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RACING ACADEMY: an evaluation of an online racing car simulation game for supporting students learni

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Title: RACING ACADEMY: an evaluation of an online racing car simulation game for supporting students learni


1
RACING ACADEMY an evaluation of an online
racing car simulation game for supporting
students learning of engineering and science
  • Richard Joiner, Ioanna Iacovides, Martin Owen,
    Jos Darling, Andy Diament, Ben Drew, John
    Dudley, Carl Gavin Stephen Clibbery

2
Introduction
  • James Paul Gee argues that computer games are
    little learning engines
  • They are carefully designed to be learnt through
    practice and active play
  • Affinity groups of players with common
    interests in specific titles or genres coalesce
    informally around games.
  • Often setting up online games forums

3
Introduction
  • Discussing and swapping ideas about how to play
    the games
  • Through this they are accessing knowledge about
    the games, series of games or genres.
  • Thus computer games can be seen as a dynamic
    social learning system.

4
Introduction
  • Racing Academy was developed with the ultimate
    aim of developing such an online game community
  • Based not on fictional qualities, but on a
    real-time vehicle dynamics simulation system.
  • Based on real physics

5
Introduction
  • Capable of recreating the experience of driving a
    racing car.
  • Modelling how they behave and react.
  • The games engine has the capacity to allow users
    to manipulate over 1,000 parameters.
  • To optimise the cars performance the players must
    engage with the underlying physics

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Introduction
  • The aim of the project was to evaluate whether
    Racing Academy could support learning science and
    engineering.
  • Embedded in their learning

13
Method
  • AS/A2 Physics level students (n 13)
  • IMI Nationals Motor Vehicle Engineering (n 15)
  • BTEC Motor vehicle engineering (n 18)
  • 1st year introduction to engineering UG course (n
    161)
  • 3rd year motor vehicle UG course (n36)

14
Method
  • Each team had their own private discussion forum,
    where they could discuss how best to set up their
    car.
  • Engineering support was provided through an open
    discussion forum
  • The project lasted two weeks
  • At the end of two weeks there was a grand final.

15
Method
  • There was a pre and post-test
  • We also asked the students how motivating Racing
    Academy was in the context of their course.
  • The students kept a learning diary and there were
    focus groups afterwards.

16
Results
  • AS/A2 physics an improvement of 35
  • IMI Nationals Motor Vehicle Engineering an
    improvement of 6
  • BTEC Motor vehicle engineering an improvement of
    23
  • 1st year ug course an improvement of 19
  • 3rd year ug course an improvement of 44

17
Results
  • The students reported
  • enjoyed playing Racing Academy,
  • felt competent doing so,
  • put effort into the task
  • thought it was valuable experience

18
Discussion
  • Racing Academy was a success in this context
  • Students did learn after playing with racing
    academy
  • Students found it motivating

19
Discussion
  • However there were some difficulties which could
    be improved
  • Relevance to the unit
  • More support with resources
  • Improvements in the software
  • Interesting issues with motivation
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