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CS 5115 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION

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Title: CS 5115 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION


1
CS 5115 USER INTERFACE DESIGN, IMPLEMENTATION
AND EVALUATION
  • Loren Terveen

2
User interfaces are everywhere
  • Computers
  • Telephones
  • ATMs
  • Cars
  • Light switches
  • Gas pumps
  • and theyre not just graphical

3
And one of my favorite examples
  • A taste of what youll be doing
    UI Hall of Fame/Shame

4
UI Hall of Fame or Shame?
Door 1
How do I open the door?
5
Door 2
How do I open the door?
6
Back to door 1
Door 1
7
Back to door 2
Door 2
8
How do I open the door?
Door 3
9
Door 3
No instructions needed!
10
Shame, Shame, and Fame
  • Simple things should be simple to operate
  • Instructions / explanations are a sign of
    failure!
  • Visibility
  • Affordances

11
UI Hall of Fame or Shame?
12
Hall of Fame
  • People are better at recognizing what theyre
    looking for than recalling it
  • Promote recognition over recall

13
Todays objectives you will
  • Get a feel for what the course will be like
  • Learn a little about the course staff
  • Get a brief overview of the field of
    human-computer interaction (HCI)?
  • Understand the details of the course
  • Learn the course objectives
  • Understand how you will be evaluated
  • Learn about the group project

14
Course Staff
  • Loren Terveen professor
  • Fernando Torre TA
  • See web page for details
  • www.cs.umn.edu/classes/Fall-2008/csci5115/ then
    go to Teaching Staff link

15
A little about me
  • 11 years at ATT/Bell Labs
  • Came to Minnesota in April 2002
  • Research interests in HCI / CSCW
  • Online communities wikis geowikis
  • Ubiquitous computing mobile, location-aware
    devices
  • Recommender systems
  • For more info
  • http//www.cs.umn.edu/faculty/terveen.html
  • http//www.grouplens.org
  • http//www.cyclopath.org
  • http//movielens.org

16
Human-Computer Interaction (HCI)?
  • A discipline concerned with the design,
    evaluation and implementation of interactive
    computing systems for human use
  • Interdisciplinary
  • Computer Science Psychology Sociology
    Anthropology Visual and Industrial Design

17
Foundations of UI Design (1)?
  • Human psychology
  • Short-term long-term memory
  • Problem-solving
  • Attention
  • Design principles
  • Conceptual models knowledge in the world
    visibility feedback mappings constraints
    affordances

18
Foundations of UI Design (2)?
  • Understanding users and tasks
  • Tasks, task analysis, scenarios
  • Contextual inquiry
  • Personas
  • User-centered design
  • Low, medium, and high-fidelity prototypes
  • visual design principles
  • Evaluating designs
  • Without users cognitive walkthroughs heuristic
    evaluation action analysis
  • With users qualitative and quantitative methods

19
Current HCI topics
  • Social computing
  • Social networks
  • Ubiquitous computing
  • Games
  • Interfaces for handheld wearable devices
  • Information visualization
  • Design methods
  • Multimodal interfaces
  • Tangible interfaces
  • Universal usability
  • .

20
HCI at UMN/CS
  • 5115 design and evaluation methods
  • 5125 collaborative and social computing
  • 8115 graduate-level reading and research
  • 8XXX Social Web
  • See also Rhetoric, Psychology, Industrial
    Engineering,

21
Exercise
  • Another taste of what youll be doing.

22
A two-person game
  • Start with the numbers 1, 2, 3, ..., 9
  • Alternate turns, taking one number at a time
  • A player wins with any 3 numbers that sum to 15
  • e.g., 1, 3, 9, 5 wins because 195 equals 15
  • If numbers are all used with no winner, the game
    is a draw

23
OK, now try it another way
3
4
8
1
5
9
2
6
7
24
Now, observe
  • Do you really need the numbers?
  • An interface is a representation of a
    problem/task
  • Display/presentation
  • Operations
  • A well-designed interface can wholly transform a
    task, making it much simpler
  • Same point from another perspective Saul Amarel,
    On Representations of Problems of Reasoning About
    Actions.
  • The choice of appropriate representations is
    capable of having spectacular effects on problem
    solving efficiency

25
5115 Details
26
Course learning outcomes
  • Identify and apply basic principles of design
    psychology
  • Apply user- and task-centered design methods
  • Be familiar with fundamental UI software
    architecture concepts and their implementation
  • Identify design challenges and apply appropriate
    methods for designing non-traditional
    interfaces
  • Be familiar with current HCI research and
    technology trends

27
Meeting the objectives
  • Class activities
  • Interface Hall of Fame / Shame
  • Ill do the first few, then youll take over
  • Youll do in pairs
  • 2-5 minutes typically 2 per class
  • Lecture introduce design/evaluation concept
  • In-class exercises practice and learn the
    concepts
  • Some lectures will cover advanced topics in HCI
  • Usability lab session
  • Let me know your availability by next Wednesday

28
Meeting the objectives
  • Group project lets you experience the task/user
    centered interface design process
  • User and Task Analysis
  • Design Low fidelity prototype
  • Evaluation
  • without users
  • with users
  • Implement high fidelity prototype
  • Reflect and Re-design
  • Two presentations initial paper prototypes and
    final presentation

29
Evaluating your progress
November 19 (no final)?
4 or 5 unannounced
once
Note UNITE students arent graded on quizzes /
class participation
30
The Project
  • Done in groups
  • 4-5 members (5 is better)?
  • Get started now!
  • Find a project that you can get excited about
  • Find people with shared goals, vision, and work
    style
  • If you have a project, start selling it
  • Projects must have at least two real users (who
    are not members of the team)?
  • Weekly TA meeting

31
Project Timeline (1)?
32
Project Timeline (2)?
Scheduling note the presentations will be done
at an Open House that will be scheduled soon
33
Scheduling notes
  • Week 6 no regular class
  • Initial Paper Prototype presentations
  • Monday, Wednesday, Friday 930-1100
  • Week 11 no regular class
  • Usability Lab Visit
  • Monday, Wednesday, Thursday 930 1130
  • Week 12
  • Exam Wednesday
  • Week 15 (Final week)no regular class
  • 3 hour Open House in the evening

34
Course Logistics
  • Class website
  • http//www-users.itlabs.umn.edu/classes/Fall-2008/
    csci5115/
  • Syllabus, project guide, announcements, etc.
  • Textbooks
  • The Design of Everyday Things, Donald Norman
  • Interaction Design, 2nd Ed., Preece, Rogers, and
    Sharp
  • Task-Centered User Interface Design, Clayton
    Lewis and John Rieman (online)?
  • Principles of Interactive System Design, Dan
    Olsen (online)?
  • Various online articles

35
Next Steps
  • Readings to get started on
  • Preece, chapter 1
  • Design of Everyday Things
  • Wikipedia article on cognitive science
  • Next week is all about finding projects / forming
    groups
  • Monday brainstorm in groups, write up, vote
  • Wednesday marathon presentation of project ideas

36
Some important interaction designs
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Conclusion
  • Your feedback
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