Title: Building virtual communities: opportunities and challenges
1Building virtual communities opportunities and
challenges
- Gitte Lindgaard
- Human Oriented Technology Lab (HOTLab)
- Carleton University
- Ottawa, K1S 5B6
2What are virtual communities?
- A virtual, or online community is an informal
group whose members are connected by means of
information technologies, typically the Internet - Communities form around a special interest
- There is not necessarily a strong bond among the
members - Membership is very fluid
- The Web 2.0 concept emphasizes social interaction
and exchange between users online
3Virtual community characteristics
- Early communities
- Text-based
- asynchronous (e.g. bulletin boards)
- synchronous (e.g. chat rooms, instant messaging)
- Current communities
- Role playing games
- Other interactive games (e.g. gambling)
- Multimedia and multimodal
- They often start from a portal
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5_at_! RRRRRrrrr!!!
Friendly online specialist
6Given the different audiences you serve and
their varying levels of tech experience
7 how might you select suitable technologies?
- Multimedia
- Applications involve computer-assisted
interactive presentations in more than one
sensory modality. Media presentations in which
the user has a purely passive role like in film,
TV or recorded music, do not qualify as
multimedia regardless of how many different media
are involved. (Waterworth Chignell, 1997) - Multimodal
- Applications involve computer input and output in
more than one sensory modality, for example sound
and text, haptic and graphic output, haptic and
spoken input
8Demands on the user Sensory carry-over effects
- The olfactory system
- smell and memory
- preference ratings
- performance
- The visual system
- first impression
- visual imagery for pain management (Apkarian
Ayrapetian, 1997) - color as a primer for preferences and performance
- The auditory system
9Our results suggest
- Users
- form an opinion of a web site very quickly
- are not fooled by poor usability, but
- that does not influence their opinion of
aesthetics - this contradicts Tractinsky et al.s (2000)
results claiming that if it is pretty, it is
usable - Once users have formed an opinion, they stick
with it - This suggests that the first impression is very
important - But how far can we trust our eyes?
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11Which circle in the middle is bigger?
12Is this possible!?!
13If you take a look at the following picture ,
let me tell you ... it is not animated. Your
eyes are making it move. To test this, stare at
one spot for a couple seconds and everything will
stop moving. Or look at the black center of each
circle and it will stop moving. But move your
eyes to the next black center and the previous
will move after you take your eyes away from
it.... Weird
14So .
- We dont necessarily see what is there
- Our brains usually correct for impossible images
- We know in an instant if we like or dislike what
we see. - Next research question how long is an instant?
- Mere exposure effect in lt 5msec
- Effect increases with increasing number of
exposures, but awareness does not . - Starts to wane at 50msec
15Experiment 500msec exposure time
- Participants (N 22)
- 100 home pages (good? bad) shown twice in
different random orders - 20 practice pages shown first
- 500msec exposure time
- Subject rated visual appeal (interval scale)
- Selected top 25 and bottom 25 for further
investigation
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22Results First versus second trial
R2 .94, plt.001
23Next experiment
- Selected 25 best and 25 worst home pages
- N 31 500 msec exposure time
- Same method as before for first two trials
- Added trial 3
- Unlimited exposure time
- Subjects asked to rate
- Simple ? complex
- Interesting ? boring
- Good design ? bad design
- Clear ? confusing
- Good color ? bad color
- Good layout ? bad layout
- Imaginative ? unimaginative
24Results First versus second trial
R2 .97, plt.001
25Results Study 1 versus study 2
R2 .95, plt.001
26What these results tell us
- People decide how much they like a web site very
quickly - The first impression is a holistic, visceral
(physiological) response - Once they have decided, they stick with their
decision - Recent research shows that around 70 of web
users are bouncers, i.e. they only look at 2-3
items/pages before moving onto the next site - Criterion1 portal must not offend people
visually
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30Human information processing
- We are quickly overwhelmed by too much
information, so - Criterion 2 ensure that only relevant
information is shown -
- Know where people will look first
- Reading from upper left corner, scanning along
the horizontal plane, ending in lower right
corner - Scanning columns from upper left, going down the
page, then next column to the right, and ending
in lower right corner - Screen hot spots
31Proximity associated to windows
33 45 66
45
33 66
50
32Human information processing
- We are quickly overwhelmed by too much
information, so - Criterion 2 ensure that only relevant
information is shown -
- Know where people will look first
- Reading from upper left corner, scanning along
the horizontal plane, ending in lower right
corner - Scanning columns from upper left, going down the
page, then next column to the right, and ending
in lower right corner - Screen hot spots
- Criterion 3 place most important information
where it will be detected first
33Demands on the user Sensory carry-over effects
- The olfactory system
- The visual system
- The auditory system
- sound can enhance experience
- sound can supplement sensory processing
- Sound is excellent for collaborating with
others. - but sound can also interfere, confuse, distort
34The auditory system
- Sound can enhance experience
- Soft background music in hotels
- Improves learning, probably because learner is in
flow - sound can supplement sensory processing
- In eyes busy environment (OR, in-vehicle,
control rooms) - but sound can also interfere
- Misalignment between sound and text
35PowerPoint slides
The world according to Brahms 10/13/2005 Modeling
and Simulating work Practice
NAME GAVAN LINTERN
AUDIO ONLY
Latency 1.22sec Up 0 bit/s Down 38.1 kbit/s
Speakers frame 17 Your frame num 17
Room
Kathryn Oakley Joe Zimmermann Alex
Havloujian Peter Smorhul Penelope Sanderson Ivan
Pleschner
CHAT
Andy Jones We can see you, but we have no
sound. Gavan Lintern Ok, we ll try to turn up
the volume. Andy Jones Hello guys. We cant hear
you. Gavan Lintern Is that better? Andy Jones
Gavan, can you do something about the sound? We
cant hear you
Send
36Not-so-good news Collaborative efforts
- Cant hear you
- Is Anton there?
- Are we on the right slide?
- Is talking heads and PowerPoint slides really
interaction? - Inability to share documents in real-time
- Problems of editing documents as a dispersed
group - Criterion 4 use sound sparingly and only if you
can ensure privacy for clients who are listening
as well as for those who are not listening
37Summary of criteria
- Criterion1 portal must not offend people
visually - Criterion 2 ensure that only relevant
information is shown - Criterion 3 place most important information
where it will be detected first - Criterion 4 use sound sparingly and only if you
can ensure privacy for clients who are listening
as well as for those who are not listening
38Design for different learners (Lawless Brown,
1997)
- Knowledge seekers
- pursue information relevant to the context of the
learning environment - Select strategic, systematic navigation path
taking them logically to screens with info
leading them to better comprehension of material - Create self-explanations
- Actively integrate existing and new material
- Test incoming material to verify their
understanding - most stimulated by incomplete information
inviting discovery and further inquiry - Feature explorers
- Spend disproportionate amount of time interacting
with bells whistles - i.e. attend to interface features rather than
content - Multimedia apps should allow users to select one
path among several that best suits their learning
style and needs
39Design for different learners
- Apathetic learners
- Do not care about instructional environment
- Do not explore interface features
- Take a linear path through the application
- Rarely deviate from most linear path and stick
with it - Have no notion of educational goal
- Appear unmotivated to engage in more elaborate,
meaningful exploration
40Conclusion
- Multimedia and multimodality offer virtually
unlimited opportunities for application designers
and choosers to enrich and enhance the
interactive experience and the learning
experience for all types of learners, but much is
still to be clarified about the ways sensory
systems interact to predict when a mixture of
modalities may supplement and when they might
interfere with each other .