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Problem Solving

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Design a new car that can: 1. Go from 0 - 60 mph in 6 seconds. 2. Gets 50 miles/gal ... e.g. we need to build a new car since we are losing market share ... – PowerPoint PPT presentation

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Title: Problem Solving


1
Problem Solving
2
Problem Solving
  • A problem is a situation, quantitative or
    otherwise, that confronts an individual or group
    of individuals, that requires resolution, and for
    which the individual sees no apparent path to the
    solution.

3
Types of Problems
  • 1. Research
  • Prove a hypothesis
  • e.g. A scientific hypothesis may be that
    CFCs (chlorofluorocarbons) are destroying the
    earths ozone layer.
  • 2. Understanding
  • e.g. an engineer notices that the chemical
    plant can make more product when it rains.

4
Types of Problems
  • 3. Trouble shooting
  • e.g. an electronic amplifier has a loud hum
    when it is in a room with fluorescent lights.
  • 4. Math Problems
  • e.g. find x such that 4x 5 0.

5
Types of Problem
  • 5. Money Problems
  • e.g. how will we get the money to build our new
    factory?
  • 6. Social Problems
  • e.g. how can we improve education?
  • 7. Design Problems
  • e.g. design a new car.

6
Design Problems
  • Design problems are the epitome of engineering.
  • They require creativity, teamwork, and board
    knowledge.
  • Poorly posed design problem
  • Design a new car.

7
Design Problem
  • Well Posed Design Problem
  • Design a new car that can
  • 1. Go from 0 - 60 mph in 6 seconds
  • 2. Gets 50 miles/gal
  • 3. Costs less than 10,000 to the consumer
  • 4. Does not exceed government pollution standards
  • 5. Appeals to aesthetic tastes

8
Problem Hierarchy
  • 1. Identify Problem
  • e.g. we need to build a new car since we are
    losing market share
  • 2. Synthesis (integrating parts to for a whole)
  • e.g. we can combine an aerodynamic body with a
    fuel efficient engine to make a new car with very
    high fuel efficiency

9
Problem Heirarchy
  • 3. Analysis
  • identify relationships,
  • distinguish fact from opinion,
  • detect logic information,
  • make conclusions from evidence,
  • select relevant information,
  • TRANSLATE REAL-WORLD PROBLEM INTO MATHEMATICAL
    MODEL
  • e.g. compare the drag of different body types and
    determine if engine can fit under the hood

10
Problem Heirarchy
  • 4. Application (identify the pertinent
    information)
  • e.g. What force is required to allow the car to
    go 60 mph knowing the car has a 30ft2 projected
    area and a 0.35 drag coefficient based on wind
    tunnel data?

11
Problem Hierarchy
  • 5. Comprehension (use the data and explicit
    theory to solve the problem)
  • F 1/2 Cd ? A V2
  • Fforce
  • Cddrag coef.
  • rair density
  • Aprotected frontal area
  • Vspeed

12
Problem Solving
  • Problem solving is a process, an activity
    whereby a best value is determined for an
    unknown, subject to a specific set of conditions.
    It is a means by which an individual uses
    previously acquired knowledge, skills and
    understanding to satisfy the demands of an
    unfamiliar situation.

13
What skills must be used when solving a problem?
  • Knowledge
  • Motivation
  • Experience
  • Communication Skills
  • Learning Skills
  • Group Skills
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