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Company overview

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Kevin Corti, Managing Director, PIXELearning. The landscape is different ... JSP/ASP/ASP.net/JavaScript/DHTML/PhP etc. Allow dynamic graphical page' manipulation ... – PowerPoint PPT presentation

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Title: Company overview


1
Options Insights for Browser-based Serious
Games Serious Games Summit Europe, November
2006, Lyon
Kevin Corti, Managing Director, PIXELearning
Company overview
2
The landscape is different
The needs are different
The commercials are different
Technical restrictions
Adapt to thrive / resist and die
3
The dichotomy
The creative, technical and business perspectives
Browser-based games are not SERIOUS Serious
Games!
If you cannot deliver it via a browser then we
are not interested!
4
PIXELearning overview
  • Established in 2002 goal to be global vendor
    of choice for online business GBL solutions
  • Focus upon business education, enterprise,
    employee management skills development
  • 500k investment in GBL technology platforms
    RAD/authoring tools
  • 100 browser-based approach!

5
What
Blending training/instructional, game and
application design
6
Customer demographic
  • Large corporate cos (cross sector)
  • The SME community
  • Public sector projects
  • Government agencies
  • Training providers
  • eLearning studios/publishers
  • Not for profits
  • Museums
  • Universities
  • Colleges
  • Schools
  • In UK, Sweden, Turkey, Italy, Bulgaria, Portugal
    and USA

7
Customer (learning) needs
  • Auditor training
  • Diversity inclusion
  • Marketing fundamentals
  • Introduction to finance
  • Complex sales processes
  • Call centre (IT product awareness)
  • Promoting careers in the retail sector
  • General business awareness
  • Consultancy skills for public sector workers
  • Customer care
  • Front line sales
  • Awareness of financial products
  • IT skills
  • Personal finance skills
  • Company induction training
  • Project management
  • Business studies (education)
  • Health safety at work
  • Operating a franchise

...and the list goes on!
8
In a perfect world
  • If budget time were unlimited and they all had
    top of the range PCs
  • Full blown 3D engines
  • High poly characters and environments
  • Dynamic lighting effects
  • Real time physics
  • Highly realistic facial animations
  • Body language / MOCAP
  • Lip synching
  • Natural language conversations
  • Computer-generated voice
  • Cutting-edge AI
  • 42 HD monitors
  • 3D surround sound
  • MMORPG
  • Expansion packs and downloadable patches
  • Dedicated 8Mb/s connectivity

9
How the designers see it
10
How the developers see it
11
In the real world
  • We want it tomorrow!
  • You will warrant that it will operate perfectly
    at handover
  • No post release patches!
  • Integration with commercial LMS/LCMS platforms
  • Integrate with open-source VLEs (Moodle)
  • Interoperability compliance SCORM, AICC
  • 100 secure (limits networking component access)
  • Assessment, assessment assessment
  • Minimal proprietary multimedia/graphics plug-ins
    allowed
  • Accessibility standards compliance (e.g. Section
    508, DDA)
  • Business systems integration (ERP, HR, student
    management)
  • Access at work, at home and on the move
  • Capturing and reporting of in-game KPIs for ROI
    calcs.
  • Multilingual/localised
  • Easily editable by customer in the future
  • Low spec / thin client PCs

12
Browser vs installed file
COST ANALYSIS Development budget
50,000 No. of users 2,000 IT technician
cost 30 per hour (salary, tax
overheads) Installation cost 2,000 X 30
60,000!!! Cost of ownership exceeds total
project budget Chances of winning contract ZERO
13
In the real world2
Challenging budget Wide variety of
requirements Compressed timescales Challenging
technical requirements Demanding clients
14
The clients IT environment
15
The budget time frame
16
In the real world2
..so what are your options?
17
AJAX web standards
  • AJAX (Asynchronous JavaScript XML)
  • JSP/ASP/ASP.net/JavaScript/DHTML/PhP etc
  • Allow dynamic graphical page manipulation
  • Discreet data element manipulation
  • - Limited interactivity, low level graphical
    appeal

18
WW2 RPG 1999
19
Embedded media in web pages
Win Media Player, Real Player - Can use as basis
for audiovisual branching tree RPGs - Limited
scope elsewhere (in isolation)
20
Proprietary plug-ins
  • Niche browser plug-ins such as Virtools Wild
    Tangent
  • - Allow good level of 2D and 3D environments,
    people and objects
  • Proprietary, what if vendor goes bust or
    discontinues?
  • Not easy to get past the IT depts policies
  • Bordering on mainstream game
  • development complexity for much
  • smaller budget
  • Problems with availability of
  • graphics card

21
Java
  • Platform-agnostic virtual machines e.g. Java
  • - Strong OOP basis, machine API connectivity and
    graphical engines
  • Requires Java VM installed, more complex
    development and suffer from time lags/extended
    loading/execution times

22
Ubiquitous web plug-ins
  • Adobe Shockwave
  • Dont have to re-write the graphics engines
  • Stable authoring environments, scripting level
    programming, Internet application integration,
    rich media/streaming and collaborative/multiplayer
    components, well supported and cost-effective
  • - Shockwave quite a big download and not common
    in corporate environments

23
www.necromanthus.com
24
Ubiquitous web plug-ins
  • Adobe Macromedia Flash
  • Dont have to re-write the graphics engines
    stable authoring environments, scripting level
    programming, Internet application integration,
    built in accessibility compliance, rich media,
    streaming and collaborative/multiplayer
    components, well supported and cost-effective
  • - No 3D capability in Flash interpreted code
    limits simulation application complexity

25
How we choose
  • Business simulations RPG
  • Lower graphical fidelity
  • 3D doesnt add much extra value
  • Client-server model work with DBs and XML
  • Data storage/record
  • LMS/standards integration
  • Embedded audio and video (streamed)
  • Easy to use applications
  • Ubiquitous (98 penetration??)
  • No per game license fees
  • Availability of streaming servers and
    multiplayer/collaborative components (FCS/FR)
  • Cheap to purchase
  • Small file sizes
  • Rapid development cycles
  • Designers and developers work in same
    environment
  • In-built check in/out and 3rd party version
    control (SourceSafe)
  • Open source file format
  • Pool of available designers and developers
  • Strong support (if not from vendor then user
    community)
  • Stable vendor
  • Trusted/accepted

26
The Flash misconception
27
Reuse, adapt improve
gt Minimise risk gt Cut cost gt Reduce delivery
time gt Increase margin gt Enhance technology
28
Engine evolution over time
LearningBeans (business sim engine)
29
Pro
30
Marketing skills (Scottish Enterprise)
31
Corporate Social Responsibility
32
Promoting retail careers / retail training
33
IT sales process training (SEER)
34
GCSE Business Studies (PXL Edexcel)
35
Interoperability standards / LMS
integration SCORM JavaScript calls LMS
API AICC HACP (form posting method) Open
source Moodle Proprietary student/user
management
36
  • Accessibility
  • Section 508
  • Disability Discrimination Act (DDA)
  • Bobby / W3C
  • Custom requirements
  • Fail to comply, fail to get order!

37
Summary Limit your ambitions - maximise the
engagement factor but within the parameters you
are set. Align design to client needs Ensure
meet compliance issues We are solution providers!
38
PIXELearning Ltdwww.pixelearning.com T 44 (0)
24 7623 6971
Kevin Corti,Managing Director kevin.corti_at_pixelea
rning.com
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