Title: Virtual Environment Amphibious Assault Vehicle Turret Trainer (AAV -TT)
1Virtual Environment Amphibious Assault Vehicle
Turret Trainer (AAV -TT)
- Dr Denise Nicholson, CMSP
- Institute of Simulation and Training
- University of Central Florida
2Success Story Amphibious Assault Vehicle
Turret Trainer (AAV-TT)
- Initiated by Marines from the 3rd Assault
Amphibian Battalion, 1st Marine Division - Collaborative program established between
PMTRASYS, COL Augustin, and CDR Schmorrow, Office
of Naval Research leveraging work by ONR, DARPA,
and the commercial gaming industry - Urgent USMC need to prepare Marines for Iraq
despite thelack of a live range where
thistraining can be delivered
3Component MST Technologies for Reuse
Virtual Environment
Instructor/Operator Stations
Displays
HBR/Intelligent Forces
Reality Augmented/
Partial Immersive Reality Immersive
Virtual Reality Current
---------------------------Near- Term
------------------------------ Far-Term
Haptics
Avatars
3D-Sound
Tracking
Weapons Handling
Multimodal
4Success Story Amphibious Assault Vehicle
Turret Trainer (AAV-TT)
- The ONR led development team included BMH (small
business), Lockheed Martin, NAVAIR Orlando, and
VRSonic (small business) - In less than eighteen months,
- the AAV Turret Trainer was developed, tested,
and fielded - USMC is procuring 16 trainers from T.J.
Incorporated (8A firm)
5Success Story Amphibious Assault Vehicle
Turret Trainer (AAV-TT)
- The AAV-TT is a stand-alone trainer that uses a
surplus AAV Turret and Indoor Simulated
Marksmanship Trainer (ISMT) weapons (M-2 Mk-19)
to provide individual, crew, and section gunnery
training - System consists of instructor/operator station,
driver station, AAV turret, and intercom system - The Trainer uses commercial Windows and Linux
PCs, government owned software and terrain
databases, and a commercial game engine (Gamebryo)
AAV Turret Trainer prototype installed and
training at Camp Lejeune, NC
6ST Reuse to support the Warfighter
AAV-Turret Trainer
AAV - In harms way
7Back-up Slides
8Trainer Components Layout
Projector Screen
Screen-turret distance depends on selection of
M36E lens add-on
Video Projector
Air Station
Turret Power Control Unit
Driver Station
Turret Stand
Steering Yoke
M36E
Foot Pedals
Monitor Display
Turret
Mouse
Keyboard
Instructor Station
Computer Rack
Instructor, Driver, and Computer placement may be
varied
9Simulator Features
360 Traverse
- 360 degree simulated electric traverse
- Manual traverse within screen
- Both electric and butterfly triggers active
- Realistic Mk19 and M2 ballistics
- Most lights and switches active
- Inhibit zones active
- Multiple AAVs can be networked
- 3D Sound
Multiple AAVs
10Driver Station
Designed to support Gunner-Driver coordination
Control View Direction
Throttle and brake
11Instructor Station
3D View
ScenarioSelection
ShotStatistics
Overhead View
Supportsmultiplenetworkedtrainers
12JSAF for Scenario Authoring
13Terrain
Pendleton
McKenna
Lejeune
Tikrit