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1.%20Preprocessing%20of%20FMRI%20Data

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Title: 1.%20Preprocessing%20of%20FMRI%20Data


1
1. Preprocessing of FMRI Data
  • fMRI Graduate Course
  • October 22, 2003

2
What is preprocessing?
  • Correcting for non-task-related variability in
    experimental data
  • Usually done without consideration of
    experimental design thus, pre-analysis
  • Occasionally called post-processing, in reference
    to being after acquisition
  • Attempts to remove, rather than model, data
    variability

3
Signal, noise, and the General Linear Model
Amplitude (solve for)
Measured Data
Noise
Design Model
Cf. Boynton et al., 1996
4
Signal-Noise-Ratio (SNR)
Task-Related Variability
Non-task-related Variability
5
Preprocessing Steps
  • Slice Timing Correction
  • Motion Correction
  • Coregistration
  • Normalization
  • Spatial Smoothing
  • Segmentation
  • Region of Interest Identification
  • Bias field correction

6
Tools for Preprocessing
  • SPM
  • Brain Voyager
  • VoxBo
  • AFNI
  • Custom BIAC scripts

7
Slice Timing Correction
8
Why do we correct for slice timing?
  • Corrects for differences in acquisition time
    within a TR
  • Especially important for long TRs (where expected
    HDR amplitude may vary significantly)
  • Accuracy of interpolation also decreases with
    increasing TR
  • When should it be done?
  • Before motion correction interpolates data from
    (potentially) different voxels
  • Better for interleaved acquisition
  • After motion correction changes in slice of
    voxels results in changes in time within TR
  • Better for sequential acquisition

9
Effects of uncorrected slice timing
  • Base Hemodynamic Response
  • Base HDR Noise
  • Base HDR Slice Timing Errors
  • Base HDR Noise Slice Timing Errors

10
Base HDR 2s TR
11
Base HDR Noise
r 0.77
r 0.81
r 0.80
12
Base HDR Slice Timing Errors
r 0.92
r 0.85
r 0.62
13
HDR Noise Slice Timing
r 0.65
r 0.67
r 0.19
14
Interpolation Strategies
  • Linear interpolation
  • Spline interpolation
  • Sinc interpolation

15
Motion Correction
16
Head Motion Good, Bad,
17
and catastrophically bad
18
Why does head motion introduce problems?
A
B
C
19
Simulated Head Motion
20
Severe Head Motion Simulation
Two 4s movements of 8mm in -Y direction (during
task epochs)
Motion
21
Severe Head Motion Real Data
Two 4s movements of 8mm in Y direction (during
task epochs)
Motion
22
Correcting Head Motion
  • Rigid body transformation
  • 6 parameters 3 translation, 3 rotation
  • Minimization of some cost function
  • E.g., sum of squared differences

23
Effects of Head Motion Correction
24
Limitations of Motion Correction
  • Artifact-related limitations
  • Loss of data at edges of imaging volume
  • Ghosts in image do not change in same manner as
    real data
  • Distortions in fMRI images
  • Distortions may be dependent on position in
    field, not position in head
  • Intrinsic problems with correction of both slice
    timing and head motion

25
Prevention is the best medicine
C
26
Coregistration
27
Should you Coregister?
  • Advantages
  • Aids in normalization
  • Allows display of activation on anatomical images
  • Allows comparison across modalities
  • Necessary if no coplanar anatomical images
  • Disadvantages
  • May severely distort functional data
  • May reduce correspondence between functional and
    anatomical images

28
Normalization
29
(No Transcript)
30
Standardized Spaces
  • Talairach space (proportional grid system)
  • From atlas of Talairach and Tournoux (1988)
  • Based on single subject (60y, Female, Cadaver)
  • Single hemisphere
  • Related to Brodmann coordinates
  • Montreal Neurological Institute (MNI) space
  • Combination of many MRI scans on normal controls
  • All right-handed subjects
  • Approximated to Talaraich space
  • Slightly larger
  • Taller from AC to top by 5mm deeper from AC to
    bottom by 10mm
  • Used by SPM, National fMRI Database,
    International Consortium for Brain Mapping

