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COM362 Knowledge Engineering

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Title: COM362 Knowledge Engineering


1
Blackboard ArchitecturesandProblem Solving
Methods
  • John MacIntyre
  • 0191 515 3778
  • john.macintyre_at_sunderland.ac.uk

2
Content
  • Introduction to Blackboard Architectures
  • Introduction to Other Representations
  • Introduction to Problem Solving Methods

3
Background to Blackboards
  • Grew out of attempts to build automatic speech
    understanding mechanisms
  • the HEARSAY project (Erman et al, 1980)
  • required many different knowledge sources to
    process the waveform generated by speech
  • difficult problem!
  • Noise in the data
  • subjective interpretations and context
  • I scream vs ice cream
  • introduced the idea of triggers for different
    knowledge sources

4
Background to Blackboards
  • Further developed by others
  • ACCORD (1986)
  • solving arrangement problems
  • BB1 (1986)
  • first attempt at a generic blackboard
    architecture
  • PROTEAN (1987)
  • deriving protein structures from constraints
  • Generic Blackboard Builder (1988)
  • further attempt to develop a blackboard shell
  • ERASMUS (1989)
  • aircraft design - developed by Boeing

5
The Blackboard Metaphor
Blackboard architectures are a metaphor because
they organise and process knowledge in a fashion
similar to a group of people working around a
blackboard
The blackboard is used as a repository for
knowledge
The group leader provides a control function,
guiding and focusing the activities of the
knowledge sources
Each person represents a knowledge source
6
The Blackboard Metaphor
  • A group of experts meet in a classroom (with a
    blackboard) trying to solve a problem
  • Each expert has relevant (but different)
    expertise for solving the problem
  • The problem, and any initial data are written up
    on the blackboard
  • All experts watch the blackboard to see how the
    development of a solution is progressing
  • If any expert feels they can make a contribution,
    they perform some analysis and write the results
    up on the blackboard

7
The Blackboard Metaphor
  • New information added from one expert might spur
    another expert to produce more new information
  • The process is collaborative, using many experts,
    and the progressive development of the solution
    is stored on the blackboard
  • Experts continue to make contributions until a
    satisfactory solution has bee reached
  • Early expert systems tried to model this
    methodology for large-scale systems

8
Blackboard Architectures
  • Provide a problem-solving model for organising
    knowledge and potentially a strategy for applying
    that knowledge
  • Allows a range of knowledge representation
    methods to be applied
  • Segments the knowledge base making it more
    maintainable and making the implementation more
    efficient
  • It can be argued that blackboard architectures
    are flexible and powerful - especially where many
    knowledge sources are used

9
Requirements forBlackboard Architectures
  • The knowledge sources MUST all use the same
    language when putting information on to the
    blackboard
  • There must be some way of deciding who puts
    information on the blackboard and when
  • resolution of multiple requests to post
    information need a means of deciding who will go
    first!
  • We therefore need three things
  • the blackboard itself
  • the knowledge sources
  • and a SCHEDULER to CONTROL information posting

10
Flexibility of Representation
  • Because the knowledge sources are independent of
    each other, they can use their own, individual
    knowledge representation and inferencing schemes

Knowledge Sources
Blackboard
Working Memory
IE
KB
11
Blackboard Architectures
  • Each module must provide information in an agreed
    format so that the other modules can use it
  • Working memory is subdivided into regions and
    structured appropriately - this is called the
    Blackboard
  • Communication between modules takes place only
    via the blackboard
  • Each knowledge source contributes to the solution
    whenever the data it requires is available on the
    blackboard

12
Example KBS House Design
  • Imagine a KBS to design a house, segmented into
  • a KBS to design the general layout of the house,
    the grounds and the paths
  • a KBS that, given general layout, will design
    gardens
  • a KBS that, given the general layout, will design
    the internal structure of a house, allocate
    rooms, set room sizes and specify windows, doors
    etc

13
House Design (continued)
  • a KBS that given specific room details, size
    shape etc, will design the kitchen
  • similarly other KBSs that will respectively
    design the dining room, living room, bathroom and
    bedrooms
  • Imagine also a blackboard designed to develop and
    communicate these designs

14
Pictorially
15
The system in operation.
  • Initially the blackboard will be empty
  • While all knowledge sources will have access to
    it, only the KBS to design the general layout
    will have sufficient information to proceed
  • After it has finished the KBS for garden design
    and the KBS to design the internal structure will
    both be able to start their work
  • The scheduler will determine which of these can
    post information to the blackboard, and when

