Title: MITJA KO
1- MITJA KOŠTOMAJ
- Faculty of the Arts
- Thames Valley University
- Interactive Game Play
- Future of games
- Art in Game play
- Concepts of games
2Interactive Game Play
- Today
- Concepts of the Games
- Art in Games and Games as Art
- Future of the Games
- Aim is to give you some ideas about what you want
to do in the workshop.
3gt Elements of Computer Games
- Rules
- Graphics
- Interface
- Characters
- Places - Arena
- Sound and Music
- Narratives
- Technology
- Players target audience
- Social interpersonal issues
Virtual digital Fictional Real
Context Aesthetics Emotions, feelings
4gt Technology
- Technology drives development of games
- New technology gtgt new titles
- Game platforms
- Mobiles
- New TV screens
- Sensors, webcam interaction
- Home immersive environments
5Playing for respect
- Alexander Galloway on video games in 2003 Tech
- http//www.findarticles.com/p/articles/mi_m0268/is
_4_42/ai_111696412/print -
- FORMS OF MEDIA gtgt "thirty-year rule" of
development. gt starts with invention of a medium
and ending with its effective operation and
widespread appearance in culture at large. - Auteurs in the field define new modes of
expression within the medium. (Hideo Kojima
(Metal Gear series) and Sid Meier
(Civilization's) ) - Is a game art?
- Of course, gaming still resides in a distinctly
lowbrow corner of contemporary culture, not yet
deemed--or scrutinized as--an art form.
6Games as High Art
- Digital Games as High Art, Karin Bruns Ars
Electronica 2004 - www.aec.at/en/archives/festival_archive/festival_c
atalogs/festival_artikel.asp?iProjectID12989 - Is a game art?
- What connects art and game playing?
- Serious art and entertainment
7Games as High Art
- Digital Games as High Art, Karin Bruns Ars
Electronica 2004 - How artist approach to games?
- Artistic games like Painstation by Volker Morawe
and Tilman Reiff (2001) allude to this. In this
context, they redesign the perceptive and
receptive register of View, Gaze, Watch, Observe
etc. that has already been built into the process
of watching movies and TV. And in this schooling
of the senses, other traditional skills of
gameplaying like reaction speed, manual dexterity
and bluffing ability survive as well.
8PAINSTATION
- Emotions, feelings www.painstation.de/new/whips.ht
ml - What are emotions and feelings game players have
when playing normal game? - aim gtgt pain
- Boxing, wrestling
- www.vam.ac.uk/vastatic/microsites/1376_touch_me/ex
hibition_games.html
9gt Elements of Computer Games
- Rules
- Graphics
- Interface
- Characters
- Places - Arena
- Sound and Music
- Narratives
- Technology
- Players target audience
- Social interpersonal issues
Virtual digital Fictional Real
Context Aesthetics Emotions, feelings
10Art Shooter Game Developments
- Taxonomy - from a design perspective - of Art
Game Mods of a Shooter Game by Maia Engeli
http//maia.enge.li/gamezone/taxonomy.html - strip (systematic abstraction and
intensification) www.ljudmila.org/vuk/ascii/film/
, - shift (visual reformulations)
- impose (superposition of cultural occurrences or
social aspects) - recycle (citations of real world forms and
locations - overload (superimpose the game mechanics with
other processes) - spill (expand into the physical realm)
- breakout (outside the digital realm)
- abuse (neglect the shooting)
11gt Elements of Computer Games
- Rules
- Graphics
- Interface
- Characters
- Places - Arena
- Sound and Music
- Narratives
- Technology
- Players target audience
- Social interpersonal issues
Virtual digital Fictional Real
Context Aesthetics Emotions, feelings
12Mobile pervasive gaming
- Pack Manhattan www.pacmanhattan.com/
- Blast theory productions
- Can You See Me Now? http//www.blasttheory.co.uk/b
t/work_cysmn.html - Uncle Roy http//www.blasttheory.co.uk/bt/work_unc
leroy.html - Cause and Effect - www.causeandeffect.tk/
13gt Elements of Computer Games
- Rules
- Graphics
- Interface
- Characters
- Places - Arena
- Sound and Music
- Narratives
- Technology
- Players target audience
- Social interpersonal issues
Virtual digital Fictional Real
Context Aesthetics Emotions, feelings
14Computer vision based games
- Commercial
- 1. Intel and Mattel Intel PlayTM Me2Cam
virtual Game system - 2. Sony EyeToy camera for Sony Play Station.
- QuiQui's Giant Bounce http//www.cs.uta.fi/kukakum
ma/htmls_en/mitaih/frset.html - Ambient games from New media art that investigate
body movement - Camille Utterback Romy Achituv project Text
Rain www.camilleutterback.com/textrain.html - Shadow Story by Charles Forman www.setpixel.com/co
ntent/?IDshadowstory - Messa di Voce An Audiovisual Performance
Installation for Voice and Interactive Media by
Golan Levin and Zach Lieberman 2003
http//tmema.org/messa/messa.html.
15Sound interaction in games
- Amplitude xtra http//www.as-ci.net/asFFTXtra/
- Responder 2001 http//www.tomigaya.shibuya.tokyo.j
p/lilly/delphis01.html - DANCING KARAOKE CTHULHU http//denning.net/cthulhu
/ - The Well http//www.toxi.co.uk/thewell/
16Performance, sculpture, movie
- Brody
- http//www.tmpspace.com/carmack.html
- http//www.tmpspace.com/uw.html
- http//www.tmpspace.com/worship.html
- The game is not just a game anymore
17Future of the Games
- New markets, new content for new audiences
- Technology
- Interfaces
- Places - mobile, pervasive, theatre...