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Building virtual communities: opportunities and challenges

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Communities form around a special interest ... to Brahms. 10/13/2005. Modeling and. Simulating work. Practice. NAME: GAVAN LINTERN. AUDIO ONLY ... – PowerPoint PPT presentation

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Title: Building virtual communities: opportunities and challenges


1
Building virtual communities opportunities and
challenges
  • Gitte Lindgaard
  • Human Oriented Technology Lab (HOTLab)
  • Carleton University
  • Ottawa, K1S 5B6

2
What are virtual communities?
  • A virtual, or online community is an informal
    group whose members are connected by means of
    information technologies, typically the Internet
  • Communities form around a special interest
  • There is not necessarily a strong bond among the
    members
  • Membership is very fluid
  • The Web 2.0 concept emphasizes social interaction
    and exchange between users online

3
Virtual community characteristics
  • Early communities
  • Text-based
  • asynchronous (e.g. bulletin boards)
  • synchronous (e.g. chat rooms, instant messaging)
  • Current communities
  • Role playing games
  • Other interactive games (e.g. gambling)
  • Multimedia and multimodal
  • They often start from a portal

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5
_at_! RRRRRrrrr!!!
Friendly online specialist
6
Given the different audiences you serve and
their varying levels of tech experience
7
how might you select suitable technologies?
  • Multimedia
  • Applications involve computer-assisted
    interactive presentations in more than one
    sensory modality. Media presentations in which
    the user has a purely passive role like in film,
    TV or recorded music, do not qualify as
    multimedia regardless of how many different media
    are involved. (Waterworth Chignell, 1997)
  • Multimodal
  • Applications involve computer input and output in
    more than one sensory modality, for example sound
    and text, haptic and graphic output, haptic and
    spoken input

8
Demands on the user Sensory carry-over effects
  • The olfactory system
  • smell and memory
  • preference ratings
  • performance
  • The visual system
  • first impression
  • visual imagery for pain management (Apkarian
    Ayrapetian, 1997)
  • color as a primer for preferences and performance
  • The auditory system

9
Our results suggest
  • Users
  • form an opinion of a web site very quickly
  • are not fooled by poor usability, but
  • that does not influence their opinion of
    aesthetics
  • this contradicts Tractinsky et al.s (2000)
    results claiming that if it is pretty, it is
    usable
  • Once users have formed an opinion, they stick
    with it
  • This suggests that the first impression is very
    important
  • But how far can we trust our eyes?

10
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11
Which circle in the middle is bigger?
12
Is this possible!?!
13
If you take a look at the following  picture ,
let me tell you ... it is not animated.  Your
eyes are making it move.  To test this, stare at
one spot for a couple seconds and everything will
stop moving.  Or look at the black center of each
circle and it will stop moving.  But move your
eyes to the next black center and the previous
will move after you take your eyes away from
it....  Weird 
14
So .
  • We dont necessarily see what is there
  • Our brains usually correct for impossible images
  • We know in an instant if we like or dislike what
    we see.
  • Next research question how long is an instant?
  • Mere exposure effect in lt 5msec
  • Effect increases with increasing number of
    exposures, but awareness does not .
  • Starts to wane at 50msec

15
Experiment 500msec exposure time
  • Participants (N 22)
  • 100 home pages (good? bad) shown twice in
    different random orders
  • 20 practice pages shown first
  • 500msec exposure time
  • Subject rated visual appeal (interval scale)
  • Selected top 25 and bottom 25 for further
    investigation

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22
Results First versus second trial
R2 .94, plt.001
23
Next experiment
  • Selected 25 best and 25 worst home pages
  • N 31 500 msec exposure time
  • Same method as before for first two trials
  • Added trial 3
  • Unlimited exposure time
  • Subjects asked to rate
  • Simple ? complex
  • Interesting ? boring
  • Good design ? bad design
  • Clear ? confusing
  • Good color ? bad color
  • Good layout ? bad layout
  • Imaginative ? unimaginative

24
Results First versus second trial
R2 .97, plt.001
25
Results Study 1 versus study 2
R2 .95, plt.001
26
What these results tell us
  • People decide how much they like a web site very
    quickly
  • The first impression is a holistic, visceral
    (physiological) response
  • Once they have decided, they stick with their
    decision
  • Recent research shows that around 70 of web
    users are bouncers, i.e. they only look at 2-3
    items/pages before moving onto the next site
  • Criterion1 portal must not offend people
    visually

