Title: m
1müzmood driven music player for young moderns
- Peter Centgraf Laura Dabbish Lorrianne Nault
2Overview
- Target group Young Moderns
- Design goal Develop fixed music player for use
in entire home - User Needs Research
- Focus Group Feedback
- Concept Development
- Final Design - Video Sketch
3User needs research
- Shadowing
- user interviews
- Shopping
- Media
4Design themes
- The Coolness Factor
- Total Experience
- Access and Control
- Control
Central showpiece
Mood or activity based selection
Music throughout the house
Controlling the system from anywhere
Guest music control
5Initial concept development
Auto home
The Ring
Synthetic DJ
Taste blender
Guest access cards
6Focus group feedback
- 3 males in 25-30 year old age range
7Focus group feedback
- Coolness factor is critical
- Music was selected based on its mood
- Access and control should be everywhere
I didnt spend 3 years in law school to have the
same stuff as Joe Lunchbox U2
Im more cerebral in the morning and more
sensual at night U1
Im the king of shuffle U2
I want to glare at the stereo to change it U1
I wish I could train my cat to do it U3
more important for the music to be everywhere
than to be quality U1
I wish I could glare at the stereo to change it
U1
8Focus group feedback
9Final concept
- Inspired by tangible experience of these toys
10Final concept
- And natural mapping to the affect-grid
- Russell, J. A., Weiss, A., Mendelsohn, G. A.
(1989). Affect grid A single-item scale of
pleasure and arousal. Journal of personality and
social psychology, 57, 493-502.
energy
frustrated
excited
pleasure
relaxed
bored
11Final concept müz
- Mood based music selection
12Final concept müz
- The system automatically determines the mood of a
song
Preloaded playlists and saved mood settings
13Final concept müz
- Remix intelligently selects new music based on
current selection
Disposable remotes can be used in the whole house
14Video sketch
- This video demonstrates the interaction and
experience of the müz - Play video sketch
15Questions?