Title: Interfacing with Learning Technologies
1Interfacing with Learning Technologies
2Overview
- Interface Issues in Learning Technologies
- Advantages of the right representation
- Properties of representations
- More than one representation (MultiMedia)
- Mayer
- Ainsworth
- Conclusions
3Interface Issues in Learning Technologies
- For the first 30 years of computer-based
learning, the interface was a non-issue. - Early systems were all textual. As a result, the
interface was almost a forgotten issue till
around 1985. - Usability of the Interface
- Interfaces should be design to be as easy to use
and transparent as possible (see O'Malley 1990).
(or should they?) - Domain/Knowledge Representation
- How the knowledge is presented (e.g. what to put
on a slide, should I use text or graphics,
animations or static representations, etc) - The focus of the presentation
4Usability
- Human computer interaction The effectiveness,
efficiency, and satisfaction with which specified
users achieve specified goals in particular
environments ISO 9241
5Consequences of poor usability
- If you have the wrong interface, the environment
may be sufficiently unusable that learners will
find it difficult to use or may not to use the it
at all. - Or ..
6Usability for Learning environments
- Learning to use a new system is not the same as
learning though a system. - Effects with technology or effects of technology
(Salomon) - Learning technologies may require different
principles (Gilmore, 1996). - For example, direct manipulation of an interface
is not as good for learning the Towers of Hanoi
as a command language interface
7Overview
- Interface Issues in Learning Technologies
- Advantages of the right representation
- Properties of representations
- More than one representation (MultiMedia)
- Mayer
- Ainsworth
- Conclusions
8Domain or Knowledge Representation
- What information do you chose to display to
learners - How do you chose to display it?
- What interactivity will you support?
9Representations and Learning Technologies
- Now the interface is considered paramount
receives a huge amount of attention during the
design process. - Computer-based Representations have a number of
advantages - Routine computations can be off-loaded
- Can focus learners attention on the essentials
of the domain - Representations can be placed under active
control - Interactive manipulation may help learners
construct their own understanding of a domain - Screen based representations may be more easily
shared - Multimedia - the "use of multiple forms of media
in a presentation - Consider a typical multi-media screen video,
text, graphs, diagrams, spoken language...
10A Typical Multi-Media Screen
11But is this a good idea?
- Multimedia sells. But is it effective and how
should it be designed? - Two approaches
- Mayers Cognitive load theory of multimedia
learning - Ainsworths DeFT framework for learning with
multiple ERs
12Mayer Cognitive Theory of Multi-Media Learning
- Visual auditory experiences/information are
processed through separate information processing
"channels." - Each channel is limited in its ability to process
information. - Processing is an active cognitive process
designed to construct coherent mental
representations
13Typical Empirical Study
- Participants for an experiment are recruited in
return for credit on psychology courses or are
paid a small amount. - What they learn does not relate to their
education - They may be given a short pen and paper
multi-choice pre-test to check that they have
little prior knowledge of the concepts of the
domain and then are randomly assigned to two
groups. - A short orientation phase is provided to ensure
that students know how to use the interface. - They then learn for 30 minutes followed
immediately by a pen and paper multi-choice
post-test of the domain concepts, which typically
will include some harder elements than the
pre-test. - They are debriefed, thanked for their
participation and told not to sign up for further
experiments, as they are not naïve to the
material. - The whole experience takes about an hour.
14Multimedia
- From words and pictures than from words alone.
- Students who listened to a narration explaining
how a bicycle tire pump works while viewing a
corresponding animation gave twice as many useful
solutions to transfer questions than did students
who listened to the same narration without the
animation (Mayer Anderson, 1991). - Students build two different mental
representations --a verbal model and a visual
model -- and build connections between them.
15Temporal Contiguity
- When corresponding words and pictures are
presented simultaneously - Mayer, Moreno, Boire Vagge, (1999) found that
presenting simultaneous narration and large
chunks of animation was better than sequential
presentation - Corresponding words and pictures must be in
working memory at the same time in order to
facilitate the construction of referential links
between them
16Principles Students learn more
- Multimedia From words and pictures than from
words alone. - Spatial contiguity When corresponding words and
pictures are near each other - Modality From animation narration than
animation on-screen text. - Coherence When extraneous information is
excluded - Temporal contiguity When corresponding words and
pictures are presented simultaneously - Redundancy From animation and narration than
from animation, narration, and on-screen text. - Individual Differences Effects are stronger for
low-knowledge learners than for high-knowledge
and for high spatial rather than from low spatial
learners.
17Mayer Analysis Positive
- Robust and replicable results confirmed by others
- Relationship between theory, design and
evaluation - Statistical rigour and experiments which explore
conditions when multimedia is not effective - Explore different forms of learning outcome (e.g.
facts, transferable knowledge) - The most popular current theory (see also
Cognitive Load theory)
18Mayer Analysis Minus
- Is the theoretical explanation sufficient? Are
there other explanations equally consistent with
the results? - Is the methodology appropriate?
