The Human - PowerPoint PPT Presentation

1 / 36
About This Presentation
Title:

The Human

Description:

4 stages of human information processing. Visual ... You need to carry them to the dinner table in the dining room. ... Learning by doing, like driving a car ... – PowerPoint PPT presentation

Number of Views:17
Avg rating:3.0/5.0
Slides: 37
Provided by: scie267
Category:
Tags: human

less

Transcript and Presenter's Notes

Title: The Human


1
The Human
2
Content
  • Thinking
  • Learning
  • Errors
  • Skill acquisition
  • Mental-models, knowledge
  • importance
  • structural and Functional models
  • Metaphors
  • icons
  • Conceptual Models
  • Cognitive Models
  • Social and Organizational Aspects
  • Human Major Senses
  • The central senses
  • 4 stages of human information processing
  • Visual Perception(VP)
  • 2 approaches in explaining VP
  • The capabilities and limitation of visual
    processing
  • Reading
  • Hearing
  • Others
  • Memory
  • 3 types

3
Human Major Senses
  • human information processing
  • Vision
  • Hearing
  • Touch
  • Taste
  • Smell

4
The central senses
  • Vision
  • Hearing
  • Touch

5
4 stages of human information processing
  • Encoding
  • Comparison
  • Response selection
  • Response execution
  • plus
  • The processes of attention and memory

6
The perceptual system
  • The mental apparatus that translates sensations
    of the physical world as detected by the bodys
    sensory system into internal representations in
    the mind.

7
Visual Perception - use in design of visual
interfaces
  • Perceiving size and depth -visual angle, visual
    acuity
  • perceiving brightness - the amount of light
    emitted by an object
  • Perceiving colour - hue, intensity and saturation

8
2 approaches in explaining visual perception
  • The constructivist perception involves the
    intervention of representation and memories
  • The ecological perception is a direct process,
    information is simply detected rather than being
    constructed

9
The capabilities and limitation of visual
processing
  • Visual processing involves the transformation and
    interpretation of image
  • Our expectation is an important factor in what
    will be interprated
  • Eg. Ambiguous shapes, Muller-Lyer, Ponzo, text
  • Perception - the process of becoming aware of
    objects
  • representation - appearance of things

10
  • How do you interpret figure a and b?

b
a
11
Reading
  • Steps of reading
  • 1) visual pattern perceived
  • 2) decoded to an internal representation
  • 3) syntactic and semantic analysis
  • Eye, jerky movements (saccades), fixation (during
    which perception occurs)
  • Adults read 250 word/minute
  • Words are recognize as quickly as a single
    character
  • Capitalizing words will effect speed and accuracy

12
  • RED
  • BLACK
  • YELLOW
  • BLUE
  • RED
  • GREEN
  • YELLOW
  • BLACK
  • BLUE
  • BLACK
  • RED
  • YELLOW
  • GREEN
  • BLUE
  • GREEN

ZYP QLEKF SUWRG XCIDB WOPR ZYP QLEKF XCIDB
SUWRG WOPR SUWRG ZYP XCIDB QLEKF WOPR
13
PadasuatuhariyanggelapAhmadtelahpergikepasarmalamu
ntukmembeliikanyuSampaiDipasarmalamitudiatidakdapa
tmenjumpaiikanyutetapitejumpadenganikanbilislalume
mbelinyadenganhatiyangriangria
PadasuatuhariyanggelapAhmadtelahpergikepasarmalamu
ntukmembeliikanyuSampaiDipasarmalamitudiatidakdapa
tmenjumpaiikanyutetapitejumpadenganikanbilislalume
mbelinyadenganhatiyangriangria.
14
Hearing
  • The human ear- outer ear (protect and amplify)
    processing sound
  • middle ear (vibration occurs and transmit to
    inner ear)
  • inner ear (send impulses to the auditory nerves)
  • We can determine what and where
  • 20 HzltFrequency lt 15 kHz

15
Others
  • Touch - hot, cold, feeling of action such as
    picking up a glass, pressing the keys on the
    keyboard
  • Important means of feedback
  • Movement reaction time movement time
  • movement time depends on the physical abilities (
    age, fitness)
  • reaction time (speed of senses)

