SHARING FOR FASTER GROWTH Roberto Vitalini - PowerPoint PPT Presentation

1 / 46
About This Presentation
Title:

SHARING FOR FASTER GROWTH Roberto Vitalini

Description:

Online Crowds are the Product Managers. How do we recognize the future? ... Archived playlists, tags, links (Blogdex archives) ... – PowerPoint PPT presentation

Number of Views:45
Avg rating:3.0/5.0
Slides: 47
Provided by: robertov4
Category:

less

Transcript and Presenter's Notes

Title: SHARING FOR FASTER GROWTH Roberto Vitalini


1
SHARING FOR FASTER GROWTHRoberto Vitalini WFSF
World Conference August 2005Corvinus University,
Budapest
2
WHY AM I HERE?
3
LEARN
  • The future belongs to those who prepare for it
    today.
  • Malcolm X (1925 - 1965)

4
CHANGE
  • To change a system, out there, in any
    significant way, you need first to change
    yourself!

5
Agenda
  • The Cooperative Force
  • One Billion People Online
  • Connect and Share Community Supercomputing
  • Communities of Prosumers
  • Why Share?
  • Contribution Economies
  • Peer Production
  • A new way of Organizing Production
  • Distributed Economies of Scale
  • Knowledge Pools, Collective Memory
  • Online Crowds are the Product Managers

6
How do we recognize the future?
  • Does it have to land on you?
  • Analogies help
  • Its like X, but with Y
  • Its like radio, but with two-way communications
  • Nothing goes away, but it can get repurposed
  • Technologies enable people to act together in
    new ways in situations where collective action
    was not before possible

7
NOKIAConnecting People
8
(No Transcript)
9
  • File-sharing, blogs, wikis, participatory
    journalism, social networking services,
    open-source software, net-dating, free Internet
    telephony - these are each disrupting
    multibillion-dollar industries and reshaping the
    landscape of business, relationships and mankind
    dreams.

10
(No Transcript)
11
Connect!ALL TO ALL
12
(No Transcript)
13
What makes this special?
  • The Willingness of Individuals to Improve the
    Collective Experience

14
The Cooperative Force
  • Mass cooperation across time and space is
    feasible and economical.
  • 1 billion people online worldwide can conduct
    themselves as one gigantic organism.

15
Connect and Share Community Supercomputing
  • Skype allows you to make free calls over the
    internet. But it also allows your spare computing
    power and net connection to be borrowed by the
    Skype Network, which then uses this resource
    collectively to route other calls.

16
Imagine a world where a citizen could search the
globe to assemble my government, the ultimate
in customized,customer-centric services. Health
care from the Netherlands, business incorporation
in Malaysia Don Tapscott
17
Open Spectrum
  • The two major means of organizing for economic
    production are
  • the market
  • the firm
  • Open Source, is pointing toward a third means of
    organizing for production
  • Peer-to-peer production is a new way of
    organizing production

18
What is Peer Production?
  • Communities of prosumers or amateurs who
    collaborate to make things
  • Wikipedia
  • Metafilter
  • Flickr
  • OhMyNews
  • By
  • Sharing information about inputs and outputs
  • which creates pooled knowledge
  • ...which increases the efficiency of future
    production
  • And having open access to the means of production

19
Why Share?
  • Altruism
  • Because we care
  • Reputation
  • Because there are spillover signalling effects
  • Reciprocity
  • Because of implicit or explicit social control
  • Money
  • Because there are explicit incentives
  • Fun
  • Because we derive social utility from doing so
  • Etc
  • .No definitive answer (yet).
  • Empirical effects are unambiguous
  • File-sharing, Wikipedia, threadless, etc
    demonstrate that peers do share

