Title: Company overview
1Options Insights for Browser-based Serious
Games Serious Games Summit Europe, November
2006, Lyon
Kevin Corti, Managing Director, PIXELearning
Company overview
2The landscape is different
The needs are different
The commercials are different
Technical restrictions
Adapt to thrive / resist and die
3The dichotomy
The creative, technical and business perspectives
Browser-based games are not SERIOUS Serious
Games!
If you cannot deliver it via a browser then we
are not interested!
4PIXELearning overview
- Established in 2002 goal to be global vendor
of choice for online business GBL solutions - Focus upon business education, enterprise,
employee management skills development - 500k investment in GBL technology platforms
RAD/authoring tools - 100 browser-based approach!
5What
Blending training/instructional, game and
application design
6Customer demographic
- Large corporate cos (cross sector)
- The SME community
- Public sector projects
- Government agencies
- Training providers
- eLearning studios/publishers
- Not for profits
- Museums
- Universities
- Colleges
- Schools
- In UK, Sweden, Turkey, Italy, Bulgaria, Portugal
and USA
7Customer (learning) needs
- Auditor training
- Diversity inclusion
- Marketing fundamentals
- Introduction to finance
- Complex sales processes
- Call centre (IT product awareness)
- Promoting careers in the retail sector
- General business awareness
- Consultancy skills for public sector workers
- Customer care
- Front line sales
- Awareness of financial products
- IT skills
- Personal finance skills
- Company induction training
- Project management
- Business studies (education)
- Health safety at work
- Operating a franchise
...and the list goes on!
8In a perfect world
- If budget time were unlimited and they all had
top of the range PCs - Full blown 3D engines
- High poly characters and environments
- Dynamic lighting effects
- Real time physics
- Highly realistic facial animations
- Body language / MOCAP
- Lip synching
- Natural language conversations
- Computer-generated voice
- Cutting-edge AI
- 42 HD monitors
- 3D surround sound
- MMORPG
- Expansion packs and downloadable patches
- Dedicated 8Mb/s connectivity
9How the designers see it
10How the developers see it
11In the real world
- We want it tomorrow!
- You will warrant that it will operate perfectly
at handover - No post release patches!
- Integration with commercial LMS/LCMS platforms
- Integrate with open-source VLEs (Moodle)
- Interoperability compliance SCORM, AICC
- 100 secure (limits networking component access)
- Assessment, assessment assessment
- Minimal proprietary multimedia/graphics plug-ins
allowed - Accessibility standards compliance (e.g. Section
508, DDA) - Business systems integration (ERP, HR, student
management) - Access at work, at home and on the move
- Capturing and reporting of in-game KPIs for ROI
calcs. - Multilingual/localised
- Easily editable by customer in the future
- Low spec / thin client PCs
12Browser vs installed file
COST ANALYSIS Development budget
50,000 No. of users 2,000 IT technician
cost 30 per hour (salary, tax
overheads) Installation cost 2,000 X 30
60,000!!! Cost of ownership exceeds total
project budget Chances of winning contract ZERO
13In the real world2
Challenging budget Wide variety of
requirements Compressed timescales Challenging
technical requirements Demanding clients
14The clients IT environment
15The budget time frame
16In the real world2
..so what are your options?
17AJAX web standards
- AJAX (Asynchronous JavaScript XML)
- JSP/ASP/ASP.net/JavaScript/DHTML/PhP etc
- Allow dynamic graphical page manipulation
- Discreet data element manipulation
- - Limited interactivity, low level graphical
appeal
18WW2 RPG 1999
19Embedded media in web pages
Win Media Player, Real Player - Can use as basis
for audiovisual branching tree RPGs - Limited
scope elsewhere (in isolation)
20Proprietary plug-ins
- Niche browser plug-ins such as Virtools Wild
Tangent - - Allow good level of 2D and 3D environments,
people and objects - Proprietary, what if vendor goes bust or
discontinues? - Not easy to get past the IT depts policies
- Bordering on mainstream game
- development complexity for much
- smaller budget
- Problems with availability of
- graphics card
21Java
- Platform-agnostic virtual machines e.g. Java
- - Strong OOP basis, machine API connectivity and
graphical engines - Requires Java VM installed, more complex
development and suffer from time lags/extended
loading/execution times
22Ubiquitous web plug-ins
- Adobe Shockwave
- Dont have to re-write the graphics engines
- Stable authoring environments, scripting level
programming, Internet application integration,
rich media/streaming and collaborative/multiplayer
components, well supported and cost-effective - - Shockwave quite a big download and not common
in corporate environments
23www.necromanthus.com
24Ubiquitous web plug-ins
- Adobe Macromedia Flash
- Dont have to re-write the graphics engines
stable authoring environments, scripting level
programming, Internet application integration,
built in accessibility compliance, rich media,
streaming and collaborative/multiplayer
components, well supported and cost-effective - - No 3D capability in Flash interpreted code
limits simulation application complexity
25How we choose
- Business simulations RPG
- Lower graphical fidelity
- 3D doesnt add much extra value
- Client-server model work with DBs and XML
- Data storage/record
- LMS/standards integration
- Embedded audio and video (streamed)
- Easy to use applications
- Ubiquitous (98 penetration??)
- No per game license fees
- Availability of streaming servers and
multiplayer/collaborative components (FCS/FR) - Cheap to purchase
- Small file sizes
- Rapid development cycles
- Designers and developers work in same
environment - In-built check in/out and 3rd party version
control (SourceSafe) - Open source file format
- Pool of available designers and developers
- Strong support (if not from vendor then user
community) - Stable vendor
- Trusted/accepted
26The Flash misconception
27Reuse, adapt improve
gt Minimise risk gt Cut cost gt Reduce delivery
time gt Increase margin gt Enhance technology
28Engine evolution over time
LearningBeans (business sim engine)
29Pro
30Marketing skills (Scottish Enterprise)
31Corporate Social Responsibility
32Promoting retail careers / retail training
33IT sales process training (SEER)
34GCSE Business Studies (PXL Edexcel)
35Interoperability standards / LMS
integration SCORM JavaScript calls LMS
API AICC HACP (form posting method) Open
source Moodle Proprietary student/user
management
36- Accessibility
- Section 508
- Disability Discrimination Act (DDA)
- Bobby / W3C
- Custom requirements
- Fail to comply, fail to get order!
37Summary Limit your ambitions - maximise the
engagement factor but within the parameters you
are set. Align design to client needs Ensure
meet compliance issues We are solution providers!
38PIXELearning Ltdwww.pixelearning.com T 44 (0)
24 7623 6971
Kevin Corti,Managing Director kevin.corti_at_pixelea
rning.com