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Advanced Interactive Learning Enviroments: Introduction

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Title: Advanced Interactive Learning Enviroments: Introduction


1
Advanced Interactive Learning Enviroments
Introduction
2
Helping learners to improve their learning and
communication
  • through observing and analysing their
    difficulties
  • modelling individual students difficulties and
    misconceptions
  • designing, developing and evaluating computer
    based learning support and communication tools

3
Human One-to-one Tutoring
  • Human tutoring is the most effective form of
    instruction
  • Tutors maintain delicate balance
  • - students do as much of the work as possible
  • - tutors provide just enough guidance to keep
    students from becoming frustrated or confused
  • students maintain a feeling of control
  • Todays intelligent tutoring systems show
    learning gains that are half that of human
    tutoring

4
Dialogue-based Learning Environments
  • Intelligent Tutoring Systems are effective, but
    NOT as effective as human tutors.
  • The question is why not?
  • Dialogue is the key - observing, analysing and
    modelling in educational contexts
  • Natural language offers indirect techniques for
  • signalling disagreement or uncertainty,
    suggesting solutions, etc
  • - switching topic
  • - taking or relinquishing initiative

5
Edinburgh Experience in this.
  • Mathematics (Logo, LeActivemaths)
  • Physics (dynamics, electricity)
  • Language learning and Communication
  • typing, spelling, reading, story writing,
    syntax, argument, discussion, humour
  • Second language learning/ESL
  • Special needs (cognitive and physical)
  • e.g. dyslexia, hearing, typing
  • Music (harmony teaching, drumming)
  • Programming (Prolog, Lisp)
  • Ecological modelling, Knowledge Modelling

6
Aims and Objectives
  • to equip students with the skills to design and
    evaluate intelligent and adaptive educational
    tools
  • to better understand the role of communication in
    learning
  • to enable students to better understand the
    relationship between informatics and education
  • to understand the role that Informatics can play
    in testing educational theory.

7
Contributions to Programme Outcomes Knowledge
Understanding
  • broad knowledge of theoretical basis for
    pedagogical tools
  • understanding of role of Informatics in
    developing and testing pedagogical theory
  • knowledge of previous work in developing
    intelligent educational tools and environments
  • understanding of methodology for designing,
    building and evaluating educational tools and
    environments
  • appreciation of difficulties of developing and
    testing effective pedagogical software.

8
Contributions to Programme Outcomes Intellectual
Skills
  • Students will learn
  • to apply pedagogical theory to the design of
    pedagogical software, and
  • to understand the difference between software
    that is based on theoretical motivated design and
    that that has no underlying pedagogical
    principles.
  • 2. They will also learn techniques for evaluating
    the design and effectiveness of educational
    tools.

9
Contributions to Programme Outcomes
  • Practical Skills
  • Students will learn how various informatics
    techniques can be used in the design and
    implementation of pedagogical software, and will
    carry out evaluation of a number of existing
    systems.
  • Design tasks will include interface and
    interaction design as well as educational/instruct
    ional design.
  • Transferable Skills
  • Critical evaluation skills. Ability to design and
    evaluate software. Writing reports on empirical
    studies.

10
Teaching Activities
  • Lectures providing the background to the
    methodology and issues in AILE
  • Some reading based seminar style sessions
    exploring specific issues
  • Hands-on sessions introducing various tools and
    systems.

11
Assessment
  • Two coursework assignments
  • 1. one will be designing a pedagogical system (or
    component of one), using knowledge or previous
    systems and empirical data to inform the design
  • 2. the other will be a practical one involving
    aspects of system implementation
  • Examination worth 70

12
Materials
  • Readings in George Sq Library and on-line
  • (lot lost in fire)
  • Will recommend papers
  • Slides of lectures on web page (not ready yet)
  • Plus other resources
  • No set text.

13
Language learning example
  • e.g. neiz -gt

14
Identifying and Correcting Errors
  • e.g. neiz -gt knees/niece
  • wen -gt

15
Identifying and Correcting Errors
  • e.g. neiz -gt knees/niece
  • wen -gt when/went/we/win
  • fiknusiz -gt

16
Identifying and Correcting Errors
  • e.g. neiz -gt knees/niece
  • wen -gt when/went/we/win
  • fiknusiz -gt thicknesses
  • thhhee fdsooog rrrrraaanm -gt

17
Identifying and Correcting Errors
  • e.g. neiz -gt knees/niece
  • wen -gt when/went/we/win
  • fiknusiz -gt thicknesses
  • thhhee fdsooog rrrrraaanm -gt the dog ran
  • John is teacher.
  • Sandy is pig.
  • I am doctor.
  • John is a good man.

18
Providing feedback
  • e.g. neiz -gt knees/niece
  • wen -gt when/went/we/win
  • fiknusiz -gt thicknesses
  • thhhee fdsooog rrrrraaanm -gt the dog ran
  • John is teacher.
  • Sandy is pig.
  • I am doctor.
  • John is a good man.
  • You seem to use no article instead of a or an
    before a singular count noun and after the verb
    to be
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