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CDA 3100 Computer Organization I

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Title: CDA 3100 Computer Organization I


1
CDA 3100 Computer Organization I
  • Fall 2007
  • Instructor Xiuwen Liu
  • Teaching Assistants
  • Department of Computer Science
  • Florida State University

2
Outline
  • Class organization
  • Syllabus recapitulated
  • Class schedule (tentative)
  • Introduction

3
Class organization
  • Class syllabus recapitulated
  • Class web page
  • http//www.cs.fsu.edu/liux/courses/cda3100/
  • Class schedule (tentative)
  • Comments
  • Grading
  • Academic honor code
  • Programs you submitted must be your own work
  • While discussions of class materials and
    assignments are allowed, copying of solutions is
    strictly prohibited

4
Class Communication
  • This class will use Blackboard as the means for
    communication and for posting grades
  • Please make sure that you check your emails on
    the account on your University record
  • The class web site will also be used to post
    news, changes, and updates

5
Required Textbook
  • The required textbook for this class is
  • Computer Organization and Design
  • The hardware/software interface
  • By David A. Patterson and John L. Hennessy
  • Third Edition
  • Morgan Kaufmann Plublishers, part of Elsevier
  • 2005
  • We will cover chapters 1-4, part of 5, and
    appendices A and B

6
Lecture Notes and Textbook
  • All the materials that you will be tested on will
    be covered in the lectures
  • Even though you may need to read the textbook for
    review and further detail explanations
  • The lectures will be based on the textbook and
    handouts distributed in class

7
Programming Environment at CS
  • For this class, we will use linprog most of the
    time
  • linprog is a machine stack, consisting of four
    Pentium III machines
  • Running Linux 2.6.9
  • Another available machine stack is program,
    consisting of four Sun workstations
    (Sun-Fire-V240, sparc ISA)
  • Running SunOS 5.10
  • Using ssh to remotely login to these machines

8
Computer System Overview
  • A computer system consists of hardware and
    software that are combined to provide a tool to
    solve problems (with best performance)
  • Hardware includes CPU, memory, disks, printers,
    screen, keyboard, mouse ...
  • Software includes
  • System software
  • A general environment to create specific
    applications
  • Application software
  • A tool to solve a specific problem

9
Computer System Overview cont.
10
Steps to Run a C Program
  • First we need to compile the program

11
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12
Steps to Run a C Program
  • Then we need to run the program
  • The operating system locates where the program is
  • Then it loads the program into memory
  • The instructions in the program are then executed
    one by one
  • When the program is done, the operating system
    then releases the memory and other resources
    allocated to the program

13
Computer Organization
  • Regardless what programming languages you use,
    each program consists of instructions
  • In this class we will understand computer systems
    by
  • Looking at instruction sets
  • Programming (almost) directly using instructions
  • Looking at designs of building blocks (gates,
    registers, memory, ..)
  • Designing a processor (a simple implementation)

14
How can We Understand Computer Systems?
  • They are the most complicated machines ever built
    on the earth
  • For example, each dual-core Intel Itanium 2 9000
    processor contains 1.72 billion transistors
  • In comparison, a Boeing airplane has about 4
    million parts
  • How can we comprehend these computer systems?

According to Intel http//www.intel.com/pressroom/
kits/core2duo/pdf/Intel20Quad20Core20Processor
20Update20E2809320Sept202006.pdf
15
Opening the Box
16
A Motherboard
17
Silicon Graphics MIPS R12000
18
40x Magnification
The actual size is about 80 microns
Silicon Graphics MIPS R12000
19
Hierarchical Abstraction
  • Instead, we focus on principles underlying these
    computer systems using hierarchical abstractions

20
Hierarchical Abstractions
  • Applications/systems software
  • Assembly/machine language
  • Architectural issues i.e., caches, virtual
    memory, pipelining
  • Boolean logic, 1s and 0s
  • Sequential logic, finite state machines
  • Combinational logic, arithmetic circuits
  • Transistors used to build logic gates (CMOS)
  • Semiconductors/silicon used to build transistors
  • Properties of atoms, electrons, and quantum
    dynamics
  • In this class we focus on the software-hardware
    interface
  • Known as the instruction set architectures (ISA)

21
Instruction Set Architecture
  • A very important abstraction
  • Interface between hardware and low-level software
  • Standardizes instructions, machine language bit
    patterns, etc.
  • Advantage different implementations of the same
    architecture
  • Modern instruction set architectures
  • IA-32, PowerPC, MIPS, SPARC, ARM,

22
Five Classic Components
23
Why This Class Important?
  • If you want to create better computers
  • It introduces necessary concepts, components, and
    principles necessary to become a computer
    scientist
  • By understanding the existing systems, you can
    create better ones
  • If you want to build software with better
    performance

24
Example
  • Rendering of realistic 3D objects requires
    projection
  • It requires a lot of multiplications

25
Why This Class Important?
  • If you want to create better computers
  • It introduces necessary concepts, components, and
    principles for a computer scientist
  • By understanding the existing systems, you may
    create better ones
  • If you want to build software with better
    performance
  • If you want to have a good choice of jobs
  • If you want to be a real computer science major

26
Performance Increase of Workstations
27
Market
28
Market
29
Career Potential for a Computer Science Graduate
Source NACE Fall 2005 Report (http//www.jobweb.c
om/resources/library/Careers_In/Starting_Salary_51
_01.htm)
30
Career Potential for a Computer Science Graduate
Source NACE Fall 2005 Report (http//www.jobweb.c
om/resources/library/Careers_In/Starting_Salary_51
_01.htm)
31
Historical Perspective
  • One of the unique characteristics of computers
    compared to other tools is that the same hardware
    can be used for all possible computations
  • In other words, they are general purpose
    computers
  • There is a long history of building such machines
  • Abacus in 3000 BC
  • Charles Babbage (1791-1871) first attempted to
    build universal computing machines
  • Difference Engines 1 and 2

32
Analytical Machine
33
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34
Science Museums Reconstruction
35
Jacquard Loom
36
von Neumann Architecture
37
ENIAC
  • ENIAC built in World War II was the first general
    purpose computer
  • Used for computing artillery firing tables
  • 80 feet long by 8.5 feet high and several feet
    wide
  • Each of the twenty 10 digit registers was 2 feet
    long
  • Used 18,000 vacuum tubes
  • Performed 1900 additions per second

38
Technology Advances
39
First transistor developed in 1948, used in the
second generation computers
40
Technology Advances
41
Performance Increases of Workstations
42
Fun Fact Where are the Bugs in Programs
43
Summary
  • The focus of this class is to
  • Understand instruction set architectures
  • Be able to program using instructions
  • Understand the building blocks of computer
    hardware
  • Design a simple processor
  • Next class Number representations
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