Drawing Things Together: Integrating Modalities in Dialogue' - PowerPoint PPT Presentation

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Drawing Things Together: Integrating Modalities in Dialogue'

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One piano piece each: same or different? Communicate by drawing: ... Proto-Compositionality: distinct parts of the drawing refer to distinct parts of the music ... – PowerPoint PPT presentation

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Title: Drawing Things Together: Integrating Modalities in Dialogue'


1
Drawing Things TogetherIntegrating Modalities
in Dialogue.
  • MAGIC Multimodality and Graphics in Interactive
    Communication.
  • EPSRC/ESRC PACCIT Initiative People at the
    Centre of CIT.
  • Pat Healey, James King, Charlie Peters.
  • Information, Media and Communication Research
    Group, QMUL.
  • John Lee, Jon Oberlander.
  • Human Communication Research Centre, University
    of Edinburgh.
  • Simon Garrod, Nick Fay.
  • Department of Psychology, University of Glasgow.
  • Ichiro Umata, Yasuhiro Katagiri,
  • ATR Media Integration and Communications
    Laboratories, Kyoto.

2
Outline
  • Drawing-in-interaction ethnographic observations
  • turn-taking and topic management
  • Graphical Language Games Musical Pictionary
  • Experiment 1 Community-specific Graphical
    Languages
  • Experiment 2 Mechanisms of Interaction
  • The mechanisms of interaction available to people
    directly constrain the form and organisation of
    shared symbol systems
  • not just individual cognitive-computational
    abilities
  • Augmented Human Interaction.

3
Design for Human-Human Interaction
4
Design for Human-Human Interaction?
  • Single User Baton Design
  • Multi-User Baton Design
  • designed for exchange
  • symmetric
  • smooth
  • centrally balanced

5
Example Architectural Design
6
Example Architectural Design
7
Ethnography of Architectural Design
  • 6 staff working on a design competition
  • mixed expertise and responsibilities
  • Prepare 4 A2 presentation boards addressing
  • use of site, environmental concerns, building
    use, open-space use
  • 58 project interactions video taped over 4 weeks
  • 40 two-party interactions
  • 13 three-party interactions
  • 5 interactions gt 3-party
  • One 12 minute, 3 party interaction transcribed
    for analysis
  • coded for overlaps, pauses, run-throughs, stress
    etc.
  • coded for gesture and drawing activity

8
Basic Observations
  • Complex variety of drawing spaces (in 12 minutes)
  • 6 physical drawing spaces
  • pieces of paper or regions of a piece
  • 3 gestural drawing spaces
  • drawing in the air with pen or finger
  • verbal spaces

9
Excerpt 1
10
Turn Taking
  • Drawing activity does not automatically claim the
    floor
  • 1. Drawing activities continue across turn and
    speaker changes
  • overlapping speech is avoided (e.g., Levinson,
    1983)
  • gestures are used to bid for and maintain floor
    control (Bavelas, et. al. 1995) - but see
    Furuyama.
  • 2. Where competition for the floor occurs during
    drawing
  • drawing is suspended
  • gesture speech used to compete for floor

11
Excerpt 2
12
Topic Management
  • Drawing activity is used to manage topic changes
    ceases or shifts location if topic changes
  • In excerpt 1 topic changes from rail to space.
  • J moves hand to draw in air above the board
  • reference to space is harder to resolve
  • When topic returns to rail drawing resumes on the
    page
  • (Earlier in interaction J draws same space over
    the drawing)

13
Observations
  • Drawing, gesture and speech are integrated into
    composite communicative signals (cf. Neilson and
    Lee, 1994)
  • often treated as separate channels (e.g.,
    Netmeeting)
  • Drawing activities often serve interactional
    functions
  • not only representation of domain or
    computational aid.
  • use of space to manage topics
  • cf. topographic and referential gesture spaces

14
Graphical Dialogue
  • 50 of everyday drawings are produced as part of
    interaction
  • (van Sommers, 1994)
  • Examples of Graphical Dialogue
  • Routine interactions
  • e.g., sketch maps, explanatory diagrams, games
  • Auxiliary mode of Communication
  • e.g., cross-linguistic communication, aphasia
  • Specialised interactions
  • e.g., design interactions
  • Does interaction affect representation?

15
Graphical Language Games Musical Pictionary
  • What do we do if we dont share a symbol system?
  • Criteria for Task
  • communication task
  • structured, regular, domain
  • few (or no) established representational
    conventions
  • exclusively graphical interaction
  • Typical Set-up
  • Subjects seated in separate (soundproof) rooms
  • communication via shared whiteboard application
  • 30 sec piano piece each
  • Task draw picture of target no letters or
    numbers
  • SAME or DIFFERENT

16
Room A
Room B
  • One piano piece each same or different?
  • Communicate by drawing no letters or numbers

17
Music Drawing Types
  • 1. Abstract
  • Graph-like representation of domain structure
    e.g., pitch, intensity, rhythm
  • 2. Figurative
  • Ad hoc associations faces, figures, objects or
    situations
  • 3. Composite
  • Mixture of Abstract and Figurative
  • (independent classification by 2 judges Kappa
    0.9, N 287, k 2)

18
Sequence of Figurative Trials
19
Sequence of Abstract Trials
20
Abstract / Figurative Contrast
  • Abstract drawings provide a more complex
    representational system for the task.
    Specifically
  • Systematicity support direct comparison within
    and between items
  • Proto-Compositionality distinct parts of the
    drawing refer to distinct parts of the music
  • Figurative drawings are more holistic and more ad
    hoc.

