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Utility

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Free-riding on Napsters/Gnetella (70% share no songs; top 1% of sites deliver 30 ... are there any design changes you can make that would lower the free-riding rates? ... – PowerPoint PPT presentation

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Title: Utility


1
Computer Supported Cooperative Work as Sub-field
in CHI
  • Utility
  • Importance of groups
  • Importance of communications as an integral part
    of computing systems
  • Interpersonal computing is a growth area in
    computer systems
  • Groups are important, but not perfect
  • Unaided groups don't live up to their potential
  • Current technology constrains what groups can do
  • Science
  • Lewin Nothing is as practical as a good theory
  • Reversed Nothing generates theory as a well as
    useful application
  • Malone Challenge is to develop general theories
    of coordination that transcend type of actor
  • Both goals require an interdisciplinary enterprise

2
Groups are valuable
  • Way to pool resources to tackle problems that are
    too large or complex for an individual to solve
  • Effort - e.g., construction gang, large software
    development projects
  • Expertise - e.g., teaching this course, executive
    team
  • Interests - e.g., school board, Congress
  • Perspective/Point of view - e.g., human subjects
    review board
  • In many task groups do better than the
    individuals comprising them
  • E.g., Learning
  • Interacting groups learn concepts more quickly
    and use different strategies (e.g focus)
  • Students often learn better thru cooperative
    learning teams in schools than through
    individual instruction
  • Mechanisms for why groups are better than
    individuals
  • Aggregation of resources -- energy, ideas, points
    of view, etc
  • Error checking
  • Cognitive division of labor (e.g., in learning
    tasks, group is able to hold the hypotheses
    tried and their outcomes
  • Synergy

3
What is CSCW
  • Building information systems that help groups of
    people accomplish their goals
  • Applying knowledge from
  • Computer science
  • Telecommunications
  • Organizational behavior
  • Small group research
  • Individual cognition and motivation
  • Task domains
  • But the reference disciplines are inadequate to
    the task the practitioners don't look deeply
    enough
  • Understanding the impact of information systems
    on the way groups work, play, live

4
What is CSCW (conceptual)
5
Core social science knowledge relevant to
CSCWdesign
  • Much CSCW design is ad hoc, based on personal
    experiences limited observation (e.g.,
    contextual inquiry)
  • This approach ignores a wealth of relevant core
    social science knowleged
  • Small group tradition in social psychology
  • Context-less group.
  • IPO framework
  • Small theories of relevant phenomena
  • Not A THEORY of the group
  • Social psychology tradition in organizational
    behavior
  • Teams in organizational context
  • What can the theory offer?
  • Identifies leverage points
  • Insight into design solutions
  • But not a blueprint for design

6
Case 1 Social loafing
  • People work less hard when they are working
    together than working alone or side-by-side
  • Physical tasks
  • Cognitive tasks

7
Karau Williams, 1997
  • Subject perform a brainstorming task, working
    side-by-side
  • Vary individual vs. collective work
  • Individual Put ideas in separate boxes
  • Collective Put ideas in common box
  • Vary group cohesion
  • Friends vs strangers
  • Vary perceived ability of others in groups
  • Low Im lousy at this type of task
  • High Irrelevant comments or Im generally good
    at this type of task

Karau, S. Williams, K. The Effects of
Group Cohesiveness on Social Loafing and Social
Compensation Group Dynamics Theory, Research,
and Practice. June 1997 Vol. 1, No. 2, 156-168
8
Theory must account for these facts about social
loafing
  • Social loafing reduced if
  • Task is attractive
  • Task is simple
  • Group is attractive
  • Individual's output is visible
  • Expect others to perform poorly
  • Own contribution is unique
  • Research is done in field setting
  • Individual is socialized to be altruistic (?)
  • Women, eastern cultures, young children

9
Social loafing The theory
  • Assumption that individuals work to the extent
    that they think their effort will lead to some
    valued outcome
  • Being in a group may shift beliefs about the
    necessity of one's output, the efficacy of one's
    output, and the desirability of the outcome

10
Exercise
  • On the Internet, people under-contribute
    resources to the groups they belong to
  • Amazon reviews
  • Posts to bboards on listservs (10/1 lurker to
    poster ratios)
  • Free-riding on Napsters/Gnetella (70 share no
    songs top 1 of sites deliver 30 of song)
  • Given what you know about social loafing, are
    there any design changes you can make that would
    lower the free-riding rates? Concretely, redesign
    http//www.sharedexperience.org/

11
Applying the theory to design
  • Discussion

12
How would you handle
  • Who can join
  • Screen on domain expertise
  • Prior relationships
  • What can get talked about Moderation vs. lack of
    moderation
  • How should people be identified Anonymity vs.
    aliases vs. real identities
  • How large can the group get?
  • Unlimited vs. capping vs. splitting

13
How would you exploit
  • Identifiability?
  • Attractiveness of task?
  • Attractiveness of group?
  • Group size?
  • Uniqueness of contribution?
  • Expectation that others will perform poorly?
  • Self-selection?

14
Why isnt the theory more useful?
  • Social science typical shows bivariate (or low
    order) relationships among variables, all else
    being equal
  • Design demands understanding the complex of
    relationships
  • Implications
  • Need for intellectual tools for
    modeling/simulating complex systems. (But there
    is a problem is testing the models)
  • Current social science provides inspiration, but
    no simple heuristic for translation to design

15
Inherent difficulties in applying group theory to
design
  • CSCW tool is attempting to optimize multiple
    outcomes simultaneously
  • Each desired outcome is multiply caused
  • Each system feature may have effects on multiple
    psychological states and group processes

Psychological states/ Group process
Desired outcomes
System features
O1
F1
S1
S2
O2
F2
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