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30
Human information processing
  • We are quickly overwhelmed by too much
    information, so
  • Criterion 2 ensure that only relevant
    information is shown
  • Know where people will look first
  • Reading from upper left corner, scanning along
    the horizontal plane, ending in lower right
    corner
  • Scanning columns from upper left, going down the
    page, then next column to the right, and ending
    in lower right corner
  • Screen hot spots

31
Proximity associated to windows
  • 12 10.618 11
    11.618 21

33 45 66
45
33 66
50
32
Human information processing
  • We are quickly overwhelmed by too much
    information, so
  • Criterion 2 ensure that only relevant
    information is shown
  • Know where people will look first
  • Reading from upper left corner, scanning along
    the horizontal plane, ending in lower right
    corner
  • Scanning columns from upper left, going down the
    page, then next column to the right, and ending
    in lower right corner
  • Screen hot spots
  • Criterion 3 place most important information
    where it will be detected first

33
Demands on the user Sensory carry-over effects
  • The olfactory system
  • The visual system
  • The auditory system
  • sound can enhance experience
  • sound can supplement sensory processing
  • Sound is excellent for collaborating with
    others.
  • but sound can also interfere, confuse, distort

34
The auditory system
  • Sound can enhance experience
  • Soft background music in hotels
  • Improves learning, probably because learner is in
    flow
  • sound can supplement sensory processing
  • In eyes busy environment (OR, in-vehicle,
    control rooms)
  • but sound can also interfere
  • Misalignment between sound and text

35
PowerPoint slides
The world according to Brahms 10/13/2005 Modeling
and Simulating work Practice
NAME GAVAN LINTERN
AUDIO ONLY
Latency 1.22sec Up 0 bit/s Down 38.1 kbit/s
Speakers frame 17 Your frame num 17
Room
Kathryn Oakley Joe Zimmermann Alex
Havloujian Peter Smorhul Penelope Sanderson Ivan
Pleschner
CHAT
Andy Jones We can see you, but we have no
sound. Gavan Lintern Ok, we ll try to turn up
the volume. Andy Jones Hello guys. We cant hear
you. Gavan Lintern Is that better? Andy Jones
Gavan, can you do something about the sound? We
cant hear you
Send
36
Not-so-good news Collaborative efforts
  • Cant hear you
  • Is Anton there?
  • Are we on the right slide?
  • Is talking heads and PowerPoint slides really
    interaction?
  • Inability to share documents in real-time
  • Problems of editing documents as a dispersed
    group
  • Criterion 4 use sound sparingly and only if you
    can ensure privacy for clients who are listening
    as well as for those who are not listening

37
Summary of criteria
  • Criterion1 portal must not offend people
    visually
  • Criterion 2 ensure that only relevant
    information is shown
  • Criterion 3 place most important information
    where it will be detected first
  • Criterion 4 use sound sparingly and only if you
    can ensure privacy for clients who are listening
    as well as for those who are not listening

38
Design for different learners (Lawless Brown,
1997)
  • Knowledge seekers
  • pursue information relevant to the context of the
    learning environment
  • Select strategic, systematic navigation path
    taking them logically to screens with info
    leading them to better comprehension of material
  • Create self-explanations
  • Actively integrate existing and new material
  • Test incoming material to verify their
    understanding
  • most stimulated by incomplete information
    inviting discovery and further inquiry
  • Feature explorers
  • Spend disproportionate amount of time interacting
    with bells whistles
  • i.e. attend to interface features rather than
    content
  • Multimedia apps should allow users to select one
    path among several that best suits their learning
    style and needs

39
Design for different learners
  • Apathetic learners
  • Do not care about instructional environment
  • Do not explore interface features
  • Take a linear path through the application
  • Rarely deviate from most linear path and stick
    with it
  • Have no notion of educational goal
  • Appear unmotivated to engage in more elaborate,
    meaningful exploration

40
Conclusion
  • Multimedia and multimodality offer virtually
    unlimited opportunities for application designers
    and choosers to enrich and enhance the
    interactive experience and the learning
    experience for all types of learners, but much is
    still to be clarified about the ways sensory
    systems interact to predict when a mixture of
    modalities may supplement and when they might
    interfere with each other .
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