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Secrets%20of%20Top%20Notch%20Development%20Teams

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Secrets of Top Notch Development Teams. Maxim Porges. Lead Software Architect ... Along with composers, architects, and writers, what hackers and painters are ... – PowerPoint PPT presentation

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Title: Secrets%20of%20Top%20Notch%20Development%20Teams


1
Secrets of Top Notch Development Teams
  • Maxim Porges
  • Lead Software Architect
  • CFI/Westgate Resorts

2
Great Software Teams In A Nutshell
3
Attributes of Great Software Teams
  • Environment
  • Open forum
  • Collaborative
  • Academic
  • High level of professional respect between team
    members
  • Evenly distributed work load
  • Clear, well-documented expectations

4
Creating the Environment
5
Techies are Creative Types
  • Technology has moved to the mainstream - techies
    are cool
  • Software is more art than science

6
A Quote
  • What hackers and painters have in common is
    that theyre both makers. Along with composers,
    architects, and writers, what hackers and
    painters are trying to do is make good things.
  • Paul Graham, Hackers Painters

7
Things Developers Value
  • Being a part of the solution (whatever the
    problem)
  • Learning/Sharing
  • Peers
  • Software Communities
  • Working on well-designed systems
  • Clean Requirements
  • Clear Expectations

8
Placement of Team Values
  • Team Values shape the team
  • Where you place Team Values determines your
    reward systems

9
Where To Place Values
  • Place high value on
  • Community Decision Making
  • Technology Choices
  • Development Standards
  • Disagreement Resolution (e.g. Code Reviews, Best
    Practices)
  • Peer Review and Approvals
  • All work touched by at least two sets of
    hands/eyes
  • Review Cycles
  • Promotion of work through software lifecycle

10
Where To Place Values
  • Place high value on
  • New Ideas
  • Developers hate stale environments
  • Give them a positive way to own/change their
    workplace
  • Allow developers to bring new technologies to
    their projects
  • Be responsible use proofs of concept to mitigate
    the risk of new ideas
  • Tinkering
  • Create scheduled time for developers to
    experiment with sanctioned technologies/tools/tech
    niques
  • Time spent away from projects allows
    decompression
  • New skills will contribute to future
    projects/productivity

11
Benefits of Openness/Collaboration
  • Collaboration moves responsibility to the team
    (not the individual) when mistakes are made
  • Mistakes become successes when the team gathers
    to fix them
  • An open environment builds professional respect
    through interaction everybody brings something
    to the table

12
How to Collaborate
  • Team meetings
  • Regular (at least weekly)
  • Brief (30-60 minutes)
  • Go around the room having developers describe
    what they are working on
  • (Larger Teams) Keep everybody in the loop on all
    projects in progress
  • Encourage suggestions and feedback in every
    meeting

13
How to Collaborate
  • Peer Reviews
  • Spec/Prototype
  • Architecture/Design
  • Code
  • Reviews create learning/sharing opportunities
  • Improves productivity end product will always be
    higher quality

14
How to Collaborate
  • Meet after each project to discuss successes and
    failures
  • Determine solutions to problems during these
    meetings to shape the next project
  • Youre automatically one step ahead for your next
    project!

15
Development Standards
16
Why Theyre Needed
  • Standards are part of clear expectations
  • Standards resolve all disputes with regard to
    work quality
  • When created by the team, they create a code of
    honor for members to adhere to

17
How to Create Standards
  • Several methods
  • Embrace an existing standards document
  • Brute Force
  • Develop Standards As Needed

18
1 Embrace Existing Standards
  • Take an existing documented standard and apply it
  • Pitfalls
  • Not many documents of this nature exist
  • Most teams operate differently based upon the
    specific nature of their clients/projects
  • If standards are not created by the team, there
    is no sense of ownership

19
2 Brute Force
  • Sit down and figure out all of your standards at
    once
  • Requires a good deal of time
  • Requires seasoned team members to bring
    experience to the table
  • Can be difficult to relate to examples/speak from
    experience in new teams

20
3 Develop Standards As Needed
  • Create standards on the fly
  • Stop what youre doing and bring team together as
    you go
  • Look at a specific problem and determine a
    standard with team suggestions
  • Document it right away!

21
How to Document Standards
  • Wikis are great
  • Web accessible
  • Searchable
  • Easily edited/marked up
  • Support media for better examples
  • Short of a Wiki, regular word processors/web
    pages can do the job
  • Dont forget to put standards in source control
    (if you can)

22
Standards Enforcement
  • Un-enforced standards are non-existent standards
  • All review cycles should be based on standards
  • Review cycle check lists are a good way to go
  • Make sure developers are comfortable bringing a
    standard back to the team when it doesnt make
    sense in a given scenario

23
On the Job
  • Work Distribution
  • Growing Your Developers
  • Documentation

24
On The Job
  • Good work distribution techniques
  • Allow junior developers to tackle new challenges
  • Promote mentoring and knowledge sharing
  • Prevent Knowledge Silos
  • Avoid go to guys who know/do everything
  • Even work distribution results in
  • Low levels of prima donna syndrome
  • High quality, persistent documentation

