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Multilingualism and Justintime Feedback on the Web

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Leveling the learning curve for a truly international virtual experience ... DHTML. Java. Other scripting options with cross-platform support. Problem examples ... – PowerPoint PPT presentation

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Title: Multilingualism and Justintime Feedback on the Web


1
Multilingualism and Just-in-time Feedbackon the
Web
  • Leveling the learning curve for a truly
    international virtual experience(changing the
    tools instead of forcing the culture)

Radu Luchianov HOTLab, 03 October 2003,
Carleton University, Ottawa
2
Interactive examples
Problem examples
Linguistic vandalism Clickeaza vs.
Apasa Switched word order specific
modifiers Icon opacity save/open icon
evolution The WorldWideWait Guess-the-function
  • Baloon help
  • Monade (under development) (graph editor)
  • eastcree.org
  • read-along
  • stories database
  • MoStaCon

Tools
  • Flash
  • DHTML
  • Java
  • Other scripting options with cross-platform
    support

3
Research objectives
  • Design Implement theory in functional prototypes
  • Test Verify/Validate theoretical and practical
    assumptions (e.g.
  • multilingualism vs. internationalization
  • JIT feedback vs. decoupled or serial help
    sources)

Existing technology
Theory (MonDoc)
Design
Experiment
4
Some ubiquitous feedback loops
Supports everything else
Currently dissociated,spatially and
culturally,due to economic constraints
Reply-interaction
End-user
Maintenance
Collaboration
Function
Designer
Mutualcomprehension
Tester
Form
Programmer
Expression
Userside
Continuous specialization
Systemside
Existing Web technologiesallow for JIT
interactivity. JITF multilingual presentation is
still problematic.
5
Layers of interaction
  • Representation based on abstraction (from sensory
    perception)
  • Features follow function
  • Function is context-based
  • Unexpected effects
  • Cross-layer feature interactions
  • due to label scarcity or conceptual proximity
    (e.g. Search/Browse, Browse/Select)
  • Memory effects on action recall

6
Design Functionality
  • In real products, function is based on applied
    physics (engineering, ergonomics)
  • In software, function is based on correct
    instructions (exhaustively verified algorithms
    and interfaces)
  • but the computer is not the only element at
    work it is not enough to provide functionality,
    the system is also responsible to make that
    functionality accessible
  • fit the interaction model the user expects, or
    JITF
  • guide the user to understand the internal model
    of the product, or
  • change the internal model to fit specific user
    cultures

Badly designed stroller, requires a lot of force
to handle, thus breaks fast and stalls very often.
7
Affordance
  • Features of an object which suggest its possible
    uses
  • Context-based reasoning is heavily influenced by
    perceived affordances.
  • However, affordance, especially for symbols is
    mostly conventional, thus culture-dependent.

Move the cursoron the screen with the mouse
Undo
8
Aesthetics
  • used to be neglected, though it positively
    influences perceived affordance and helps focus
    attention

Test
Test
Link
Plain Button
Nice, realistic Button
9
Some stumbling blocks
  • for Multilingualism
  • Different grammatical rules (creating
    multilingual generators is usually overkill)
    (computer-oriented NLP research vs. pragmatic
    interaction)
  • Uncharted cultural differences (inter- and
    intra-group differences in symbol assignment and
    norms)
  • Inaccessibility to functional and formal
    differences in designers vs. end-users (non-HCI
    designers create tools based on their own
    cultural biases differences are apparent only
    after product is distributed)
  • Current technological hiatus (Unicode)
  • for Just-in-time feedback
  • Reducing perceptual load (hiding complexity) can
    increase user confusion (especially in less
    technically-inclined cultures)
  • Layout modification issues
  • General reluctance to Virtual media
  • Economic issues (income from training)

10
Thank You
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