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History of HCI

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Hierarchy - pictures & subpictures. Master picture with instances (ie, OOP) Constraints ... Mobile/handheld (cars, tour guides, etc.) Wedding planner. GIS ... – PowerPoint PPT presentation

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Title: History of HCI


1
History of HCI
  • Key people, events and ideas

2
Agenda
  • Review HCIs history
  • Key people and events
  • Course Project
  • Description, details

3
History of HCI
  • Digital computer grounded in ideas from 1700s
    1800s
  • Technology became available in the 1940s and
    1950s

4
Vannevar Bush
  • As We May Think - 1945 Atlantic
    Monthlypublication has been extended far
    beyond our present ability to make real use of
    the record.

5
Bush
  • Postulated Memex device
  • Can store all records/articles/communications
  • Large memory
  • Items retrieved by indexing, keywords, cross
    references
  • Can make a trail of links through material
  • etc.
  • Envisioned as microfilm, not computer

6
J.R. Licklider
  • 1960 - Postulated man-computer symbiosis
  • Couple human brainsand computing
    machinestightly to revolutionizeinformation
    handling

7
Vision/Goals
  • Immed Intermed Long-term
  • Time sharing
  • Electronic I/O
  • Interactive, real- time system
  • Large scale information storage and
    retrieval
  • Combined speech recognition, character
    recognition, light- pen editing
  • Natural language understanding
  • Speech recognition of arbitrary users
  • Heuristic programming

8
Mid 1960s
  • Computers too expensive for individuals -gt
    timesharing
  • increased accessibility
  • interactive systems, not jobs
  • text processing, editing
  • email, shared file system

Need for HCI
9
Ivan Sutherland
  • SketchPad - 63 PhD thesis at MIT
  • Hierarchy - pictures subpictures
  • Master picture with instances (ie, OOP)
  • Constraints
  • Icons
  • Copying
  • Light pen as input device
  • Recursive operations

10
Douglas Engelbart
  • Landmark system/demo
  • hierarchical hypertext, multimedia, mouse,
    high-res display, windows, shared files,
    electronic messaging, CSCW, teleconferencing, ...

Inventor of mouse
11
Alan Kay
  • Dynabook - Notebook sized computer loaded with
    multimedia and can store everything

Desktop interface
Personal computing
12
Ted Nelson
  • Computers can help people, not just business
  • Coined term hypertext

13
Nicholas Negroponte
  • MIT machine architecture AI group 69-80s
  • Ideas
  • wall-sized displays, videodisks, AI in
    interfaces (agents), speech recognition,multimed
    ia with hypertext

14
Personal Computers
  • 70s IBM PC
  • Text and command-based
  • Sold lots

15
PCs with GUIs
  • Xerox PARC - mid 1970s
  • Alto
  • local processor, bitmap display, mouse
  • Precursor to modern GUI,windows, menus,
    scrollbars
  • LAN - ethernet

16
Xerox Star - 81
  • First commercial PC designed for business
    professionals
  • desktop metaphor, pointing, WYSIWYG, high degree
    of consistency and simplicity
  • First system based on usability engineering
  • Paper prototyping and analysis
  • Usability testing and iterative refinement

17
Star
  • Commercial flop
  • 15k cost
  • closed architecture
  • lacking key functionality(spreadsheet)

18
Apple Lisa - 82
  • Based on ideas of Star
  • More personal rather than office tool
  • Still
  • Failure

19
Apple Macintosh - 84
  • Aggressive pricing - 2500
  • Not trailblazer, smart copier
  • Good interface guidelines
  • 3rd party applications
  • High quality graphics and laser printer

20
Group Project
  • Design and evaluate an interface
  • 0 - Team formation topic choice
  • 1 - Understand the problem
  • 2 - Design alternatives
  • 3 - Prototype evaluation plan
  • 4 - Evaluation
  • Main 4 parts worth 12 each

21
Details
  • Part 0 - Topic definition
  • Identify team topic, create web notebook
  • Part 1 - Understanding the problem
  • Describe tasks, users, environment, social
    context
  • What are implications for design?

22
Details
  • Part 2 - Design alternatives
  • Storyboards, mock-ups for multiple different
    designs
  • Explain decisions
  • Part 3 - System prototype eval plan
  • Semi-working interface functionality
  • Plan for conducting evaluation

23
Details
  • Part 4 - Evaluation
  • Conduct evaluation with example users
  • Characterize whats working and whats not

24
Project Teams
  • 4 people
  • You decide
  • Diverse is best!
  • Consider schedules
  • Cool name
  • Help getting members on Monday

25
Presentations
  • Informal poster sessions
  • Feedback on ideas, whole class period
  • After parts 1,2,3
  • Other students and expert gallery
  • Formal project presentation
  • Final week of classes
  • 10-15 minute summary

26
Project Topics
  • Set of possibilities
  • Max of 2 teams per topic
  • First-come, first-served
  • By next Friday
  • Set up web notebook
  • Real client

27
Topic Ideas
(Old ones)
  • Mobile/handheld (cars, tour guides, etc.)
  • Wedding planner
  • GIS
  • Calendar agent (speech)
  • Audio / Web sites
  • Domain that you know well
  • Browse old projects for more ideas...

28
What Makes a Good Project
  • Access to domain experts users
  • Real clients
  • Interesting human issues
  • Rich domain for design

29
Upcoming
  • Videos of the Future
  • HCI Frameworks and Paradigms
  • Usability Principles
  • Design of Everyday Things
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