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Overview

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Multimedia is a combination of text, art, sound, animation, and video. ... into document with HTML (Hypertext Markup Language) or DHTML (Dynamic HTML) ... – PowerPoint PPT presentation

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Title: Overview


1
Lesson 1-What is Multimedia?
2
Overview
  • Introduction to multimedia.
  • Applications of multimedia.
  • Virtual reality (VR).

3
Introduction to Multimedia
  • Multimedia is a combination of text, art, sound,
    animation, and video.
  • It is delivered to the user by electronic or
    digitally manipulated means.
  • A multimedia project development or a web site
    requires creative, technical, organizational, and
    business skills.
  • Keys to successful development of a multimedia
    project are
  • Management of digital tools and skillsets,
  • Teamwork,
  • General project management,
  • Documenting and archiving the process,
  • Delivering the completed product on time and
    within budget.

4
Introduction to Multimedia-Definitions
  • Multimedia is woven combination of digital
    manipulated text, photographs, graphic art,
    sound, animation, and video elements
  • Multimedia becomes interactive multimedia when a
    user is given the option of controlling the
    elements.
  • Interactive multimedia is called hypermedia when
    a user is provided a structure of linked elements
    for navigation.
  • Multimedia developers develop multimedia projects.

5
Introduction to Multimedia-Definitions
  • The software vehicle, the messages, and the
    content together constitute a multimedia project.
  • A multimedia project shipped to end-users with or
    without instructions is called a multimedia
    title.
  • A project can also be launched on the World Wide
    Web (WWW) where you can weave the elements of
    multimedia into document with HTML (Hypertext
    Markup Language) or DHTML (Dynamic HTML).

6
Introduction to Multimedia-Definitions
  • Multimedia projects can be linear or nonlinear.
  • Projects that are not interactive are called
    linear.
  • Projects where users are given navigational
    control are called non-linear and
    user-interactive.

7
Introduction to Multimedia-Definitions
  • Authoring tools are used to merge multimedia
    elements into a project.
  • Macromedia Director, Authorware, Ulead Media
    Studio
  • These software tools are designed to manage
    individual multimedia elements and provide user
    interaction.
  • The sum of what gets played back and how it is
    presented to the viewer on a monitor is the
    graphic user interface (GUI).
  • The hardware and software that govern the limits
    of what can happen are the multimedia platform or
    environment.

8
Introduction to Multimedia -CD-ROM and the
Multimedia Highway
  • The primary media for delivering multimedia
    projects are
  • Compact disc read-only (CD-ROM). Red Laser
  • 640MB
  • Digital Versatile Disc (DVD) Blue Laser
  • ???? 4.7GB
  • ???? 8.5GB
  • ???? 9.4GB
  • ???? 17GB

9
Compact Disc Read-Only(CD-ROM)
  • CD-ROM is the most cost-effective distribution
    medium for multimedia projects.
  • It can contain up to 80 minutes of full-screen
    video or sound.
  • CD burners are used for reading discs and
    converting the discs to audio, video, and data
    formats.

10
Digital Versatile Disc (DVD)
  • Multilayered DVD technology increases the
    capacity of current optical technology to 18 GB.
  • DVD authoring and integration software is used to
    create interactive front-end menus for films and
    games.
  • DVD burners are used for reading discs and
    converting the disc to audio, video, and data
    formats.

11
Introduction to Multimedia-The Multimedia
Highway
  • Telecommunication networks are global and
    information elements will link up online as
    distributed resources on a data highway.
  • Copper wire, glass fiber, and radio/cellular
    technologies also serve a means for delivering
    multimedia files across a network.
  • Examples Full-text content from books and
    magazines Street maps of any city feature
    movies are displayed at home real-time news
    reported from anywhere on earth lectures from
    participating universities.

12
Applications of Multimedia
  • Business - Business applications for multimedia
    include presentations training, marketing,
    advertising, product demos, databases,
    catalogues, instant messaging, and networked
    communication.

13
Applications of Multimedia
  • Schools - Educational software can be developed
    to enrich the learning process.

Figure 1-2. Just Grandma and Me.
Figure 1-2. A Project from Yale University
14
Applications of Multimedia
  • Home - Most multimedia projects reach the homes
    via television sets or monitors with built-in
    user inputs.

15
Applications of Multimedia
  • Public places - Multimedia will become available
    at stand-alone terminals or kiosks to provide
    information and help.

16
Applications of Multimedia
  • TABLE 1-1 Scribins Color Organ

17
Virtual Reality (VR)
  • Virtual reality is an extension of multimedia.
  • It uses the basic multimedia elements of imagery,
    sound, and animation.
  • It requires terrific computing horsepower to be
    realistic.

18
Virtual Reality (VR)
  • In VR, cyberspace is made up of thousands of
    geometric objects plotted in three-dimensional
    space.
  • The standards for transmitting VR in Virtual
    Reality Modeling Language (VRML) documents have
    been developed on the World Wide Web.
  • VRML documents have the file extension .wrl.

19
Demonstration
  • http//www.folkpark.org.tw
  • http//www.elibrary.com
  • http//www.lib.umich.edu/chhome.html
  • http//www.ucalgary.ca/dkbrown/index.html
  • http//web66.coled.umn.edu/schools.html
  • http//www.gda.org

20
Summary
  • Multimedia is a combination of text, graphic art,
    sound, animation, and video.
  • Multimedia projects can be linear or nonlinear.
  • Multimedia projects are often stored on CD-ROM or
    DVDs. They can also be hosted on the Web.

21
Summary
  • Multimedia is widely used in business, schools,
    public places, and at home.
  • Virtual reality is an extension of multimedia.
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