16
House Design (continued)
  • As the internal design progresses and provides
    general details on the individual rooms to the
    blackboard, the KBSs responsible for the detailed
    design of those rooms will begin their work.
  • Thus the overall problem is broken down into
    specific tasks
  • aids maintenance
  • improves efficiency
  • allows flexibility of representation and
    inferencing

17
Disadvantages ofBlackboard Architectures
  • Blackboard architectures do not explicitly
    specify the control of the individual knowledge
    sources
  • The internal structure of each knowledge source
    has a profound effect on the quality of the
    reasoning
  • Control is the most important aspect of
    blackboard architectures
  • difficult to control dynamic issues of
    concurrency and parallelism

18
Other Representations
  • Semantic Nets
  • Logic
  • propositional
  • predicate
  • Many other forms of representation!!

19
Semantic Nets
  • One of the oldest and easiest to understand
    knowledge representation schemes
  • first introducted by Ross Quillian in 1968
  • Represents DECLARATIVE knowledge
  • A graphical description of knowledge that shows
    relationships between objects
  • Essentially, a set of nodes and links
  • nodes represent objects or concepts
  • links represent relationships between objects

20
Semantic Nets
Example semantic net, depicting relationships
KEY
Nodes which represent objects
Links show the relationship between objects
21
Advantages ofSemantic Nets
  • Semantic networks are a powerful, flexible and
    graphical way of representing knowledge
  • Often used as communication tool between
    knowledge engineer and expert during knowledge
    acquisition phase of project
  • can be used to develop domain model
  • can be used to identify objects and relationships
    previously unknown to KE

22
Disadvantages ofSemantic Nets
  • However very difficult to inference as IE must
    understand each type of link
  • Less reliable than rules as inferring becomes a
    process of searching across diagram
  • Diagrams can become complex especially when they
    need to represent exception clauses

23
Propositional Logic
  • Based on the idea that knowledge can be
    represented as a set of statements which are
    either true or false
  • John is a fantastic teacher
  • Students love Monday mornings
  • Knowledge can then be represented symbolically
  • A John is a fantastic teacher
  • B John teaches students on Monday mornings
  • C Students love Monday mornings
  • this leads us to IF A and B then C

24
Propositional Logic
  • This can be re-written as follows
  • A ? B ? C
  • Note that C is inferred from the presence of A
    and B, it is not asserted directly
  • Propositional logic is limited because it only
    allows us to represent knowledge with
    propositions which can be either true or false
  • A more powerful representation is known as
    Predicate Logic

25
Predicate Logic
  • Predicate logic allows us to break down
    propositions into two components
  • arguments
  • predicates
  • Also allows use of variables, as well as
    propositional inferencing
  • Example
  • IS_A(John,fantastic teacher)
  • IS_A is the PREDICATE
  • John, fantastic teacher are the ARGUMENTS

26
Predicate Logic
  • Predicate logic allows much more powerful use of
    symbolic representation
  • ? x, Man(x) ? ? y, s.t. Woman(y) ? Loves (x,y)
  • For any object x in the world, if x is a Man,
    then there exists an object y, such that y is a
    Woman and x Loves y
  • Development of predicate logic led to the
    development of special languages for developing
    expert systems
  • LISP, Prolog, etc etc

27
Problem Solving Methods
  • Experts develop particular methods for solving
    particular types of problem - this is part of
    their expertise
  • These methods differ for different types of
    problem, eg
  • Design, Diagnosis, Scheduling
  • Modelling the problem solving behaviour of
    experts we can develop methods for generic tasks

28
Problem Solving Methods
  • PSMs specify the sequence of inference tasks that
    are needed to solve a problem and the domain
    knowledge required by the method

29
Advantages of PSMs
  • Two or more PSMs for solving the same generic
    task can be compared and we can use which ever is
    more suited to our task
  • The PSM is open to inspection and can be
    improved, without necessarily affecting the
    domain knowledge
  • Separating the PSM from the domain knowledge
    enables re-use the PSM can be reused on other
    similar problems in different domains
  • the general process of designing a car may be
    very similar to the general process employed when
    designing a house

30
Complexities in Developing PSM
  • To enable reuse we need to develop a library of
    PSMs
  • These are difficult to classify as we need to
    specify the
  • task independence (ie how generic)
  • formality (informal descriptions or implemented
    software)
  • granularity (size)
  • of the PSMs contained within the library.
  • Reusability - usability trade off to consider
  • Task independent PSMs will require refinement and
    adaptation before they can be used. They can
    however be reused in a range of situations. Task
    dependent PSMs require little adaptation before
    use, however they are less easily used elsewhere
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