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Swarm behaviour and traffic simulations

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Title: Swarm behaviour and traffic simulations


1
Swarm behaviour and traffic simulations
  • Using stigmergy to solve algorithmic problems,
    predict and improve vehicle traffic

2
Overview (1)
  • Swarms in nature
  • Social insects and Stigmergy
  • Ant algorithms and application examples
  • Foraging in ants
  • Using foraging behaviour to solve the TSP
  • Labour division among social insects
  • Mailmen using adaptive task allocation model

3
Overview (2)
  • Traffic simulation by cellular automata
  • Adopting the stigmergic process
  • Prediction of driver behaviour
  • Traffic infrastructure optimization
  • Drivers as ant agents
  • Signal lights as social insects
  • Other real world applications

4
Swarms in nature
  • What is a swarm ???

5
Pictures of swarms (1)
6
Pictures of swarms (2)
7
Pictures of swarms (3)
8
Characteristics of swarms
  • Aggregation of animals with similar size and
    often similar orientation
  • Interaction of animals leads to new intelligent
    forms of behaviour that are not inherited in the
    individuals
  • E.g. insects, birds, fish, bacteria

9
The main actor of the presentation
10
Social insects and stigmergy
  • Social insect societies are distributed systems
    with highly structered social organization
  • They can accomplish complex tasks that far exceed
    the individuals abilities
  • Here focus on stigmergy as important means of
    indirect communication paradigm

11
Stigmergy
  • Originally defined by Grassé
  • Stimulation of workers by the performance they
    have achieved
  • Method of indirect communication in a
    self-organizing emergent system where its
    individual parts communicate with each other by
    modifying their local environment
  • Here Pheromones ? diffusing chemical substance

12
Stigmergy example
  • Example termites buildung nest pillars with soil
    pellets
  • Stimulus ? response
  • Autocatalytic process

13
Stigmergy behaviour of ants
  • Stigmergy behaviour in ants and their transfer to
  • computer algorithms
  • Foraging and the TSP
  • Labour Division and adaptive task allocation

14
Foraging in ants
  • Foraging means searching for food
  • Ants manage to find the shortest path between
    their nest and a food source
  • Achieved through trail-laying and trailfollowing
    behaviour with pheromones
  • ? Stigmergy

15
Foraging example
  • Two paths with different lengths
  • Ants follow way with most pheromones
  • Autocatalytic process leads to differential
    length effect

16
The Travelling Salesman Problem
  • Consists of a set of given cities
  • Goal is to visit all cities in a closed loop of
    shortest length
  • Every city must be visited only once!
  • E.g. 15 biggest cities of Germany

17
TSP represented by graph theory
  • TSP defined more generally by graph theory
  • Graphs consist of vertices V and edges E
  • Cities are vertices, edges are connections
    between cities
  • In the TSP each city is connected to each other!
  • Each edge has a certain length
  • Example 4 cities A,B,C,D
  • represented by vertices
  • 6 connnections with lengths
  • represented by edges

18
Ants solving the TSP
  • Artificial ants exploring the TSP graph
  • Artificial pheromones added by ants after
    completion of a complete loop proportional to
    1/length of route
  • Probabilistic transition rule for ant k to next
    city j
  • City j visited?
  • Length of edge gives desirability measure ?ij
    1/length
  • Amount of pheromones tij(t) on edge (i, j)
  • Evaporation of pheromones over time lets system
    forget bad information

19
Labour division in ants
  • Fundamental in social insects Division of
    reproductive castes from worker castes
  • Further divisions
  • subcastes of workers ? specialists
  • subcastes of age and morphology
  • again dividing subcastes into behavioural castes
  • Plasticity Workers switch tasks in response to
  • internal and external pertubations

20
Labour division model
  • Based on idea of response threshold
  • Stimulus exceeds individuals response threshold
  • ? individual engages in task performance
  • Stimulus plays role of Stigmergy here
  • (can be pheromones, amount of encounters, )

21
Extended labour division model
  • More realistic
  • Extend previous model by threshold varying in
    time.
  • ? if an individual performs a certain task its
    threshold related to this task decreases
  • ? the thresholds related to all other tasks, not
    performed meanwhile, are increasing

22
Example Express mail retrieval (1)
  • Group of mailmen has to
  • pick up letters in a city
  • Goal Allocation of mailmen to appearing demands
    should be optimal ? realized with adaptive task
    allocation model
  • Each mailmen i reacts with a certain probability
    p to arising demands, depending on
  • response threshold ? related to area j with
    demand
  • the distance d to the area with demand
  • the intensity s of the demand ? stimulus

23
Example Express mail retrieval (2)
  • Figure (a) demand of a certain area over time
  • At t 2000 the mailman that is specialized on
    this area gets removed
  • Figure (b) response threshold of another mailmen
    that is reacting to the loss of the specialist

24
Traffic simulations
  • Why would one do that?
  • to predict drivers behaviour in order to adjust
    dynamic traffic signs, or propose alternative
    routes in navigation devices or radio
  • to improve traffic infrastructure and traffic
    light plans in big, complicated traffic networks
    like cities