- Is the explanation sufficiently complete?
Emphasis is placed on representation form and
slightly on learning outcomes and individual
factors but - Are a sufficient variety of representations
explored? - Are a sufficient variety of learning tasks
explored? - Are most of the results about a specific form of
dynamic representation? - Is it too early for principles?
19Overview
- Advantages of the right representation
- Properties of representations
- More than one representation (MultiMedia)
- Mayer
- Ainsworth
- Conclusions
20An Alternative DeFT (Ainsworth, in press)
- In order to understand learning with multiple
representations, we need to explore a wider
variety of learning scenarios and provide a
deeper account of the processes involved in
learning - Three key questions
- How is the system designed? (Design)
- What are you using the multiple representations
for? (Functions) - What cognitive tasks must learners perform?
(Tasks) - Ignores type of learning outcome (for now)
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22Cognitive Tasks
- the properties of the representation
- the relation between the representations and the
domain - how to select appropriate representations
- how to construct or even invent an appropriate
representation - how to translate between representations
23The properties of the representation
- Learners must know how a representation encodes
and presents information (the format). - In the case of a graph, the format would be
attributes such as lines, labels, and axes. - They must also learn what the operators are for
a given representation. - For a graph, operators to be learnt include how
to find the gradients of lines, maxima and
minima, and intercepts.
24The relation between the representations and the
domain
- Interpretation of representations is inherently
contextualised - It particularly difficult for learning, as this
understanding must be forged upon incomplete
domain knowledge. - Learners need to determine which operators to
apply to a representation to retrieve the
relevant domain information - For example, when attempting to read the velocity
of an object from a distance-time graph, children
often examine the height of line, rather than its
gradient
25How to select appropriate representations
- Learners may have to consider such aspects of the
situation as the representation and task
characteristics as well as individual
preferences. - Novick, Hurley Francis (1999) found that
students were able to choose which of
hierarchical, matrix or network representations
was most appropriate to represent the structure
of a story problem. - But Cox (1996) found that learners without good
insight into the problem tended to thrash about
choosing representations without moving
themselves nearer to a solution. - Selecting appropriate representations will be
more difficult for novices than experts as they
can lack understanding of the deep nature of the
tasks they are trying to solve (Chi, Feltovich,
Glaser, 1981).
26How to construct or invent an appropriate
representation
- Learners often construct their representations
inaccurately (e.g. Cox 1996). - However, learners could sometimes draw the
correct inference even if they form incorrect
representations. - There is evidence that creating representations
can lead to a better understanding of the
situation. Grossen Carnine (1990) found that
children learned to solve logic problems more
effectively if they drew their responses to
problems rather than selected a pre-drawn
diagram.
27How to translate between representations
- Learners find translating between representations
difficult (e.g. Anzai, 1991). - Learners can fail to notice regularities and
discrepancies between representations (e.g.
Dufour-Janvier, et al 1987). - Teaching learners to coordinate MERs has also
been found to be a far from trivial activity. - Yerushalmy (1991) provided students with an
intensive three-month course with
multi-representational software that taught
functions. In total, only 12 of students gave
answers that involved both visual and numerical
considerations and those who used two
representations were just as error prone as those
who used a single representation.
28Cognitive Tasks Summary
- Many of the tasks that learners must undertake to
learning with multiple representations are not
trivial - They multiply as more representations are used
29Design Parameters
30Ainsworth et al, (2002) Format
31CENTS MERs Format Redundancy
Mixed
Maths
Picts
Categorical Magnitude
Continuous Magnitude Dir.
32Results
- All experimental groups improved at estimating
- The maths/picts group improved at accuracy
judgements, but the mixed group did not - Use of the representations showed -
33Can Learners Co-ordinate Representations?
0.8
0.6
Mixed
Correlations
Maths
0.4
Picts
0.2
Time 1
Time 2
34DeFT analysis Positive
- In favour
- Considers a wider range of learning scenarios and
takes more seriously the idea that different
pedagogical functions require different
multimedia designs - Attempts a deeper analysis of cognitive processes
- Evaluations in more naturalistic situations
- Integrates a wider range of research
35DeFT analysis Negative
- Says everything is more complicated!
- Has more questions than answers
- Still ignores learning outcomes
- Is less strongly related to a theoretical account
of cognitive structure - And like Mayer is not predictive
36Conclusions
- Representations are crucial for learning. A
learning environment must present information in
such a way that it encourages learning. - Learning with representations involves at least
four factors Representation, Learner, Task and
Outcome. - Multiple representations/multi-media have an
important role to play - They may be motivating
- However, multimedia should be designed carefully
to achieve the benefits without losing out to the
costs - How do so is still an open question..
37Open Questions?
- How important is the interface in educational
software? - Is it more important to design for usability or
learnability? - What can the design of new interfaces learn from
old interfaces? And do computers represent
anything uniquely different? - Do we know enough to design effective multimedia?