21
What affects use of Abstract or Figurative?
  • Previous (non) findings
  • No effect of target on drawing type
  • genre / tempo / mode
  • No effect of medium on drawing type
  • stylus vs. mouse
  • No difference in drawing effort
  • same average quantity of lines and ink

22
Effects of Interaction
  • Repetition promotes abbreviation -but only if
    participants can signal understanding
  • c.f. grounding in dialogue
  • Dialogue partners tend to use drawings of the
    same type.
  • c.f. accommodation/entrainment
  • 3. Level of communicative interaction
  • Concurrent Drawing
  • 60 Abstract
  • Alternate Drawing
  • 60 Figurative

23
Hypotheses
  • AUTONOMOUS CO-ORDINATION (truth wins)
  • Participants independently migrate toward the
    representational scheme that is most efficient
    for the Concurrent task.
  • co-ordination of time-based axis? more
    comparative?
  • co-ordination emerges as aggregate individual
    experience
  • (e.g., Clark, Lewis)
  • COLLABORATIVE CO-ORDINATION
  • Participants use the opportunities afforded by
    concurrent interaction to establish a
    co-ordinated 'sub-language'.
  • collaborative revision and refinement of
    conventions
  • co-ordination emerges through local histories of
    interaction

24
Experiment 1 Community Sub-Languages?
  • Does interaction contribute anything, in addition
    to individual expertise, to the co-ordinated use
    of the Abstract drawings?
  • Experimental Design
  • Phase 1 develop several communities with
    equivalent task experience but different
    interaction histories
  • Phase 2 compare interaction within and between
    communities.
  • Note community membership is hidden from
    participants.

25
Phase1 Community Development
Subject 1
Subject 6
Round 1 Round 2 Round 3 Round 4
Subject 2
Subject 5
Subject 3
Subject 4
26
Phase 1
  • 10 communities (66 people)
  • seated round edge of large PC lab
  • Music Task one piece each, same or different?
  • 4 rounds of 12 trials
  • different partner on each round
  • During Phase 1
  • common interaction history accumulates
  • reliable increase in speed 53 sec. to 43 sec.
  • reliable increase in accuracy 37 to 52

27
Phase 2 Experimental Manipulation
28
Results
Chi2(2) 19.0, p0.00
29
Results
30
Conclusions Experiment 1
  • Cross-group interaction de-stabilises use of
    Abstract drawings
  • independently of
  • indivdual expertise
  • what is being represented
  • individual cognitive-computational abilities
  • explicit knowledge of community membership
  • (cf. Healey 1997).
  • Support for Collaborative Co-ordination
    Hypothesis
  • localised patterns of interaction lead to
    community-specific (graphical) dialects
  • Why?

31
Why does interaction matter?
  • Abstract drawings are proto-compositional
    interaction allows participants to co-ordinate
    meaningful elements of each others drawings
  • Graphical Interaction Mechanisms
  • localisation
  • alignment.

32
Hypotheses
  • 3. MUTUAL MODIFICATION coordinated use of
    Abstract drawings depends on ability to use
    interaction devices to annotate and modify
    elements of each other's drawings.
  • (e.g., circling, underlining, and arrows)
  • Experiment 2 interfere with use of interaction
    devices (localisation and alignment) and assess
    effects on communication.

33
Manipulation 1 Block Localisation
Room A Screen
Room B Screen
34
Manipulation 2 Block Alignment
Room A Screen
Room B Screen
Transpose
35
Experimental Design
BLOCKING
- BLOCKING
- TRANSNPOSITON
  • Pairs seated in separate soundproof rooms
  • Communicate via shared whiteboard- no letters or
    numbers

TRANSPOSITION
Subject As View
Subject Bs View
Subject Bs View
Subject As View
36
Effects of Interference with Interaction
(Blocking Chi2(3) 96.70, p 0.00,
Transposition Chi2(3) 81.61, p 0.00)
37
Conclusions Experiment 2
  • Blocking and Transposition cause change in
    graphical conventions
  • independently of what is being represented
  • Independently of individual cognitive-computationa
    l abilities
  • Complexity of emergent symbol system depends on
    mutual modification (localisation, alignment)
  • co-ordinated manipulation of external
    representations
  • participants ability to modify each others
    representations
  • not editing / annotation / revision per se

38
General Conclusions
  • Significant parallels between verbal and
    graphical dialogue
  • grounding, accommodation, turn-taking,
  • modality independent, interactional constraints
    on representation
  • How do people co-ordinate despite differences in
    interpretation?
  • Local, surface-based, manipulations of external
    representations.
  • Verbal and graphical repair mechanisms
  • Localisation
  • specficity, reprise fragment clarifications
  • Alignment
  • sequential relevance, embedded repair

39
General Conclusions
  • Drawing supports transactional and interactional
    functions
  • not just a representational medium
  • Not explained by physical / perceptual /
    computational properties per se
  • alternate vs. concurrent drawing
  • Modalities combine to form composite
    communicative signals applications often treat
    them as separate channels (e.g., net-meeting)
  • Generic interaction mechanisms are apparent
    across modalities
  • turn-taking, topic management, repair, grounding,
    accommodation
  • Augmented interaction mechanisms ? richer more
    expressive languages?

40
Augmented Human InteractionBeyond Face-to-Face
  • Capture gesture, expression, attention,
    engagement, understanding
  • Provide augmented cues for interaction
  • Enable richer, more robust, forms of human
    communication
  • gestural languages, musical languages, dance

41
Augmented Human InteractionBeyond Face-to-Face
  • Capture gesture, expression, attention,
    engagement, understanding
  • Provide augmented cues for interaction
  • Enable richer, more robust, forms of human
    communication
  • gestural languages, musical languages, dance

42
Augmented Human Interaction Lab
  • multi-user, real-time, full body, motion capture.
  • integrated 3D audio display

43
Augmented Human Interaction Lab
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