Title: A%20Multi-player%20Online%20Game%20for%20Semantic%20Annotation
1A Multi-player Online Game for Semantic Annotation
PhotoSlap
2what
http//photoslap.csie.org
3why
- Photo Metadata
- People Who are in the picture?
- Objects What objects are in the picture?
- Event What was the event?
- Time When was the photo taken?
- Location Where was the picture taken?
- manually annotating
- Tedious and time-consuming
- Need for incentives
- monetary rewards
- promoting a common good
- fun
- automatic annotation
- Embedded metadata in standard JPEG format (EXIF)
- time
- resolution
- ISO
- aperture
- shutter speed
- GPS-equipped devices
- location
4related work
- Human Computation
- examples
- Label Me web-based image annotation tool
- Riya visual search engine (combines manual
labeling machine learning) - ESP Game interactive game in which a player
attempts to label a given image presented by the
system to match any label given by his online
partner within a predefined time limit.
- Automatic Image Annotation
- requires
- Training the annotation system
- Analyzing and transforming training images into
feature vectors - Capturing relationships by probabilistic models
5game mechanism
- Game Actions
- Flip
- Slap
- Object
- Trap
- Scoring Mechanism
- A player gets points
- First to slap without drawing any objection.
- First to object without falling into a trap.
- Another player slaps on the trap he/she sets.
- A player loses points
- First to object and fall into the trap.
- No player slaps on the trap he/she sets.
6game strategy analysis
Subgame
the expected payoff for player 3 Ptrap (-
Strapped) (1 - Ptrap) Sobject player 3 should
object if Ptrap lt Sobject/ (Sobject Strapped)
The target strategy
Game tree of the trap stage
Game tree of the game stage
7subgame perfect equilibrium
depends on his/her belief about
action of Player 1
depends on his/her belief about
action of Player 2
Action of Player 3
depends on his/her belief about
8gameplay
- gameplay is all the activities and strategies
game designers employ to get and keep players
engaged (Prensky 2002) that promote deep and
persistent engagement. - The core elements of gameplay in PhotoSlap are
- Pattern-recognition challenge
- Reaction time challenge
- PhotoSlap is designed to be self-adaptive in
that the competitors are carefully chosen so that
the difficulty of challenges, the competitors
reaction time, and their ability can be balanced
to enable them to stay in the flow state. - The appearance of a matching pair is dynamically
adjusted to follow a tension curve that has
proper frequent peaks p(t) N e (gt) .
9system overview
10evaluation
Is the game fun? PhotoSlap received an average
score of 7.6 points on a 10-point scale.
Is the game productive? productivity of the game
is measured by the links being built and the
percentage of the correct links. each game can
produce 12.3 links per minute and 98.31 of them
are correct.
How good is the game strategy?
11do you want more ?
Paparas, D. 2008 ????st??? ?p??es? F??t??? ?p?
s?????e? ?e????? G??s??. ?µ?µa ?????f?????? ?a?
???ep?????????? ???? von Ahn, L., and Dabbish,
L. 2004 Labeling images with a computer game. In
Proc. CHI 04, 319326. ACMPress. Ting-hsiang
Huang Jane Yung-jen Hsu Beyond Memories Weaving
Photos into Personal Social Networks