Title: Drawing Things Together: Integrating Modalities in Dialogue'
1Drawing Things TogetherIntegrating Modalities
in Dialogue.
- MAGIC Multimodality and Graphics in Interactive
Communication. - EPSRC/ESRC PACCIT Initiative People at the
Centre of CIT. - Pat Healey, James King, Charlie Peters.
- Information, Media and Communication Research
Group, QMUL. - John Lee, Jon Oberlander.
- Human Communication Research Centre, University
of Edinburgh. - Simon Garrod, Nick Fay.
- Department of Psychology, University of Glasgow.
- Ichiro Umata, Yasuhiro Katagiri,
- ATR Media Integration and Communications
Laboratories, Kyoto.
2Outline
- Drawing-in-interaction ethnographic observations
- turn-taking and topic management
- Graphical Language Games Musical Pictionary
- Experiment 1 Community-specific Graphical
Languages - Experiment 2 Mechanisms of Interaction
- The mechanisms of interaction available to people
directly constrain the form and organisation of
shared symbol systems - not just individual cognitive-computational
abilities - Augmented Human Interaction.
3Design for Human-Human Interaction
4Design for Human-Human Interaction?
- Multi-User Baton Design
- designed for exchange
- symmetric
- smooth
- centrally balanced
5Example Architectural Design
6Example Architectural Design
7Ethnography of Architectural Design
- 6 staff working on a design competition
- mixed expertise and responsibilities
- Prepare 4 A2 presentation boards addressing
- use of site, environmental concerns, building
use, open-space use - 58 project interactions video taped over 4 weeks
- 40 two-party interactions
- 13 three-party interactions
- 5 interactions gt 3-party
- One 12 minute, 3 party interaction transcribed
for analysis - coded for overlaps, pauses, run-throughs, stress
etc. - coded for gesture and drawing activity
8Basic Observations
- Complex variety of drawing spaces (in 12 minutes)
- 6 physical drawing spaces
- pieces of paper or regions of a piece
- 3 gestural drawing spaces
- drawing in the air with pen or finger
- verbal spaces
9Excerpt 1
10Turn Taking
- Drawing activity does not automatically claim the
floor - 1. Drawing activities continue across turn and
speaker changes - overlapping speech is avoided (e.g., Levinson,
1983) - gestures are used to bid for and maintain floor
control (Bavelas, et. al. 1995) - but see
Furuyama. - 2. Where competition for the floor occurs during
drawing - drawing is suspended
- gesture speech used to compete for floor
11Excerpt 2
12Topic Management
- Drawing activity is used to manage topic changes
ceases or shifts location if topic changes - In excerpt 1 topic changes from rail to space.
- J moves hand to draw in air above the board
- reference to space is harder to resolve
- When topic returns to rail drawing resumes on the
page - (Earlier in interaction J draws same space over
the drawing)
13Observations
- Drawing, gesture and speech are integrated into
composite communicative signals (cf. Neilson and
Lee, 1994) - often treated as separate channels (e.g.,
Netmeeting) - Drawing activities often serve interactional
functions - not only representation of domain or
computational aid. - use of space to manage topics
- cf. topographic and referential gesture spaces
14Graphical Dialogue
- 50 of everyday drawings are produced as part of
interaction - (van Sommers, 1994)
- Examples of Graphical Dialogue
- Routine interactions
- e.g., sketch maps, explanatory diagrams, games
- Auxiliary mode of Communication
- e.g., cross-linguistic communication, aphasia
- Specialised interactions
- e.g., design interactions
- Does interaction affect representation?
15Graphical Language Games Musical Pictionary
- What do we do if we dont share a symbol system?
- Criteria for Task
- communication task
- structured, regular, domain
- few (or no) established representational
conventions - exclusively graphical interaction
- Typical Set-up
- Subjects seated in separate (soundproof) rooms
- communication via shared whiteboard application
- 30 sec piano piece each
- Task draw picture of target no letters or
numbers - SAME or DIFFERENT
16Room A
Room B
- One piano piece each same or different?
- Communicate by drawing no letters or numbers
17Music Drawing Types
- 1. Abstract
- Graph-like representation of domain structure
e.g., pitch, intensity, rhythm - 2. Figurative
- Ad hoc associations faces, figures, objects or
situations - 3. Composite
- Mixture of Abstract and Figurative
- (independent classification by 2 judges Kappa
0.9, N 287, k 2)
18Sequence of Figurative Trials
19Sequence of Abstract Trials
20Abstract / Figurative Contrast
- Abstract drawings provide a more complex
representational system for the task.
Specifically - Systematicity support direct comparison within
and between items - Proto-Compositionality distinct parts of the
drawing refer to distinct parts of the music - Figurative drawings are more holistic and more ad
hoc.
21What affects use of Abstract or Figurative?
