Title: Frith Practical Engineering Laboratory
1Frith Practical Engineering Laboratory
2The Notion
- First year students today tend to come in with
- goodvirtual skills, but with limited tinkering
- and hands-on experiences with devices
- and consumer products
- A new first year course is being created for
- all incoming engineering students to introduce
- them to design and reverse engineering
- by using a hands-on approach
3Preliminary Considerations
- History
- Proposal first submitted 1992
- Accepted 1996 in revised form
- NSF - SUCCEED Funding 1997
- Fall 1997 Pilot Offering
- Spring 1998 Expansion
- Fall 1998 Full Laboratory
- Spring 1999 Lego RCX Lab
4- Early Observations
- May not be suitable for every first year
engineering student - such as the mechanically inclined
- Some of the students have very little knowledge
of mechanical / electrical devices - Keep it
simple - Emphasize hands-on, de-emphasize lectures and
lab reports - Use common objects and devices
- Tap industry for donations
5Fall Semester 1997
6Syllabus
Week 1 Introduction Week 2 Team Building
exercises/tool intro Week 3 Camera
Dissection Week 4 Camera Dissection Week 5
Technical Writing Seminar Week 6 Bicycle Lab -
Introduction Week 7 Bicycle Lab - measurements
and Calc Week 8 Bicycle Lab - Take apart Week
9 Computer Hard-drives Week 10 Computer
internals Week 11 PowerPoint Presentation of Fav
Lab
7Kodak Disposable Camera Laboratory
8Bicycle Design Dissection Laboratory
9Computer Hard Disks
10Computers
11Spring Semester 1998
12Spring 1998
Product Design Dissection Kodak FunSaver
Camera Objectives
- To Gain hands-on experience in the assembly and
- disassembly of mechanical systems.
- To speculate on the design and gain an intuitive
- understanding of how the design accomplishes its
- objective, and how it meets any imposed
constraints - (cost, ease of use, recyclability, green
engineering, etc.)
13Camera Dissection Laboratory
Spring Semester 1998 all 1200 students
enrolled in EF1016 - The Engineering Design
Graphics course participated in the Camera
Dissection Laboratory.
Camera Teams at Work
14Camera Dissection Laboratory
15Camera Dissection Laboratory
Students work in teams of two and share the tasks
of physical dissection, sketching, and design
analysis.
Camera Teams at Work
16Sample Instructions for Camera Laboratory
FunSaver Camera Dissection Background and
reference materials assembly drawing, parts
list (pages 2-3), article "Design for
Recyclability Kodak's Single-Use Camera by A.
Van De Moere Manufacturing processes introduced
plastic injection molding Activities
dissection, sketching, detective work,
understanding assembly prints Required tools
bare hands, micrometer Required laboratory time
approximately 2 hours What should you get out of
this? An appreciation for design, an
understanding of manufacturing and assembly
processes, a holistic view of what goes into a
product
17Exploded Assembly of Kodak FunSaver
18Fall Semester 1998
19Fall Semester 1998
- Devices for Fall 1998 Laboratory
- Black Decker Electric Drills
- Computer Hard Drives
- Briggs Stratton Engines
- Computers
- Kodak FunSaver Cameras
- Aero Lab ISE Tour
20Fall Semester 1998
- Other activities for
- Fall Labs Included
- Team Building Lecture Exercises
- Technical Writing and Presentation
- WEB research on design sites
- PowerPoint Presentations
21Fall Semester 1998
- As a result of support from the College of
Engineering, - NSF - SUCCEED funding, industry donations of
product - and money, as well as a sizable donation from the
Friths, - the following activities occured during fall
semester 1998 - Eight sections of full Laboratory (256 students)
- Renovation of Laboratory Space in Room 3
- in basement of Randolph Hall
- We moved into the new space January 1999
22Spring Semester 1999
23Laboratory Room 3 - Renovation
24Laboratory Room 3 - Previous State
25Laboratory Room 3 - Current State
26Spring 1999 LEGO RCX
27Laboratory Room 3 - LEGO
28Laboratory Room 3 - LEGO
29Student Comments
- What value did you create in this laboratory?
- Learned how to work in a team
- Not afraid of taking things apart anymore
- Gained understanding of how things work
problems of - engineering
- Allowing us to find out on our own how to take
them apart - How to use various tools
- Better understanding of reverse engineering
- Paying close attention to every step in the lab
in order - to put the product back together
30Conclusion
- As a result of the hands-on dissection
- and design analysis experience, Students
- Are more engaged in the learning process, hence
retain - more
-
- Exhibit more self confidence with regard to
disassembly - of common products and devices
- Demonstrate more interest in engineering and
design - See engineering and design as fun, challenging,
and - rewarding activities
31Finis (go take something apart)