25
Cellular automata traffic models (1)
  • Two major approaches on traffic simulation
  • Fluid-dynamical, with continuous traffic ?
    macroscopic
  • Discretized cellular automata model ?
    microscopic
  • Focus in presentation discretized cellular
    automata models
  • Discretized
  • Street is diveded into fixed sites, cars have
    integer velocities
  • Each site can be occupied by a car or can be empty

x meters
car 1
car 2
e.g. one lane traffic
site n site n1 site n 2 site
n 3 site n 4
26
Cellular automata traffic models (2)
  • Assuming a simple one lane model
  • One update of the system consists of the
    following steps performed with each car in
    parallel
  • Acceleration or slowing down
  • Depending on maximal speed and distance to next
    car
  • Randomization
  • To contribute human behaviour and external
    influences
  • Car motion
  • The advancment of sites, according to the speed
  • Model shows nontrivial and realistic behaviour

27
Adopting Stigmergy
  • Cars adopt the pheromone laying and sniffing
    behaviour of ants
  • Leads to very realistic and dynamic system
  • Reduces communication between cars to local
    information creation and retrieval ? stigmergy
  • Computational costs can be reduced for collision
    checking
  • Still, information about traffic signs and other
    environmental signals are non-local
  • ? cellular automata ant cars

28
How cars behave like ants
  • Each car leaves and sniffs pheromones on the road
  • Pheromones fade over time, like with ants
  • Faster cars leave longer trails then slower cars
    (a)
  • Additional pheromone dropping necessary for
  • stopped cars (b)
  • quick deceleration
  • lane changing (c)
  • like using signal and
  • brake lights

(a)
(b)
(c)
29
Traffic prediction
  • Measurement devices like cameras determine the
    vehicles entering an area
  • Implementing foraging behaviour of ants leads to
    realistic system of interacting drivers
  • ? drivers follow other drivers and try to escape
    jams
  • Various types of driver support
  • Adjustment of dynamic traffic signs to avoid
    congestions
  • Knowledge of growth of traffic jams allows to
    give reasonable redirections
  • Through use of foraging behaviour alternative
    routes can be given more effectively, cars spread
    more

30
Optimizing traffic light plans
  • Microscopic traffic model by individual cars with
    individual aims
  • 1st Approach
  • Cars as agents facilitate change of light plans
    by voting
  • Evolutionary process improves overall light
    plans
  • 2nd Approach
  • Groups of ligths at an intersection behave like
    social insects
  • Adaptive task allocation is responsible for
    running plans

31
Cars voting for traffic ligths
  • Each car keeps track of two variables
  • total driving time dtot
  • total waiting time wtot
  • ? waiting measure
  • Statistics give information about overall fitness
  • ? overall waiting measure
  • Cars that are stopped at a light vote for it
  • Lights with many votes are more probable to be
    mutated
  • ? quicker adaption in the evolutionary process

32
Evolutionary process
  • Probabilistic mutations of traffic light timings
  • Mutation changes length of correlated light
    phases at an intersection (e.g. NS and E-W)
  • Simulation of each branch of a new generation
  • Survival of the fittest ? with least waiting time
    of cars

simulation 1
mutate
mutate
choose fittest
simulation 2
. . . .
simulation 3
33
Traffic Simulation under SuRJE
  • SuRJE Swarms Under RJ using Evolution
  • Design environment to build, test and optimize
    traffic scenarios
  • Uses swarm based approach and
  • evolutionary adaption
  • Features
  • Enables to build multi-lane road maps
  • Car seeding areas define the
  • input and output of cars
  • Initial lights settings for starting point
  • Evolutionary adaption parameters can be set

34
Simulation example in SuRJE
  • Example network Looptown (a)
  • Figure (b) shows the decrease of overall waiting
    time over generations

35
Traffic lights as social insects
  • Traffic lights are implemented as social insects
  • ? all lights at an intersection form one insect
  • Insect has to perform one traffic light plan out
    of several for its intersection
  • Traffic can be modeled by any microscopic traffic
    simulator
  • Cars emit pheromones when crossing and waiting at
    an intersection to provide stimulus

36
Use of adaptive task allocation
  • Adaptive task allocation model is applied to
    insects
  • light-plans are chosen through stimulus
    response strategies
  • communication of intersections only by Stigmergy
  • Each insect/intersection has individual
    thresholds related to available light-plan
  • Stimulus for light-plan j provided by cars
  • Reinforcement learning is used to specialize
    intersections
  • Threshold j of intersection i
  • Learning coefficient

37
Example of stimulus evaluation
  • 4 way intersection with two light-plans
  • 1st plan gives priority to North-South leading
    lanes
  • 2nd plan has priority for West-East leading lanes
  • Traffic situation
  • Many cars are driving on West East direction
  • Few cars on North-South direction
  • Initially plan 1 is driven
  • Big amount of pheromones for W-E (many, waiting
    cars)
  • Small amount for N-S (few, almost not waiting
    cars)
  • ? evaluation of stimulus yields higher value for
    2nd plan!

N
W
E
S
38
Traffic simulation - Recapitulation
  • Traffic prediction
  • Simulation into future by using swarm based
    approach
  • Giving the driver useful information about
    choosing the best route
  • Traffic light timing improvment by cars as
    agents
  • Cars are modeled with swarm based approach
  • Improvement of traffic light plans through
    evolution
  • Good for simple traffic lights with static timing
    program
  • Dynamic traffic light adoption through social
    insects
  • Cars are modeled by any microscopic traffic
    simulation
  • Intersections choose their light plan through
    adaptive task allocation
  • Good for traffic lights with sensors for counting
    cars

39
Examples for real world applications
  • Scheduling Problems, e.g. subway, train
  • Vehicle Routing, e.g. bus, taxi
  • Connection-oriented network routing, e.g.
    internet, TCP/IP
  • Connection-less network routing, e.g. bluetooth,
    infrared
  • Optical networks routing

40
  • Thank you for your attention!
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