- Can classical cognitive psychological approaches
explain learning with multimedia or do we need
alternative perspectives? - What new interface issues may arise in future?
- How should we evaluate the contribution that an
interface makes to the success of an item of
educational technology?
38Reading From Course Text
- How People Learn
- Some relevant discussion in Chapter 3 and Chapter
9
39Reading From Original Sources
- Ainsworth, S.E. (1999) A Functional Taxonomy of
Multiple Representations. Computers and Education
- Ainsworth, S. E., Bibby, P., Wood, D. (2002).
Examining the effects of different multiple
representational systems in learning primary
mathematics. Journal of the Learning Sciences,
11(1), 25-61. - Ainsworth, S. E., Loizou, A. T. (2003). The
effects of self-explaining when learning with
text or diagrams. Cognitive Science, 27(4),
669-681. - Ainsworth (in press) DEFT a framework for
learning with multiple representations on my
website) - Chi, M. T. H., Bassok, M., Lewis, M. W., Reimann,
P., Glaser, R. (1989). Self-explanations How
students study and use examples in learning to
solve problems. Cognitive Science, 5, 145-182. - Gilmore, D. J. (1996). The relevance of HCI
guidelines for educational interfaces.
Machine-Mediated Learning, 5(2), 119-133 - Larkin, J. H., Simon, H. A. (1987). Why a
diagram is (sometimes) worth ten thousand words.
Cognitive Science, 11, 65-99.
40Reading From Original Sources
- Mayer, R. E., Moreno, R. (2002). Aids to
computer-based multimedia learning. Learning and
Instruction, 12(1), 107-119. - Najjar, L. (1998). Principles of educational
multi-media user interface design. Human Factors,
40(2), 311-323. - O'Malley, C. (1990). Interface issues for guided
discovery learning environments. In M. Elsom-Cook
(Eds.), Guided Discovery Tutoring London Paul
Chapman Publishing - Ploetzner, R., Fehse, E., Kneser, C., Spada, H.
(1999). Learning to relate qualitative and
quantitative problem representations in a
model-based setting for collaborative problem
solving. Journal of the Learning Sciences, 8(2),
177-214. - Scaife, M., Rogers, Y. (1996). External
cognition how do graphical representations work?
International Journal of Human-Computer Studies,
45, 185-213. - Seufert, T. (2003). Supporting coherence
formation in learning from multiple
representations. Learning and Instruction, 13(2),
227-237.. - Verdi, M. P., Johnson, J. T., Stock, W. A.,
Kulhavy, R. W., Whitman, P. (1997). Organized
spatial displays and texts Effects of
presentation order and display type on learning
outcomes. Journal of Experimental Education,
65(4), 303-317. - Zhang, J., Norman, D. A. (1994).
Representations in distributed cognitive tasks.
Cognitive Science, 18, 87-122.
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42Route planning in London
- To travel between St Pancras and Victoria
- An Underground map shows you the stations and
lines and does not preserve distance - Walking tour of the London Parks
- An A to Z shows the streets, geographical
features and real distance but does not tell
you about the tube lines
Both
43London Underground Map
44A-Z Map
45Shared information in a single representation
46Constraining Interpretation
- A familiar representation can help you understand
a more complex one
47Deeper Understanding
- The Quadratic Tutor (Wood Wood, 1999)
48Spatial Contiguity
- When corresponding words and pictures are near
each other - Students who read a text explaining how tire
pumps work with captioned illustrations generated
about 75 more useful solutions on transfer
questions than did students who read the same
text and illustrations presented on separate
pages (Mayer, 1989) - Corresponding words and pictures must be in
working memory at the same time in order to
facilitate the construction of referential links
between them.
49Modality
- From animation narration than animation
on-screen text. - Students who viewed a lightening animation with a
narration generated 50 more useful solutions on
a transfer test than the same animation with
on-screen text (Mayer Moreno, 1998). - On-screen text and animation overload the visual
system whereas narration is processed in the
verbal information processing system and
animation is processed in the visual information
processing system.
50Coherence
- When extraneous information is excluded
- Moreno Mayer (2000) gave students a lightening
animation with concurrent narration, or extra
environmental sounds or with extra music, or all
three. - Music tended to hurt students' understanding but
environmental sounds did not hurt - Overload was created by adding unnecessary
auditory material so fewer relevant words and
sounds entered the cognitive system fewer
cognitive resources was allocated to building
connections amongst them.
51Redundancy
- From animation and narration than from animation,
narration, and on-screen text. - Additional text harmed learners performance on
transfer problems as this induced a
split-attention effect
52Individual Differences
- Effects are stronger for low-knowledge learners
than for high-knowledge and for high spatial
rather than from low spatial learners. - Students with high prior knowledge may be able to
generate their own mental images while listening
to an animation or reading a verbal text so
having a contiguous visual presentation is not
needed. - Students with high spatial ability are able to
hold the visual image in visual working memory
and thus are more likely to benefit from
contiguous presentation of words and pictures.