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Digital music. The power of FPGA. The 'DigitalSynth' project. Hardware. Software. Conclusion ... Digital music. Music has a powerful presence in our culture. ... – PowerPoint PPT presentation

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Title: Outline


1
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2
Outline
  • Digital music
  • The power of FPGA
  • The DigitalSynth project
  • Hardware
  • Software
  • Conclusion
  • Demo

3
Digital music
  • Music has a powerful presence in our culture.
  • Instruments have evolved from rocks and bones to
    digital devices, becoming more and more
    sophisticated.

4
Digital music
  • Music has a powerful presence in our culture.
  • Instruments have evolved from rocks and bones to
    digital devices, becoming more and more
    sophisticated.
  • Digital instruments have been around for a long
    time already.
  • High performance high prices?

5
The power of FPGA
  • Newer families of FPGA are both powerful and
    cheap. But are they suitable for digital
    instruments?
  • The main advantage is that the architecture is
    easily reconfigurable.
  • FPGAs have started to offer most of what
    expensive chips do
  • high speed circuits,
  • large memory blocks,
  • multipliers, etc.

6
The DigitalSynth project
  • The design is based on two components
  • hardware (the synthesizer with four-note
    polyphony, capable of applying digital audio
    effects (delay, echo, reverb, vibrato, flange),
    capable of playing MIDI files and recording MIDI
    files),

7
The DigitalSynth project
  • The design is based on two components
  • hardware (the synthesizer with four-note
    polyphony, capable of applying digital audio
    effects (delay, echo, reverb, vibrato, flange),
    capable of playing MIDI files and recording MIDI
    files),
  • software (the user interface that handles the
    MIDI files, displays their music sheet and
    controls the audio effects).

8
Block diagram
9
Oscillator unit
  • The design uses oscillators to generate two kinds
    of waves
  • sawtooth
  • square

10
Oscillator unit
  • There are four oscillators. Each of them
    generates one wave whose type can be selected by
    the user.
  • The amplitude of the generated wave is modulated
    ? AM (amplitude modulation) synthesis.

11
Amplitude modulation
  • The ADSR envelope model is used for modulation.

12
Amplitude modulation
  • The attack phase starts when a key is
    pressed.The decay phase follows.The sustain
    phase lasts as long as the key is pressed.The
    release phase starts when the key is released.
  • Modulation is realized by multiplying the audio
    data by the values of the ADSR envelope.

13
Amplitude modulation
14
Note selector unit
  • There are two sources of control
  • the keyboard,
  • the software application.
  • When the user plays a MIDI file on the FPGA
    board, the software application controls the four
    oscillators.In the rest of the time, the
    keyboard controls them.

15
Keyboard unit
  • The design uses 17 keys of the PS/2 keyboard.
    Pressing a valid combination of one, two, three
    or four notes will generate an equal number of
    waves.

16
Polyphony arbitration
  • There are 17 keys and only 4 oscillators, so a
    polyphony arbitration rule is needed
  • if there are more than four keys pressed, the
    excess of notes will not be rendered,
  • if one of the four pressed keys is released, then
    a new key can be handled.
  • By keeping track of the status of the 17 keys,
    the design determines which notes get to be
    rendered by the four oscillators.

17
Polyphony arbitration
18
USB unit
  • The design implements the Digilent Parallel
    Interface Model.
  • The software application controls the wave type,
    the audio effects parameters and the oscillators
    during MIDI file playing.

19
USB unit
  • On the software side, USB communication means
    calling the methods that are defined in the
    dpcutil.dll dynamic library.
  • On the hardware side, USB communication needs
    implementing a parallel communication protocol
    that uses an 8-bit data bus and strobes.

20
Audio effects unit
  • The design allows applying audio effects such as
    delay, echo, reverb, vibrato and flange on the
    sounds generated by the oscillators.
  • The design generates audio samples with the
    frequency of 48 kHz.
  • These effects use samples generated at various
    moments in the past, and for this purpose they
    use a circular buffer.

21
Audio effects unit
  • Writing in the circular buffer is done with the
    frequency of 48 kHz.
  • Reading is allowed in the rest of the time.
  • Writing is done at a certain address which is
    increased for every new sample of data.
  • Reading at various offsets in relation to the
    write address leads to accessing older data.

22
Audio effects unit
23
Audio effects unit
  • Audio effects can be represented as a system

24
Audio effects unit
  • The delay effect requires reading data with a
    constant delay.
  • The echo effect is similar to the delay effect,
    but its system has feedback, for more depth.(The
    larger the feedback, the longer the effect is
    perceived.)
  • The reverb effect requires reading several data
    with constant delays.

25
Audio effects unit
  • The vibrato effect requires reading data with a
    modulated delay. The modulation can be sinusoidal
    or triangular. The system outputs only the
    processed data.
  • The flange effect is similar to the vibrato
    effect, but its system has feedback for more
    depth, and outputs a mix of the original and the
    processed data.

26
SPI unit
  • The result of the oscillators is processed by the
    effect units or it can pass unmodified.
  • In order to be output by the speaker, data must
    be serially sent to the digital-to-analog
    converter.
  • The converter receives the samples and outputs
    corresponding voltages. The speaker transforms
    voltage values into sounds.

27
The software application
  • DigitalSynth provides a user interface that
    allows
  • opening format 1 MIDI files and displaying the
    music sheet,
  • playing the MIDI file on the FPGA board,
  • recording a new MIDI file from the FPGA board,
  • controlling the audio effects.

28
The software application
29
The software application
30
Conclusion
  • FPGA architecture is suitable for digital
    instruments (and more).
  • DSP functions can be easily implemented.
  • The Digilent Nexys board offers the possibility
    to experiment and even innovate.

31
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