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Chapter 8: Displays Wickens

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Manual shows clear flow diagram of plant ... (example: speedometer on car, knob on gas stove position shows current setting) ... – PowerPoint PPT presentation

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Title: Chapter 8: Displays Wickens


1
Chapter 8 DisplaysWickens
  • IE 8541 Intelligent Decision Support Systems

2
Power Plant Emergency Scenario
  • A power plant operator is monitoring the plant
    from the control room
  • An alarm sounds
  • Many warning tiles are lit up, but no pattern
    is apparent.
  • Gauges (below warning tiles) show no pattern.
    Some are out of range. But not clear how gauges
    connect to warning tiles.
  • Manual shows clear flow diagram of plant
  • Page on warning lights in separate place at back
    of manual,
  • Emergency procedures are found on yet another
    page.
  • Operator gives up and shuts down whole plant!!
    Very costly.

3
Challenges
  • Operator must try to integrate 5 separate sources
    of information warning tiles, gauges, 3
    different parts of the manual.
  • The displays did not help the operator to
    interpret or integrate complex information.

4
The Role of Displays
5
Displays
  • Artifacts designed to support
  • Perception of relevant system variables
    (situation awareness SA)
  • Facilitate further processing of information
  • Facilitate formation of task and context
    appropriate abstractions and concepts
  • Facilitate integration of information

6
Types of Displays
  • A display does not have to be associated with a
    computer (example speedometer on car, knob on
    gas stove position shows current setting).
  • A display can be static e.g. road signs
  • Displays may be visual, auditory, haptic (touch),
    etc. Examples
  • Visual Flashing light on ambulance,
  • Auditory siren on ambulance,
  • Haptic cell phone in vibrate mode.
  • Smell Odor-rama in movie theater with scratch
    and sniff card.

7
Designing Displays
  • First steps are
  • Identify task
  • Identify goals
  • Perform a detailed information analysis

8
Principles of Display Design (grounded in
strengths and weaknesses of human information
processing)
  • Perception
  • Make displays legible/audible
  • Avoid absolute judgment limits
  • Facilitate top-down processing by providing
    context
  • Use redundancy to reduce errors display in
    several forms.
  • Discriminability make options easy to distinguish
  • Mental Models
  • Pictorial realism displays should look like the
    variables they represent.
  • Principle of moving parts elements of display
    should move in a way compatible to users mental
    model

9
Mental models Principle of pictorial
realismDisplay should be consistent with mental
model
Not consistent!
10
Principles of Display Design
  • Attention
  • Minimize information access cost, particularly
    when information must be integrated,
  • Proximity compatibility two sources of info that
    must be integrated must be made close and/or
    compatible.
  • Principle of multiple resources can be helpful
    to use multiple sensory channels
  • Memory
  • Use external (usually visual) memory aids to
    reduce load on STM.
  • Aid people in predicting future events, so they
    may be proactive, rather then reactive.
  • Consistency.
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