Innovation Incubator Program

1 / 100
About This Presentation
Title:

Innovation Incubator Program

Description:

Innovation Incubator Program – PowerPoint PPT presentation

Number of Views:40
Avg rating:3.0/5.0
Slides: 101
Provided by: siia

less

Transcript and Presenter's Notes

Title: Innovation Incubator Program


1
  • Innovation Incubator Program
  • Business Profiles

2
Education Division Innovation Working Group
Members
Scott McQuiggan, Ph.D., SAS Institute Inc. Steve
Nordmark, Thinkronize, Inc. Ravi
Ramsaran, Autoskill International, Inc. Sean
Ryan, Scantron Steve Saltzberg, SoftChalk LLC
Jay Sivin-Kachala, IESD Robin Warner, The van
Tulleken Company Mitchell Weisburgh, Academic
Business Advisors, LLC
Carmi Paris(Co-Chair), Spectrum K12 School
Solutions Inc. Steve Siegel(Co-Chair), Follett
Corporation - Technology Solutions
International Group John Bower, uBoost INC
Sandra K. Fivecoat, WeAreTeachers Sari
Follansbee, EdTech Design Associates Kostas
Kyros, Appella Consulting Paula Maylahn, Paula
Maylahn
3
WHY AMERICA MUST INNOVATE A Call to Action
4
  • WHO CAN APPLY?
  • Non profit sector such as Boise State, Wake
    Forrest and Howard Universities
  • Start up companies who may be looking for funding
    and/or strategic partnerships,
  • And, from well-know member companies with new
    innovative services and productssuch as yours!

5
  • Innovation Champions!!
  • Educational Sytemics Michael Jay and Marci
    Goldberg
  • We are Teachers Innovations Circle Sandy
    Fivecoat
  • EdRoom Ellen Bialo

6
2009 Innovation Incubator Program Participants
  • Adobe Flash Catalyst Megan Stewart, Director,
    Worldwide Higher Education, Adobe
  • ArchieMD Interactive 3D Platform Virtual
    AutopsyRobert Levine, President, Chief Medical
    Officer, ArchieMD
  • ClassLink InquiryBerj Akian, CEO, ClassLink
  • Kidos ComputerDavid Van Osdol, Founder and CEO,
    Kidos Computer
  • Math Learning ExchangeDavid Hoo, Executive
    Director, Math Learning Exchange
  • MixedInk Collaborative Writing ToolVanessa
    Scanfeld, Founder, MixedInk
  • PLEX LabsDan Norton, Founding Partner, Filament
    Games, LLC
  • The Predictive Assessment of ReadingPaul
    Zimmerman, General Manager, ChildsMind
    Publishing
  • Skatekids Online/ Ramps to ReadingHugh Conway,
    Sr. Vice President of Sales, Quantum Learning
    Technologies
  • Straighterline Burck Smith, CEO, SMARTHINKING
  • The 2009 Ed Tech Industry Summit Innovation
    Incubator Finalists Are
  • edWeb LLCLisa Schmucki, CEO, edWeb LLC
  • GradeCamTami Porter, Executive VP COO,
    GradeCam Corporation

7
ArchieMD, Inc.
  • Interactive 3D Platform Virtual Autopsy

Dr. Robert Levine / President
8
Development of ArchieMD Interactive 3D Platform
Virtual Autopsy
  • Engaging Science and Health Education
  • Developed at ArchieMD by Dr. Robert Levine,
    programmers, 3D animators and multimedia
    specialists
  • Funding partly through the company and publishing
    partner

9
Market information for ArchieMDs 3D Interactive
Platform
  • Ready for Market via Internet, CDRom
  • Ideal for Students and Faculty
  • Interactive Platform Conducive for all Markets
    K-20

10
Our Focus at this Forum
Distribution, Licensing, Additional Funding
Publishers, Investors,Online Providers
ARCHIEMDs Products Applicable in Many
Verticals Education K-12, Higher Education,
Health Professions Consumer Health Patient
Education, Informed Consent Pharmaceutical
Education, Training, Marketing Military
Trauma, Augmented Reality,
11
ArchieMD 3600 FAU Blvd Suite 201 Boca Raton, FL
33434 561 391-4448
12
(No Transcript)
13
ClassLink Inquiry
Berj Akian, Founder and CEO
14
www.ClassLink.com
  • Since 1998

15
www.ClassLink.com
  • ClassLink LaunchPad
  • All your school software
  • All your school files
  • Accessible everywhere

16
  • ClassLink LaunchPad
  • All your school software
  • All your school files
  • Accessible everywhere

17
www.ClassLink.com
  • Current Stats
  • 16.5 million computers in K12
  • 16 million more in HE
  • 33 million computers

18
www.ClassLink.com
  • Ask the Customer
  • Dir of Tech
  • Dir of Curriculum
  • Superintendent
  • Board Member