16
Memory
  • Sensory - iconic, echoic and haptic memory
  • Short-term -scratch-pad for temporary recall
  • 356
  • examples number sequence, chunking, meaning
  • Long-term - episodic memory (events)
  • semantic memory (facts, concepts and skills)
  • remember, forgetting and retrieval

17
3 types of memory
  • Sensory store holds information for a very
    brief period of time (a few tenth of a second)
  • Short-term memory store - holds limited
    information for a short period of time (a few
    seconds)
  • Permanent long-term memory store - holds
    information indefinitely

18
examples
  • 2653976208
  • 071 242 6378
  • HEC ATR ANU PTH ETR EET

19
347 901 331 7347 89 134 790 133 1734 789
20
Thinking
  • Reasoning - deductive, inductive and abductive
  • Problem-Solving

21
examples
  • If the light is on then the day is getting darker
  • The light is on
  • Therefore.
  • Some people are criminals
  • Some criminals are murderers

22
  • Statement If a card has a vowel in one side it
    has an even number on the other.
  • Which card will you need to pick up to test the
    statement?

4
E
7
K
23
examples
  • There are 8 glasses of water in the kitchen. You
    need to carry them to the dinner table in the
    dining room.
  • How would you go about doing the above task?

24
Learning
  • Learning by doing, like driving a car
  • Computer systems - manual, steps written in such
    a way that make user feel overloaded
  • users use prior knowledge to use a new system
  • Errors
  • Skill acquisition

25
Errors
  • 2 types
  • Mistakesoccur through conscious deliberation
  • Slipsdone unintentionally
  • A captured error -frequent activity to intended
    action
  • description error - action on wrong object
  • data-driven error - external data interruption of
    action
  • associative-activation error - internal thoughts
    interruption of action
  • loss of activation error -forgetting something in
    the middle of action
  • mode error -being in a state without knowing it

26
Skill acquisition
  • Declarative - facts about the world
  • Procedural - how we do things
  • inability to absorb and put into action
    declarative instruction will lead to problems in
    learning how to use a system
  • offer few options so declarative knowledge small
  • later on can use more complicated systems

27
Mental-models, knowledge
  • Knowledge - analogical, propositional,
    distributed
  • network of general knowledge - the schemata
  • Mental-models - the model people have of
    themselves, others, the environment and the
    things with which they interact

28
Why mental-models are important?
  • To design interfaces that match users mental
    models gtgt not easy since actual mental model
    experiments are difficult to find

What is the difference between images and mental
models?
Analogy of a movie, the frame and the short
snippets of a movie
29
Structural and Functional models
  • Structural - describes how devices and systems
    works
  • Functional- describes how to use devices and
    systems

30
Metaphors
  • What are metaphors?
  • Descriptions of an abstract concept in a familiar
    form
  • Verbal, Interface metaphors
  • eg. Describing using the save and find files
    system in a word processor

31
Icons
a
b
c
d
  • Resemblance- a
  • Exemplar- b
  • Symbolic- c
  • Arbitrary- d

32
  • Conceptual model
  • A model of how human understand things around
    them.
  • Cognitive model
  • A representation of some aspect of the mind,
    involving the acquisition of knowledge
    (understanding, remembering, reasoning, learning)

33
  • Traditional cognitive framework in HCI
  • Incomplete -individual user performing various
    tasks at the interface in an inadequate
    conceptual framework.
  • More practical view of the cognitive framework
  • The design of real systems for real people to
    carry out real work activities in real
    organizational settings.

34
  • 2 approaches in cognitive psychology describing
    the activity of the brain
  • Computational approaches conceptualize the
    cognitive system in terms of goals, planning and
    action involve in task performance
  • Connectionist approaches simulate behaviour
    through using programming models

35
  • Distributed cognition
  • A theory whose goal is to provide an explanation
    that goes beyond the individual.
  • In distributed cognitionfunctional systemsis
  • The collection of actors
  • Computer systems and technology
  • The environmental setting

36
Social and OrganizationalAspects
  • Group commnunications
  • face-to-face, multi-party conversations
  • computer-mediated multi-party communication
  • constraints such as the images and sound that can
    be transmitted across the communication line
  • appearance of users
  • Organization- paperles, automated office,
    electronic cottage, global village
Write a Comment
User Comments (0)
About PowerShow.com