20
Peer Production Economics
  • Distributed Economies of Scale
  • and the Atomization of Production

Source Umair Haque // bubblegeneration.com
21
Traditional Value Creation
Traditionally, value activities were integrated
because market transaction costs were high
Management mediates transactions between primary
value activities Management coordinates and
exploits complementaries between supporting value
activities
Production creation, editing, finishing
Publishing finance, marketing, procurement
Source bubblegeneration.com
22
DisintermediationIntegration to Disintegration
Cheap information disintegrates traditional value
chains value activities rearrange in horizontal
layers, yielding efficiency gains
Disintermediation Markets mediate transactions
between primary value activities
Management coordinates and exploits
complementaries between supporting value
activities
Production creation, editing, finishing
Publishing finance, marketing, procurement
Source bubblegeneration.com
23
MicroproductionDisintegration to Atomization
Cheap coordination atomizes disintegrated value
chains value activities rearrange in
microchunks, yielding efficiency gains
Community mediates transactions between primary
value activities Community coordinates and
exploits complementaries between supporting value
activities
Production creation, editing, finishing
Publishing finance, marketing, procurement
Source bubblegeneration.com
24
MicroproductionDistributed Economies of Scale
Microchunks have a positive supply-side network
externality a peers private productivity is
less than his social productivity Why? User N
contributes blue microchunk G. This microchunk
is reusable. Microchunk reuse increases marginal
productivity Gs complementarity with other
microchunks reduces the marginal cost of future
productivity. This microchunk is modular.
Microchunk modularity explodes production set.
Gs complementarity with other microchunks
creates explosion in product set possibilities.
Source bubblegeneration.com
25
Knowledge Pool
Knowledge is an externality of value activities
learning-by-doing Knowledge pools when
information and preferences shared during peer
production are stored This knowledge enhances
future productivity by informing peers about how
to most efficiently modify inputs in order to
produce the most-desired outputs
Value activities (brown) have a knowledge
externality, which flows into knowledge pool
(silver).
26
Knowledge Pools
  • Knowledge pools are repositories
  • for information sharing mechanisms about inputs
    and/or outputs
  • They store the communitys aggregated preferences
    and expectations
  • To act as a collective memory for the PP
    community
  • Examples
  • Product/feature reviews (Yahoo! Finance msg
    boards)
  • Tutorials, guides, and walkthroughs (GameSpy
    walkthrus)
  • User reputation systems (eBay seller feedback)
  • Stored product rankings (Amazon product rankings)
  • Archived playlists, tags, links (Blogdex
    archives)
  • Metainfo about community production
    (Metatalk.metafilter)
  • Other metainfo

Source bubblegeneration.com
27
Knowledge Resources
  • Why is knowledge important?
  • Knowledge enhances productivity by more efficient
    use of inputs
  • Knowledge is an experience effect a result of
    learning-by-doing
  • Knowledge pool is the key resource for PP
    communities
  • Users will select PP communities where they their
    marginal productivity is maximized
  • Knowledge pool is strongest signal of potential
    productivity gains
  • Signals potential productivity gains of joining
    community independent of network size
  • Or signals current productivity per peer
  • And since microchunks are non-rival in production
  • Knowledge resources dont get exhausted they
    grow
  • Knowledge pool is a resource stock
  • That accumulates according to flow of knowledge
    externalities

28
Addictive and Cumulative
  • Initial knowledge pool is additive
  • My productivity increases when you join the
    network
  • Ongoing knowledge pool is cumulative
  • Every time we collaborate to produce a good, new
    knowledge is produced

29
Contribution Economies Peer Production
  • Sharing information about inputs and outputs and
    having open access to the means of production.
  • This is the first time in history that you can
    have distributed economies of scale (massively
    distributed and ultra-specialized
    microproduction).

30
Peer Production Rules
  • Knowledge in a peer production community is a
    public good
  • New users are attracted in proportion to the size
    of the knowledge pool
  • New users increase everyone else's
    productivity,growing the knowledge pool

31
Look at the AD
32
(No Transcript)
33
  • Doing and making cool stuff makes doing and
    making cooler stuff more efficient

34
(No Transcript)
35
(No Transcript)
36
(No Transcript)
37
(No Transcript)
38
A new economic system
  • A collective action in which individuals arent
    consciously cooperating.
  • When you link to a site, you are not really
    thinking  Im now contributing to Googles page
    rank .

39
Online Crowds become the Product Managers
  • No more market surveys. Customers collectively
    volunteer information on what they want. Large
    online entities determine the products that
    companies manufacture.
  • Meta-moderation
  • Reputation Systems
  • Collaborative Filtering

40
  • Information for Fulvio ValsangiacomoFirst Name
    FulvioLast Name ValsangiacomoDescription
    Find out about the reputation of Fulvio
    Valsangiacomo at Repcheck.com

41
RepCheck
  • In this electronic age, where face-to-face
    meetings are few and far between, reputation is
    becoming progressively more difficult to
    ascertain, but no less important.
  • RepCheck allows users to review, rate and search
    our database of people's reputations for both
    business and social purposes.

42
EGOtrends
  • The industry of the self will emerge and we will
    consume products that we helped create/shape.
  • Personalized shoes, shirts
  • Timbuk2, Build your own bag
  • NikeiD, Build your own shoe

43
(No Transcript)
44
Conclusion
  • In the contribution economy, sharing information
    and ideas may enrich our lives in ways we cant
    measure - yet. The next 60 years will be the
    most interesting times preceding transhumanism.
    We will constantly choose among infinite virtual
    possibilities.
  • Choice Fatigue
  • Give to get
  • Pay to play

45
(No Transcript)
46
rob_at_wheii.comlinkedin.com // OpenBC.com //
CIWI.biz
Write a Comment
User Comments (0)
About PowerShow.com