19
Dir of Tech
Superintendent
Dir of Curriculum
Board Member
20
Bringing data driven decision making to
instructional technology
  • ClassLink Inquiry
  • Inquiry knows
  • Computer usage
  • Software usage
  • Web usage

21
Standard custom reports
22
Computer Usage
23
Application Usage
24
Websites usage
25
  • ClassLink Inquiry
  • on every computer in K-20

26
  • ClassLink Inquiry
  • on every computer in K-20

1to1
27
  • ClassLink Inquiry
  • on every computer in K-20

28
  • ClassLink Inquiry
  • on every computer in K-20

Accountability
29
www.ClassLink.com
Go To Market
  • National reseller partnerships
  • Direct and regional resellers
  • Large districts (higher accountability)
  • Demonstration logins

30
For teachers administration
Standard custom reports
Web Based
Only 4
Application Usage
Websites usage
Computer Usage
31
www.ClassLink.com
Market Potential
32
www.ClassLink.com
Our goals today
  • Inquiry is here!
  • Lets partner!
  • Win your support!

33
Bringing data driven decision making to
instructional technology
  • ClassLink Inquiry
  • Easy to understand
  • Easy to afford
  • Easy to use
  • Necessary in todays world

34
Thank you
  • Berj Akian
  • berj_at_classlink.com
  • 888-963-7550

www.ClassLink.com
35
David Van Osdol Founder and CEO
36
Why?
  • To allow a child to use an adults computer
    like it is her own

Video
37
Why?
  • To give parents easy, iTunes-like access to
    childrens content from around the world.

38
When?
Development
Who?
Dr. Alice Wilder David Van Osdol Team of
developers
Over past 24 months
Where?
  • New York City

Funded by Angel Investors
39
Market Information
  • Direct to consumer
  • Families with children ages 3-7
  • Closed beta after ED TECH
  • 12,000 families
  • Proprietary childrens apps in 12 languages

40
Goal at Ed Tech
Find partners with great educational content who
would like to distribute to consumers globally.
41
David Van OsdolFounder and CEOdvanosdol_at_kidoscom
puter.comm 646.418.2867
42
MathLearningExchange.org Web 2.0 Community to
Harness the Collective Creativity of Thousands of
Teachers, Students and Volunteers
David Hoo Founder Executive Director
43
Development of Math Learning Exchange
  • Problem
  • Millions of US students are below basic
    competency with an inequitable skew
  • US ranked just 22nd of 26 OECD countries in 2006
    PISA mean scores for
    mathematics

44
Development of Math Learning Exchange
  • Solution
  • Our mission radically improve K-12 math
    education
  • Target poor performing learners
  • Address different learning styles and multiple
    intelligences
  • User-generated and professionally-produced videos
  • Ultimately individualized self-paced learning

45
The Power of User-Generated Content
46
Development of Math Learning Exchange
  • Being developed in partnership with universities,
    non-profits and school districts
  • Currently being developed by volunteers
  • Non-profit organization seeking foundation
    funding to achieve full potential

47
Market Information for Math Learning Exchange
  • Concept favorably received at April national NCSM
    and NCTM math conferences
  • In Pilot Program design phase with goal of
    conducting 2009/2010 beta
  • Pilot targets Grade 6-8 teachers for professional
    development and classroom use
  • As content grows, target individual students in
    schools and at home
  • Will be accessed by PCs and mobile devices
  • Subsequently expand to Grades K-12

48
Why Math Learning Exchange Will Succeed
  • Wiki structure of standards-based lessons with
    customizable re-sequencing of lesson topics to
    match curriculum used
  • Pre-populated professional development, math
    lessons and assessments with extensive
    functionality
  • Rate and comment on lessons
  • Discussion forums
  • Homework help boards
  • Match tutors
  • Marketed efficiently through social media and
    teacher associations

49
Our Focus at this Forum is to seek
  • Funding to develop Pilot program
  • Foundations
  • Corporate sponsors
  • Federal/State Agencies
  • Strategic Partners for development
  • Funding for special projects (NBA, Actuarial
    Foundation, NSF Presidential Awardees, etc.)
  • Resources in-kind (servers, hosting, etc.)
  • Employee volunteers (IBM real-world applications)

50
Thank you!
  • Contact Information
  • David Hoo
  • Executive Director
  • MathLearningExchange.org
  • 201-857-2110
  • davidhoo_at_mathlearningexchange.org

51
Introducing MixedInks Collaborative Writing
Platform
Vanessa Scanfeld Co-Founder, MixedInk
52
Development of the MixedInkCollaborative Writing
Platform
  • MixedInks online platform allows large groups to
    weave their ideas language into a single text,
    combining the wiki concept with a Digg-like
    rating system.
  • Founded in 2007 by 3 co-founders in NYC DC,
    privately funded

53
Market Information for MixedInks Collaborative
Writing Platform
  • Launched publicly in Jan 2009
  • End users are predominantly middle and high
    school students

54
Our Focus at this Forum is to
  • Identify potential investors and partners for
    distribution (i.e. resell and/or license the
    platform).