- Previous (non) findings
- No effect of target on drawing type
- genre / tempo / mode
- No effect of medium on drawing type
- stylus vs. mouse
- No difference in drawing effort
- same average quantity of lines and ink
22Effects of Interaction
- Repetition promotes abbreviation -but only if
participants can signal understanding - c.f. grounding in dialogue
- Dialogue partners tend to use drawings of the
same type. - c.f. accommodation/entrainment
- 3. Level of communicative interaction
- Concurrent Drawing
- 60 Abstract
- Alternate Drawing
- 60 Figurative
23Hypotheses
- AUTONOMOUS CO-ORDINATION (truth wins)
- Participants independently migrate toward the
representational scheme that is most efficient
for the Concurrent task. - co-ordination of time-based axis? more
comparative? - co-ordination emerges as aggregate individual
experience - (e.g., Clark, Lewis)
- COLLABORATIVE CO-ORDINATION
- Participants use the opportunities afforded by
concurrent interaction to establish a
co-ordinated 'sub-language'. - collaborative revision and refinement of
conventions - co-ordination emerges through local histories of
interaction
24Experiment 1 Community Sub-Languages?
- Does interaction contribute anything, in addition
to individual expertise, to the co-ordinated use
of the Abstract drawings? - Experimental Design
- Phase 1 develop several communities with
equivalent task experience but different
interaction histories - Phase 2 compare interaction within and between
communities. - Note community membership is hidden from
participants.
25Phase1 Community Development
Subject 1
Subject 6
Round 1 Round 2 Round 3 Round 4
Subject 2
Subject 5
Subject 3
Subject 4
26Phase 1
- 10 communities (66 people)
- seated round edge of large PC lab
- Music Task one piece each, same or different?
- 4 rounds of 12 trials
- different partner on each round
- During Phase 1
- common interaction history accumulates
- reliable increase in speed 53 sec. to 43 sec.
- reliable increase in accuracy 37 to 52
27Phase 2 Experimental Manipulation
28Results
Chi2(2) 19.0, p0.00
29Results
30Conclusions Experiment 1
- Cross-group interaction de-stabilises use of
Abstract drawings - independently of
- indivdual expertise
- what is being represented
- individual cognitive-computational abilities
- explicit knowledge of community membership
- (cf. Healey 1997).
- Support for Collaborative Co-ordination
Hypothesis - localised patterns of interaction lead to
community-specific (graphical) dialects - Why?
31Why does interaction matter?
- Abstract drawings are proto-compositional
interaction allows participants to co-ordinate
meaningful elements of each others drawings
- Graphical Interaction Mechanisms
- localisation
- alignment.
32Hypotheses
- 3. MUTUAL MODIFICATION coordinated use of
Abstract drawings depends on ability to use
interaction devices to annotate and modify
elements of each other's drawings. - (e.g., circling, underlining, and arrows)
- Experiment 2 interfere with use of interaction
devices (localisation and alignment) and assess
effects on communication.
33Manipulation 1 Block Localisation
Room A Screen
Room B Screen
34Manipulation 2 Block Alignment
Room A Screen
Room B Screen
Transpose
35Experimental Design
BLOCKING
- BLOCKING
- TRANSNPOSITON
- Pairs seated in separate soundproof rooms
- Communicate via shared whiteboard- no letters or
numbers
TRANSPOSITION
Subject As View
Subject Bs View
Subject Bs View
Subject As View
36Effects of Interference with Interaction
(Blocking Chi2(3) 96.70, p 0.00,
Transposition Chi2(3) 81.61, p 0.00)
37Conclusions Experiment 2
- Blocking and Transposition cause change in
graphical conventions - independently of what is being represented
- Independently of individual cognitive-computationa
l abilities - Complexity of emergent symbol system depends on
mutual modification (localisation, alignment) - co-ordinated manipulation of external
representations - participants ability to modify each others
representations - not editing / annotation / revision per se
38General Conclusions
- Significant parallels between verbal and
graphical dialogue - grounding, accommodation, turn-taking,
- modality independent, interactional constraints
on representation - How do people co-ordinate despite differences in
interpretation? - Local, surface-based, manipulations of external
representations. - Verbal and graphical repair mechanisms
- Localisation
- specficity, reprise fragment clarifications
- Alignment
- sequential relevance, embedded repair
39General Conclusions
- Drawing supports transactional and interactional
functions - not just a representational medium
- Not explained by physical / perceptual /
computational properties per se - alternate vs. concurrent drawing
- Modalities combine to form composite
communicative signals applications often treat
them as separate channels (e.g., net-meeting) - Generic interaction mechanisms are apparent
across modalities - turn-taking, topic management, repair, grounding,
accommodation - Augmented interaction mechanisms ? richer more
expressive languages?
40Augmented Human InteractionBeyond Face-to-Face
- Capture gesture, expression, attention,
engagement, understanding - Provide augmented cues for interaction
- Enable richer, more robust, forms of human
communication - gestural languages, musical languages, dance
41Augmented Human InteractionBeyond Face-to-Face
- Capture gesture, expression, attention,
engagement, understanding - Provide augmented cues for interaction
- Enable richer, more robust, forms of human
communication - gestural languages, musical languages, dance
42Augmented Human Interaction Lab
- multi-user, real-time, full body, motion capture.
- integrated 3D audio display
43Augmented Human Interaction Lab