31
Normalization to Template
Normalization Template
Normalized Data
32
Anterior and Posterior Commissures
33
Should you normalize?
  • Advantages
  • Allows generalization of results to larger
    population
  • Improves comparison with other studies
  • Provides coordinate space for reporting results
  • Enables averaging across subjects
  • Disadvantages
  • Reduces spatial resolution
  • May reduce activation strength by subject
    averaging
  • Time consuming, potentially problematic
  • Doing bad normalization is much worse than not
    normalizing

34
Slice-Based Normalization
Before Adjustment (15 Subjects)
After Adjustment to Reference Image
Registration courtesy Dr. Martin McKeown (BIAC)
35
Spatial Smoothing
36
Techniques for Smoothing
  • Application of Gaussian kernel
  • Usually expressed in mm FWHM
  • Full Width Half Maximum
  • Typically 2 times voxel size

37
Effects of Smoothing on Activity
Unsmoothed Data
Smoothed Data (kernel width 5 voxels)
38
(No Transcript)
39
Should you spatially smooth?
  • Advantages
  • Increases Signal to Noise Ratio (SNR)
  • Matched Filter Theorem Maximum increase in SNR
    by filter with same shape/size as signal
  • Reduces number of comparisons
  • Allows application of Gaussian Field Theory
  • May improve comparisons across subjects
  • Signal may be spread widely across cortex, due to
    intersubject variability
  • Disadvantages
  • Reduces spatial resolution
  • Challenging to smooth accurately if size/shape of
    signal is not known

40
Segmentation
  • Classifies voxels within an image into different
    anatomical divisions
  • Gray Matter
  • White Matter
  • Cerebro-spinal Fluid (CSF)

Image courtesy J. Bizzell A. Belger
41
Histogram of Voxel Intensities
42
Region of Interest Drawing
43
Why use an ROI-based approach?
  • Allows direct, unbiased measurement of activity
    in an anatomical region
  • Assumes functional divisions tend to follow
    anatomical divisions
  • Improves ability to identify topographic changes
  • Motor mapping (central sulcus)
  • Social perception mapping (superior temporal
    sulcus)
  • Complements voxel-based analyses

44
Drawing ROIs
  • Drawing Tools
  • BIAC software (e.g., Overlay2)
  • Analyze
  • IRIS/SNAP (G. Gerig)
  • Reference Works
  • Print atlases
  • Online atlases
  • Analysis Tools
  • roi_analysis_script.m

45
ROI Examples
46
BIAC is studying biological motion and social
perception here by determining how context
modulates brain activity in elicited when a
subject watches a character shift gaze toward or
away from a target.
47
Additional Resources
  • SPM website
  • http//www.fil.ion.ucl.ac.uk/spm/course/notes01.ht
    ml
  • SPM Manual
  • Brain viewers
  • http//www.bic.mni.mcgill.ca/cgi/icbm_view/

48
2. Issues in Experimental Design
  • fMRI Graduate Course
  • October 23, 2003

49
What is Experimental Design?
  • Controlling the timing and quality of presented
    stimuli to influence resulting brain processes
  • What can we control?
  • Experimental comparisons (what is to be
    measured?)
  • Stimulus properties (what is presented?)
  • Stimulus timing (when is it presented?)
  • Subject instructions (what do subjects do with
    it?)

