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The System Unit:

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Title: The System Unit:


1
Chapter 3
  • The System Unit
  • Processing and Memory

2
Learning Objectives
  • Understand how data and programs are represented
    to a computer and be able to identify a few of
    the coding systems used to accomplish this.
  • Explain the functions of the hardware components
    commonly found inside the system unit, such as
    the CPU, memory, buses, and expansion cards.
  • Describe how new peripheral devices or other
    hardware can be added to a PC.

3
Learning Objectives, Contd.
  • Understand how the computer systems CPU and
    memory components process program instructions
    and data.
  • Name and evaluate several strategies that can be
    used today for speeding up the operations of
    computers.
  • List some technologies that may be used in the
    future PCs.

4
Overview
  • This chapter covers
  • How computers represent data and programs
  • How the CPU, memory, and other components are
    arranged inside the system unit
  • How the CPU works
  • Strategies to speed up a computer and create
    faster computers

5
Data and Program Representation
  • Computers today are mostly digital
    computersdevices that can only understand two
    states.
  • The two states of a digital computer are
    typically represented by 0s and 1s that is, in
    binary form.
  • Computers do all processing and communications in
    binary form, so natural-language input and output
    are translated to and from binary by the computer.

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7
The Binary Numbering System
  • We normally use the decimal numbering system,
    which uses 10 symbols (0, 1, 2, 3, 4, 5, 6, 7, 8,
    and 9).
  • Computers use the binary numbering system, which
    represents all numbers using just two symbols (0
    and 1).

8
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9
Coding Systems for Text-Based Data
  • ASCII and EBCDIC
  • Fixed-length codes that can represent any single
    character of data as a string of eight bits.
  • Unicode
  • A longer (32 bits per character is common) code
    that can be used to represent text-based data in
    virtually any written language.

10
Coding Systems for Other Types of Data
  • Graphics dataoften stored as a bitmap which the
    color to be displayed at each pixel stored in
    binary form.
  • Audio datawaveform audio is common MP3
    compression makes audio files much smaller.
  • Video datarequires a great deal of storage
    space, but can be compressed.

11
Machine Language
  • Machine language is the binary-based code used to
    represent program instructions.
  • The basic set of machine language instructions
    that a CPU can understand is that CPUs
    instruction set.
  • Most programmers rely on language translators to
    translate their programs into machine language
    for them.

12
Inside the System Unit
  • The system unit of a PC is the case that houses
    processing hardware and other hardware.
  • All of the hardware contained within the system
    unit is connected to the system board or
    motherboard.

13
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14
CPU
  • The CPU (central processing unit) does the vast
    majority of processing for a computer.
  • CPUs contains a variety of circuitry and
    components and are connected to the motherboard.
  • Also called the processor or microprocessor.

15
CPU, Contd.
  • Processing speed (clock speed) is measured in
    megahertz (MHz) or gigahertz (GHz) and measures
    the number of clock ticks per second.
  • A computer word is a group of bits or bytes that
    a CPU can manipulate at one time.
  • Other factors that affect the speed of the
    computer include the amount of RAM and cache
    memory, bus width, and bus speed.

16
Memory RAM
  • RAM (random access memory) is the computers main
    memory and is used to temporarily storage
    programs and data with which it is working.
  • RAM is volatile (erased when the power to the PC
    goes off).
  • RAM comes in a variety of types, speeds, and
    size. Types of RAM include

DRAM SRAM SDRAM
DDR SDRAM RDRAM DDR-II SDRAM
17
Memory Other Types
  • Cache memoryfast memory chips located on or
    close to the CPU chip (L1, L2, and L3).
  • Registershigh speed memory built into the CPU.
  • ROM (read-only memory)non-volatile chips inside
    which data or programs are stored.
  • Flash memorynon-volatile memory that can be
    erased and reused. Used both within the PC and
    for portable storage media (e.g digital cameras).

18
Buses
  • Buses are electronic paths that data travels
    around on a computer system.
  • Internal buses move data around within the CPU.
  • Expansion buses establish links with peripheral
    devices.
  • ISA, PCI, AGP, USB, FireWire.

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20
Expansion Slots and Cards
  • Expansion for desktop PCs.
  • Expansion cards can be inserted into expansion
    slots on the motherboard.
  • Some external devices can be plugged into
    existing USB or FireWire ports without adding
    another expansion card.
  • PC cardsused with notebook PCs.
  • Expansion for handhelds and mobile devicescan
    have proprietary, PC card, or SDIO slot.

21
Ports
  • Connectors to which devices can be attached.
  • Common ports
  • Serial
  • Parallel
  • SCSI
  • USB
  • FireWire
  • Network
  • Keyboard
  • Mouse
  • Monitor
  • Modem
  • MIDI
  • IrDA
  • Game

22
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23
How the CPU Works
  • The CPU is a collection of electronic circuits
    and components.
  • Impulses from an input device passes through RAM
    and enters the CPU via a system bus.
  • Within the CPU the impulses move through the
    circuits and components to create new impulses.
  • Eventually, a set of electronic impulses leaves
    the CPU for an output device.

24
Typical CPU Components
  • Arithmetic/logic unit (ALU)
  • Control unit
  • Registers
  • Prefetch unit
  • Decode unit
  • Internal cache
  • Bus interface unit

25
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26
The System Clock and the Machine Cycle
  • The system clock synchronizes the computers
    operations.
  • The machine cycle is the series of operations
    involved in the execution of a single,
    machine-level instruction.
  • Fetch
  • Decode
  • Execute
  • Store

27
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29
Making Computers Faster Now and in the Future
  • Speeding up your system today.
  • Add more memory.
  • Perform system maintenance.
  • Buy a larger or second hard drive.
  • Upgrade your Internet connection.
  • Upgrade your video card.
  • Upgrade your CPU.

30
Making Computers Faster Now and in the Future
Contd.
  • Strategies for making faster computers.
  • Moving circuits closer together.
  • Faster and wider buses faster memory.
  • Improved materials (copper, SOI, new materials).
  • Pipelining.

31
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32
Making Computers Faster Now and in the Future,
Contd.
  • Strategies for making faster computers, contd
  • Multiprocessing (multiple CPUs, each working on a
    different job) and parallel processing (multiple
    CPUs working together to make one job finish
    sooner).
  • Hyperthreading.
  • Improved instruction set design.

33
Future Trends
  • Nanotechnologycomputer chips thousands of times
    smaller than todays components built at the
    atomic and molecular levels.
  • Organic computerscomputers
  • containing organic matter (biotechnology).
  • Quantum computinguses atoms or nuclei working
    together as quantum bits (qubits).

34
Future Trends, contd.
  • Optical chipsuse light waves to transmit data.
  • 3-D chipsuse multiple layers of circuitry or the
    circuitry stands vertically.

35
Summary
  • Data and program representation
  • Inside the system unit
  • How the CPU works
  • Making computers faster now and in the future
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