Ui design - PowerPoint PPT Presentation

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Ui design

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Reviews and usability testing. How do you help users to avoid errors? ... Examples: locking keys in car, interlocks on seatbelts, forgetting bank cards, swiping pens ... – PowerPoint PPT presentation

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Title: Ui design


1
Ui design general guidelines
2
Why designers go astray
  • Putting aesthetics first "It probably won a
    prize."
  • Designers are not typical users (esp programmers)
  • Clients are not always users

3
Key Pillars of Design
  • Guidelines
  • Prototyping
  • Reviews and usability testing

4
How do you help users to avoid errors?
  • Put the knowledge in the world
  • Use the power of natural and artificial
    limitations
  • Simplify the structure of tasks
  • Invite exploration (make things visible when
    relevant)
  • Design expecting error

5
Eight golden rules of interface design
  • Strive for consistency
  • unless you have a good reason not to
  • Provide shortcuts
  • Offer informative feedback
  • Design dialogs to yield closure
  • Permit easy reversal of actions
  • Support internal locus of control
  • Reduce short term memory load

6
Balance of Automation and Human Control
  • Let humans do what humans do best and computers
    do what computers do best
  • Humans better at sensing low level stimuli,
    pattern recognition, inductive reasoning,
    multiple strategies, adapting
  • Computers better at counting and measuring,
    accurate storage and recall, rapid and consistent
    responses, data processing/calculation,
    repetitive actions, performance over time

7
How to do things wrong
  • Make things invisible
  • Be arbitrary
  • Be inconsistent
  • Make operations unintelligible
  • Be impolite
  • Make operations dangerous

8
How to do things right
  • Use knowledge in the world and knowledge in the
    head see forcing
  • Simplify the structure of tasks
  • Make things visible (invite exploration)
  • Get the mappings right
  • Exploit the power of constraints
  • Design for error
  • Standardize

9
Forcing
  • Forcing functions
  • Examples locking keys in car, interlocks on
    seatbelts, forgetting bank cards, swiping pens
  • Methods interlocks, lockins, lockouts
  • Design lessons
  • Put the knowledge in the world
  • Use the power of natural and artificial
    constraints
  • Narrow the gulfs of execution and evaluation
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