Presence and Performance Within Virtual Environments Woodrow Barfield, David Zeltzer, Thomas Sheridan, and Mel Slater - PowerPoint PPT Presentation

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Presence and Performance Within Virtual Environments Woodrow Barfield, David Zeltzer, Thomas Sheridan, and Mel Slater

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How does sense of presence impact performance? ... Enjoyment. Presence highly correlated with reports of enjoyment - (Barfield and Weghorst) ... – PowerPoint PPT presentation

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Title: Presence and Performance Within Virtual Environments Woodrow Barfield, David Zeltzer, Thomas Sheridan, and Mel Slater


1
Presence and Performance Within Virtual
EnvironmentsWoodrow Barfield, David
Zeltzer,Thomas Sheridan, and Mel Slater
  • Presented by
  • Brett Keaffaber

2
Introduction
  • Impressive advances in VR hardware
  • Lack framework to guide research
  • Lack a set of metrics to quantify presence
  • No real theory of presence, virtual presence, or
    telepresence

3
Introduction
  • How do measure presence?
  • How does sense of presence impact performance?
  • What characteristics of the medium and message
    produce a sense of presence?

4
Presence in the World
  • Sense of being present in time or space at a
    particular location
  • No need to stimulate every sensory system to
    create presence (movie)

5
Definitions
  • Presence - The extent to which human participants
    in a virtual environment allow themselves to be
    convinced while experiencing the effects of a
    computer-synthesized virtual environment that
    they are somewhere other than where they
    physically are. (Slater and Usoh)

6
Definitions
  • Telepresence - The human operator receives
    sufficient information about the teleoperator and
    the task environment, displayed in a sufficiently
    natural way, that the operator feels physically
    present at the remote site
  • Virtual presence, virtual environment, virtual
    reality, artificial reality - experienced when
    sensory information generated only by and within
    a computer compels a feeling of presence

7
Components to a VR Experience
  • Models proposed by
  • Wells
  • Lavroff
  • Robinett
  • Zeltzer

8
Components to a VR Experience
  • Wells tried to characterize the factors
    associated with the VE experience
  • Immersive
  • Interactive
  • Intuitive
  • Lavroff adds
  • Manipulation
  • Navigation

9
Components to a VR Experience
  • Robinett attempts to characterize the variety of
    VE systems
  • Display type
  • Sensor type
  • Action measurement type
  • Actuator type

10
Components to a VR Experience
  • Zeltzers AIP cube
  • Autonomy - objects exhibit some level of autonomy
  • Interaction
  • Human/machine interface
  • Access to model and system parameters at run-time
  • Presence - Rough lumped, measure of the number
    and fidelity of sensory input and output channels

11
Zeltzers AIP Cube
Autonomous agents
Virtual reality
Autonomy
Interaction
Complex Work Domains
Presence
Immersive Interfaces
12
Augmented Reality
  • Captures the richness and complexity of the real
    world using video
  • Alleviates need for high-powered graphics
    rendering machines in most cases

13
Techniques for measuring presence and performance
  • Need measures of virtual presence that are
  • operational/repeatable
  • reliable
  • robust
  • Presence is a mental manifestation similar to
    workload

14
Principal Determinants of Presence
  • Sheridan proposed 3 determinants
  • Extent of sensory information
  • Control of relation of sensors to environment
  • Ability to modify the physical environment
  • Unclear how the function of presence is affect by
    the 3 determinants
  • Determinants are task dependent
  • Task difficulty
  • Degree of automation

15
Principal Determinants of Presence
  • Determination of the dependent variables
  • Sense of presence
  • Training efficiency
  • Task performance

16
Multidimensional Aspectsof Presence
  • Level of presence related to the number of
    variables which add to sense of presence
  • Field-of-view
  • Frame rate
  • Capability of system to match human senses
  • Resolution
  • Level of trade-offs
  • Type of hardware

17
Techniques for measuring presence and performance
  • Psychophysical and subjective measures
  • Questionnaires
  • Psychophysical measures
  • Relate stimulus magnitude to subjective rating
  • Physiological measures
  • e.g. - pupillary responses, EEG
  • Performance measures
  • Reaction to stimulus?

18
Empirical Studies of Presence
  • Case controlled experimental study
  • 3 aspects considered
  • Sense of being there
  • Leading of participant to experiencing objects as
    real
  • How does the person remember it?
  • Subjective questionaire

19
External and Internal Factors
  • External Factors - Those resulting from the VE
    system
  • Hardware
  • Software
  • Internal Factors - The persons perception of the
    VE
  • Mental models
  • Beliefs
  • Personal capabilities

20
External and Internal Factors
  • Strong relationship found between sense of
    presence and internal factors
  • People rely differently on on visual, auditory,
    and kinesthetic data

21
The Virtual Body
  • Held and Durlach (telepresence)
  • Operator can view effector movements
  • High correlation between operator and slave
    movements
  • Identification between operators body and
    slaves body
  • Similarity in operator/slave visual appearance

22
The Virtual Body
  • Slater and Usoh
  • Use of kinesthetic VB increased sense of presence
  • Identification is crucial
  • Some participants modify their motions to reflect
    what the VE is portraying
  • Association also showed to improve presence
  • VB representation also shown to improve presence

23
Continuity
  • McGreevy - Continuity of continuous existance is
    the glue that binds the will, via locomotion and
    manipulation, to predictable translation and
    rotation relative to objects within a relatively
    predictable environment.
  • Environment must be place-like

24
Enjoyment
  • Presence highly correlated with reports of
    enjoyment - (Barfield and Weghorst)
  • Can also postulate increased task performance
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