50
Goals of Experimental Design
  • To maximize the ability to test hypotheses
  • To facilitate generation of new hypotheses

51
What are hypotheses?
  • Statements about the relations between
    independent and dependent variables.

A
B
C
D
Hemodynamic Hypotheses
Neuronal Hypotheses
Psychological Hypotheses
52
Independent Variables
  • Aspects of the experimental design that we want
    to manipulate
  • Often have multiple levels (e.g., experimental
    and control conditions)
  • Critical design choice lies in determining how to
    choose stimuli to match independent variable

A
B
C
53
Dependent Variable BOLD signal
54
Causal and non-causal relations between variables
A
B
Is the BOLD response epiphenomenal?
55
Detection vs. Estimation
  • Detection What is active?
  • Estimation How does its activity change over
    time?

56
Detection
  • Detection power defined by SNR
  • Depends greatly on hemodynamic response shape

SNR aM/?
M hemodynamic changes (unit) a measured
amplitude ? noise standard deviation
57
Estimation
  • Ability to determine the shape of fMRI response
  • Accurate estimation relies on minimization of
    variance in estimate of HDR at each time point
  • Efficiency of estimation is generally independent
    of HDR form

58
Optimal Experimental Design
  • Maximizing both Detection and Estimation
  • Maximal variance in stimulus timing (increases
    estimation)
  • Maximal variance in measured signal (increases
    detection)
  • Limitations
  • Refractory effects
  • Signal saturation

59
fMRI Design Types
  • Blocked Designs
  • Event-Related Designs
  • Periodic Single Trial
  • Jittered Single Trial
  • Staggered Single Trial
  • Mixed Designs
  • Combination blocked/event-related
  • Variable stimulus probability

60
1. Blocked Designs
61
What are Blocked Designs?
  • Blocked designs segregate different cognitive
    processes into distinct time periods

Task A
Task B
Task A
Task B
Task A
Task B
Task A
Task B
Task A
Task B
REST
REST
Task A
Task B
REST
REST
62
PET Designs
  • Measurements done following injection of
    radioactive bolus
  • Uses total activity throughout task interval
    (30s)
  • Blocked designs necessary
  • Task 1 Injection 1
  • Task 2 Injection 2

63
Choosing Length of Blocks
  • Longer block lengths allow for stability of
    extended responses
  • Hemodynamic response saturates following extended
    stimulation
  • After about 10s, activation reaches max
  • Many tasks require extended intervals
  • Processing may differ throughout the task period
  • Shorter block lengths allow for more transitions
  • Task-related variability increases (relative to
    non-task) with increasing numbers of transitions
  • Periodic blocks may result in aliasing of other
    variance in the data
  • Example if the person breathes at a regular rate
    of 1 breath/5sec, and the blocks occur every 10s

64
Effects of Block Interval upon HDR
40s
20s
15s
10s
8s
6s
4s
2s
65
What baseline should you choose?
  • Task A vs. Task B
  • Example Squeezing Right Hand vs. Left Hand
  • Allows you to distinguish differential activation
    between conditions
  • Does not allow identification of activity common
    to both tasks
  • Can control for uninteresting activity
  • Task A vs. No-task
  • Example Squeezing Right Hand vs. Rest
  • Shows you activity associated with task
  • May introduce unwanted results

66
Interpreting Baseline Activity
From Gusnard Raichle, 2001
67
Non-Task Processing
  • In many experiments, activation is greater in
    baseline conditions than in task conditions!
  • Requires interpretations of significant
    activation
  • Suggests the idea of baseline/resting mental
    processes
  • Emotional processes
  • Gathering/evaluation about the world around you
  • Awareness (of self)
  • Online monitoring of sensory information
  • Daydreaming

68
From Shulman et al., 1997 (PET data)
From Binder et al., 1999
69
From Huettel et al., 2002 (Baseline gt Target
Detection)
From Huettel et al., 2001 (Change Detection)
70
Power in Blocked Designs
  1. Summation of responses results in large variance

Single, unit amplitude HDR, convolved by 1, 2, 4
,8, 12, or 16 events (1s apart).
71
HDR Estimation Blocked Designs
72
Power in Blocked Designs
  • 2. Transitions between blocks

