such-and-such a call. -- Conceive of
this as a complete primitive language ...a
language game 2 of PI
10compare turings imitation game
- The new form of the problem can be described' in
terms of a game which we call the 'imitation
game'. It is played with three people, a man (A),
a woman (B), and an interrogator (C) who may be
of either sex. The interrogator stays in a room
apart from the other two. The object of the game
for the interrogator is to determine which of the
other two is the man and which is the woman. ...
from Turing, 1950
11compare winograd and flores conversation for
action
12design as conversation construction
- any organization is constituted as a network of
recurrent conversations - conversations are linked in regular patterns of
triggering and breakdown - in creating tools we are designing new
conversations and connections - computers are a tool for conducting the network
of conversations - Winograd and Flores
13similarities with architecture
- For example, The Social Logic of Space (1990)
- by Bill Hillier and Julienne Hanson
- This book presents a general theory of how people
relate to space in built environments.
14a floor plan from hillier and hanson
15the social logic of the floor plan
16a city plan from hillier and hanson
17the social logic of the city plan
18what is the social logic of this classroom?
consider the thread of our discussion how
dependent is the shape of the thread of our
discussion dependent upon (1) the architecture
of the room? (2) the rules of conversation? (3)
the performance of our roles?
19what is the architecture of cyberspace?
- consider the hardware and software that links
together (or separates) groups of people - e.g., the bandwidth of a network
- e.g., is it as easy to upload a file as it is to
download a file? - e.g., the network protocols (like HTTP or FTP or
SMTP or NNTP, etc.) - e.g., with which protocols can one GET and PUT
files? - e.g., what are the meanings of GET and PUT in
different protocols? - e.g., document and link formats
- e.g., threads i.e., links between email
messages
20thread forms of online discussions
21thread forms of an online discussion
22the rules of conversation
- what is the language game of your discussion
forum?
23maps/diagrams of discussion rules
24the role of roles
- who/what is A and who is B?
- for Turings imitation game?
- for Wittengensteins builder/assistant game?
- for Winograd and Flores conversations for
actions? - for Ehn and Kyngs design games?
25the role of performance
- rules and architecture are not everything what
we do, how we perform is equally as important in
shaping a new medium - Winston Churchill said, "We shape our buildings
and afterwards our buildings shape us." quoted in
Stewart Brand, How Buildings Learn, 1994 - ...the world determines what we can do and what
we do determines our world. Winograd and Flores,
p. 559 - Communication is not a process of transmitting
information or symbols, but one of commitment and
interpretation. (p. 559)
26next time
- machines as machinations
- reading bruno latour