Inova IT Gaming Capability - PowerPoint PPT Presentation

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Inova IT Gaming Capability

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Car Racing Games, First person shoot-em-ups, Arcade Games. Collaboration Tools ... Game/User Ratings. Blogs. Statistics. Forums. Game Profiles. Player Matching ... – PowerPoint PPT presentation

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Title: Inova IT Gaming Capability


1
Inova IT Gaming Capability
2
Introduction
  • How do Carriers fulfill their need to increase
    ARPU?
  • Provide innovative new services
  • Which are the most revenue generating services?
  • 3G

3
Introduction
  • Enhances the Gaming Experience
  • Inova IT Gaming Capability
  • Network operators, broadband providers and mobile
    networks all in one product!
  • Innovative multiplayer experience
  • Extensive usage of SIP
  • Provides an open SDK to the long tail of game
    developers
  • Provides a server that easily integrates with the
    core capabilites of network operators and
    provides multiplayer services to customers

4
Ecosystem
5
Ecosystem Members
  • Game Developers
  • Lower development and deployment costs
  • Possibly shared publishing and marketing with
    Service Provider
  • Game Players
  • Multiplayer gaming with Collaboration
  • Social Component
  • Play anywhere and anytime

6
Ecosystem Members II
  • Service Providers
  • Innovative new set of services
  • Increased network traffic
  • New marketing models and revenue streams
  • Subscriptions, Tournaments, Tell-a-friend
    marketing
  • Potential customer lock-in
  • Virtual assets, games, game progress, community
    integration and virtual life

7
Game Modes
  • Multiplayer Game Modes supported
  • Turn Based
  • Player makes a turn and then the game play is
    transferred to the next player
  • Card Games, Chess, Strategy Games
  • Simultaneous Move
  • All players make a move, server harvestest all
    the moves and then reports them back to all
    players
  • Strategy Games
  • Real-time
  • Play against other players in live mode
  • Car Racing Games, First person shoot-em-ups,
    Arcade Games

8
Collaboration Tools
  • A must have in multiplayer games
  • Boosts the social component of a game
  • Gaming Capability supports
  • Instant Messaging (IM)
  • Text based chat and conferencing
  • Voice
  • Calls and conferencing
  • Virtually the only useful option for
    collaboration when playing on a mobile device
  • Video
  • See opponents faces while you play

9
Server Side Architecture
Profile
Core Capabilities
10
Server Side Revisited
  • Gaming Capabilities
  • SOA principle exposed set of gaming related
    services
  • Simple use, incremental addition, recombination
    or generation of new services
  • Possible use of MS CSF
  • Connectors
  • Access to Service Providers Presence, Location
    or Profile service
  • Link to operators billing system
  • Can be also handled through SIP

11
Server Side Revisited II
  • Connectors continued
  • Addition of game specific servers
  • Handle game specific tasks and logic
  • Artificial players
  • Game Consistency Models
  • Helps overcoming latency problems
  • Usually no problem on broadband or 3.5G

12
Game Related Services
  • Gaming Capabilities Services
  • Gamer and Game Profile Service
  • Rating Service
  • Game Invitation Service
  • Player Matching Service
  • High Score Service
  • Blog and Forum Service
  • Tournament and Community Service
  • Marketplace Service

13
Inova Client Side SDK
Platform Wrapper
Cross-platform SIP Stack
14
Client Side Revisited
  • Game Developement SDK is
  • Cross-platform
  • Open and
  • Free to use
  • High Level of API Abstraction
  • Developers dont get to see SIP or Sockets unless
    they want to
  • Eases the development of a network layer for a
    multiplayer game

15
Architecture Overview
16
Benchmark Analysis
17
Value Proposition
  • Innovative set of multiplayer gaming services
  • Increased bandwith usage
  • Game data transfer during game play
  • Collaboration tools (IM, audio or video)
  • Consumption of Gaming related services
  • Game related Subscriptions, Event and in-game
    Micropayments

18
Value Proposition II
  • Customer lock-in, viral and tell-a-friend
    marketing
  • Players due to progress in a game, acquired
    virtual assets and integration in a community
    dont like to switch operators
  • They rather invite friends to join them
  • New types of subscriptions
  • i.e. Gamers Subscription with lower latency and
    higher bandwidth

19
Inova IT Gaming Capability Vision
20
Inova IT Gaming Capability
  • For more information dont hesitate to contact
    info_at_inova.si
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