Simulation of single run with either 2 or 10
blocks.
73
Power in Blocked Designs
  • 2. Transitions between blocks

Addition of linear drift within run.
74
Power in Blocked Designs
  • 2. Transitions between blocks

Addition of noise (SNR 0.67)
75
Limitations of Blocked Designs
  • Very sensitive to signal drift
  • Sensitive to head motion, especially when only a
    few blocks are used.
  • Poor choice of baseline may preclude meaningful
    conclusions
  • Many tasks cannot be conducted repeatedly
  • Difficult to estimate the HDR

76
2. Event-Related Designs
77
What are Event-Related Designs?
  • Event-related designs associate brain processes
    with discrete events, which may occur at any
    point in the scanning session.

time
78
Why use event-related designs?
  • Some experimental tasks are naturally
    event-related
  • Allows studying of trial effects
  • Simple analyses
  • Selective averaging
  • No assumptions of linearity required

79
Event-Related and Blocked Designs give Similar
Results
A
B
C
80
2a. Periodic Single Trial Designs
  • Stimulus events presented infrequently with long
    interstimulus intervals

500 ms
500 ms
500 ms
500 ms
18 s
18 s
18 s
81
Trial Spacing Effects Periodic Designs
20sec
82
ISI Interstimulus Interval SD Stimulus
Duration
From Bandettini and Cox, 2000
83
2b. Jittered Single Trial Designs
  • Varying the timing of trials within a run

84
Randomization Jittering
Dale Buckner, 1997
85
Extracting different task components
A
B
86
Effects of Jittering on Stimulus Variance
87
Effects of ISI on Power
Birn et al, 2002
88
2c. Staggered Single Trial
  • By presenting stimuli at different timings,
    relative to a TR, you can achieve sub-TR
    resolution
  • Significant cost in number of trials presented
  • Resulting loss in experimental power
  • Very sensitive to scanner drift and other sources
    of variability

89
0s
Two HDR epochs sampled at a 3s TR.
1s
Each row is sampled at a different phase.
2s
90
0s
Two of the phases are normal.
1s
But, one has a change in one trial (e.g., head
motion)
2s
91
Post-Hoc Sorting of Trials
Data from old/new episodic memory test.
From Konishi, et al., 2000
92
Limitations of Event-Related Designs
  • Differential effects of interstimulus interval
  • Long intervals do not optimally increase stimulus
    variance
  • Short intervals may result in refractory effects
  • Detection ability dependent on form of HDR
  • Length of event may not be known

93
3. Mixed Designs
94
3a. Combination Blocked/Event
  • Both blocked and event-related design aspects are
    used (for different purposes)
  • Blocked design is used to evaluate
    state-dependent effects
  • Event-related design is used to evaluate
    item-related effects
  • Analyses are conducted largely independently
    between the two measures
  • Cognitive processes are assumed to be independent

95
Mixed Blocked/Event-related Design
96
Mixed designs
Donaldson et al., 2001
97
3b. Variable Stimulus Probability
  • Stimulus probability is varied in a blocked
    fashion
  • Appears similar to the combination design
  • Mixed design used to maximize experimental power
    for single design
  • Assumes that processes of interest do not vary as
    a function of stimulus timing
  • Cognitive processing
  • Refractory effects

98
Random and Semi-Random Designs
From Liu et al., 2001
99
Summary of Experiment Design
  • Main Issues to Consider
  • What design constraints are induced by my task?
  • What am I trying to measure?
  • What sorts of non-task-related variability do I
    want to avoid?
  • Rules of thumb
  • Blocked Designs
  • Powerful for detecting activation
  • Useful for examining state changes
  • Event-Related Designs
  • Powerful for estimating time course of activity
  • Allows determination of baseline activity
  • Best for post hoc trial sorting
  • Mixed Designs
  • Best combination of detection and estimation
  • Much more complicated analyses
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