Title: Presence and Performance Within Virtual Environments Woodrow Barfield, David Zeltzer, Thomas Sheridan, and Mel Slater
1Presence and Performance Within Virtual
EnvironmentsWoodrow Barfield, David
Zeltzer,Thomas Sheridan, and Mel Slater
- Presented by
- Brett Keaffaber
2Introduction
- Impressive advances in VR hardware
- Lack framework to guide research
- Lack a set of metrics to quantify presence
- No real theory of presence, virtual presence, or
telepresence
3Introduction
- How do measure presence?
- How does sense of presence impact performance?
- What characteristics of the medium and message
produce a sense of presence?
4Presence in the World
- Sense of being present in time or space at a
particular location - No need to stimulate every sensory system to
create presence (movie)
5Definitions
- Presence - The extent to which human participants
in a virtual environment allow themselves to be
convinced while experiencing the effects of a
computer-synthesized virtual environment that
they are somewhere other than where they
physically are. (Slater and Usoh)
6Definitions
- Telepresence - The human operator receives
sufficient information about the teleoperator and
the task environment, displayed in a sufficiently
natural way, that the operator feels physically
present at the remote site - Virtual presence, virtual environment, virtual
reality, artificial reality - experienced when
sensory information generated only by and within
a computer compels a feeling of presence
7Components to a VR Experience
- Models proposed by
- Wells
- Lavroff
- Robinett
- Zeltzer
8Components to a VR Experience
- Wells tried to characterize the factors
associated with the VE experience - Immersive
- Interactive
- Intuitive
- Lavroff adds
- Manipulation
- Navigation
9Components to a VR Experience
- Robinett attempts to characterize the variety of
VE systems - Display type
- Sensor type
- Action measurement type
- Actuator type
10Components to a VR Experience
- Zeltzers AIP cube
- Autonomy - objects exhibit some level of autonomy
- Interaction
- Human/machine interface
- Access to model and system parameters at run-time
- Presence - Rough lumped, measure of the number
and fidelity of sensory input and output channels
11Zeltzers AIP Cube
Autonomous agents
Virtual reality
Autonomy
Interaction
Complex Work Domains
Presence
Immersive Interfaces
12Augmented Reality
- Captures the richness and complexity of the real
world using video - Alleviates need for high-powered graphics
rendering machines in most cases
13Techniques for measuring presence and performance
- Need measures of virtual presence that are
- operational/repeatable
- reliable
- robust
- Presence is a mental manifestation similar to
workload
14Principal Determinants of Presence
- Sheridan proposed 3 determinants
- Extent of sensory information
- Control of relation of sensors to environment
- Ability to modify the physical environment
- Unclear how the function of presence is affect by
the 3 determinants - Determinants are task dependent
- Task difficulty
- Degree of automation
15Principal Determinants of Presence
- Determination of the dependent variables
- Sense of presence
- Training efficiency
- Task performance
16Multidimensional Aspectsof Presence
- Level of presence related to the number of
variables which add to sense of presence - Field-of-view
- Frame rate
- Capability of system to match human senses
- Resolution
- Level of trade-offs
- Type of hardware
17Techniques for measuring presence and performance
- Psychophysical and subjective measures
- Questionnaires
- Psychophysical measures
- Relate stimulus magnitude to subjective rating
- Physiological measures
- e.g. - pupillary responses, EEG
- Performance measures
- Reaction to stimulus?
18Empirical Studies of Presence
- Case controlled experimental study
- 3 aspects considered
- Sense of being there
- Leading of participant to experiencing objects as
real - How does the person remember it?
- Subjective questionaire
19External and Internal Factors
- External Factors - Those resulting from the VE
system - Hardware
- Software
- Internal Factors - The persons perception of the
VE - Mental models
- Beliefs
- Personal capabilities
20External and Internal Factors
- Strong relationship found between sense of
presence and internal factors - People rely differently on on visual, auditory,
and kinesthetic data
21The Virtual Body
- Held and Durlach (telepresence)
- Operator can view effector movements
- High correlation between operator and slave
movements - Identification between operators body and
slaves body - Similarity in operator/slave visual appearance
22The Virtual Body
- Slater and Usoh
- Use of kinesthetic VB increased sense of presence
- Identification is crucial
- Some participants modify their motions to reflect
what the VE is portraying - Association also showed to improve presence
- VB representation also shown to improve presence
23Continuity
- McGreevy - Continuity of continuous existance is
the glue that binds the will, via locomotion and
manipulation, to predictable translation and
rotation relative to objects within a relatively
predictable environment. - Environment must be place-like
24Enjoyment
- Presence highly correlated with reports of
enjoyment - (Barfield and Weghorst) - Can also postulate increased task performance