25
Handling Experienced Techies
  • Most developers dont want to be managers. Make
    them mentors instead!
  • Allow your experienced developers to mentor your
    junior developers
  • Creates opportunity for Team Lead positions as
    the team grows
  • Senior techies are rewarded through the
    professional respect of their junior peers

26
Avoid Knowledge Silos
  • Knowledge silos are a dangerous, irresponsible
    scenario
  • Steady rotation of work eliminates knowledge
    silos/prima donnas

27
Making Time for Documentation
  • Documentation is important shoot for just
    enough
  • How much is just enough?
  • Should abstract the essential details of the code
  • Should be a combination of visual (e.g. UML) and
    written
  • (Generally) Fewer words/more pictures is better
  • Should create a mental starting point for
    understanding the business problem and working on
    the actual code
  • Documentation should always be a current snapshot

28
Making Time for Documentation
  • Steady work rotation promotes good documentation
  • Developers new to a system will ask similar
    questions - these are the bits that need to be
    externally documented!
  • When new developers can start work on the system
    easily without asking these questions, the
    documentation is enough

29
Proven Work Distribution Strategy
  • Rotate developers between short
    maintenance/enhancement work and longer projects

30
Maintenance Work
  • Maintenance teams are usually rapid pace, varied
    diet
  • Creates the opportunity to see systems in action
  • Small problems
  • Short time frames
  • Keeps debugging skills sharp
  • Good break from long project monotony

31
Longer Term Project Work
  • Creates opportunity to apply new
    ideas/technologies/techniques
  • Exercises application design skills
  • Longer term, more focused work
  • Promotes team work/communication in parallel
    development environments

32
Things To Avoid
  • Partitioned Shops are bad
  • Maintenance only Developers
  • Creates stale skills
  • Promotes boredom
  • Project Only Developers
  • Maintenance gives developers the opportunity to
    see how well their work scales in reality (ease
    of maintenance)
  • The last 5 of long projects are draining switch
    developers to maintenance of other systems ASAP
    after their project ends!

33
Interviewing and Hiring
34
You Are What You Eat
  • Who you bring on your team affects the entire
    teams performance
  • Be selective, be protective
  • Adding a bad apple WILL spoil the bunch
  • Dont be afraid to terminate employment for
    resources who damage the team environment you are
    trying to create

35
Developer Interviews
  • Where to place value
  • Avoid random technical questions that probe
    candidates general knowledge instead, focus on
    personality/philosophy
  • Engage in exercises that demonstrate
    communication and team work capabilities
  • Involve team members in the hiring process and
    selection of new team members

36
Avoid Random Tech Questions
  • Which question will give you useful insight in to
    the candidates thought process?
  • Whats the argument list to StructFind?
  • or
  • How do you like to take requirements and turn
    them in to a working software solution?

37
Random Tech Questions
  • Another example
  • What are valid attributes of the CFCOMPONENT
    tag?
  • or
  • What can a development team do to work smarter
    instead of harder?

38
Proven Interview Process
  • Steps
  • 20 Minute Phone Interview
  • 30 Minute Technical Screening Exercise
  • 1 hour In-Person Interview
  • Each step must be completed successfully for a
    candidate to proceed

39
20 Minute Phone Interview
  • Conduct with interviewer and at least one other
    team member
  • Ask high level, open ended questions
  • Evaluate that
  • Candidate has desired experience/capabilities
  • Candidate can communicate clearly and
    professionally
  • Candidate is not a serial killer
  • Take note of candidate answers to supplement
    their potential in-person interview

40
Sample Phone Interview Questions
  • Tell us briefly about your experience
  • What do you consider to be your strongest skills?
  • Whats your technology x experience?
  • What is your level of experience with object
    oriented development and design?
  • What size team have you worked on previously?
  • When working in a team environment, what role do
    you usually fill?
  • What are your career aspirations?
  • What are your reasons for leaving your present
    employer?
  • Do you have any questions for us?

41
30 Minute Technical Screening Exercise
  • Use an exercise - not technical questions
  • Exercises demonstrate the candidates
    communication and explanation skills (essential
    to strong developers)
  • Give the candidate an abstract development
    scenario that probes their thought process
  • Make sure that the exercise probes the qualities
    that you desire in a candidate
  • Make the candidate present the solution to the
    interviewer and several team members in a QA
    session

42
Example
  • In-Person OO Design Exercise

43
1 Hour In-Person Interview
  • Evaluate candidate on
  • Personality
  • Professionalism
  • Development Philosophy
  • Work Ethic
  • Relate back to notes taken from initial phone
    interview

44
Example
  • In-Person Programmer Interview

45
Questions and Answers
46
Thank You For Watching!
  • maxim_porges_at_wgresorts.com
  • http//www.maximporges.com
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