55
MixedInk Demo Video vanessa_at_mixedink.com
56
MixedInk 21st Century Skills
  • Originally designed as tool for citizen
    engagement, saw organic uptake in education.
  • Covered by education blogs, included in MITs NML
    learning library, and - most importantly
    received great feedback from teachers.
  • Tool encourages students to take creative risks,
    understand peers perspectives, evaluate what
    they are reading, and gain team experience
    while building on behavior outside the classroom.

57
  • Thank you!

Vanessa Scanfeld Vanessa_at_MixedInk.com
58
Amanda White
59
Development Goals of PLEX Labs
  • Develop to meet the needs of teachers for
    flexible, easy to use quality science tools
  • Online, quick and easy to access
  • Mapped to learning goals, inspired by traditional
    science lab activities
  • Leveraging high quality production, and design
    values of Filament's in-house design and
    development team
  • Project will begin lat '09, early '10

60
Market Innovation
  • Early Stages of design/prototyping
  • State-wide survey based research to shape market
    strategy
  • Distribution through an easy to access online
    portal site
  • Flexible end user purchase options reflecting
    different needs and enabling different markets
  • First project development targeted at middle
    school science, but portal can be expanded

61
Forum Goals
  • Introducing ourselves to the larger educational
    technology community!
  • Guidance for concept validation, feedback from
    industry leaders and peers
  • Partners interested in distribution partnership
  • Additional funding to guide specific content
    topics, or grant portal access to interested
    organizations/publishers

62
Forum Goals
  • contact_at_filamentgames.com

63
from
  • ChildsMind
  • Publishing

Paul Zimmerman, General Manager / CEO
64
2 Improvement over 13 years
Billions / year
38 Below Basic
4th grade
Status Quo is NOT working!
8th grade
0
Below Basic
Basic above
National Assessment of Educational Progress
(NAEP) data
65
Real Research Makes the Difference
  • 20 years of NIH funded research into the causes
    of reading failure and dyslexia
  • Wake Forest University
  • School of Medicine

66
Exceptional Accuracy
  • Highly accurate (90)
  • Validity and reliability rs gt .90
  • National norming, longitudinal
  • and randomized controlled studies
  • Subscription based
  • One-on-one classroom assessment
  • Used as early as second semester Kindergarten

67
What makes this different?
In only15 minutes
PAR is the only classroom reading assessment that
scientifically DIAGNOSES the underlying causes of
problems
and then PRESCRIBES a targeted strategy for
intervention for each child.
68
Breakthrough Results
Percentage of students At-Risk for failure
before and after using PAR
Wake County Public Schools, NC
  • 14 schools
  • all Kindergartners

(Not just for at-risk students!)
69
Poor Assessment Accuracy Costs School Districts
Money
30
5
False Negatives
Competition
PAR
70
Value Proposition
When assessments are used to place students into
special learning environments
Schools typically spend 5,000. to 10,000 more
per student placed in a special program
  • Accurately identifies students needing help
  • Diagnoses the real underlying problem
  • Prescribes a strategy for remediation

71
Partnership with Canada
The Canadian Council on Learning (CCL)
  • ChildsMind Publishing has an agreement with CCL
    to
  • extend the research incorporate PAR into
    their model
  • work with jurisdictions to pilot PAR across
    Canada

72
  • Unparalleled accuracy
  • Diagnostic
  • Prescriptive
  • A real solution for schools!

73
Focus at this Forum
  • potential partners for start-up funding
  • distribution
  • investors
  • publishers
  • distributors

Seeking
With
74
Contact Information
Paul Zimmerman, General Manager / CEO ChildsMind
Publishing Wake Forest University School of
Medicine Office of Technology Asset
Management 391 Technology Way, Suite
199 Winston-Salem, NC 27101 Phone 336-716-9951
75
Martin Fletcher, Chief Creative Officer
76
Q
An online educational community enabling children
to reach their academic potential.
What Is
L
T
Creates virtual worlds that embed scientifically
based educational activities in compelling,
interactive computer games.
Q
What Does
L
T
Engages children in stealth learning,
dramatically increasing time-on-task because they
are immersed in activities that are fun,
challenging, and relevant to their digitally
connected world.
Q
Why Works
L
T
76
77
Skatekids and Ramps to Reading
  • Scientifically based cognitive and literacy
    development online video games
  • Collaboration between leading cognitive
    psychologists and video game developers
  • VC backed - DFJ Mercury, RPM, I2A
  • Founded in 2007

78
Skatekids and Ramps to Reading
  • Used by school districts in 12 states
  • Research based and several scientific studies
    proving efficacy
  • SAAS business and delivery model
  • Children ages 4-12 globally
  • Schools, homes, other institutions

79
Scientifically based ? Clinically
proven ? Totally Fun
  • Experience / expertise of Management team
  • Unique product concept, proprietary intellectual
    property
  • Efficient marketing strategy school channel
    provides launchplatform into consumer market
  • Products relevant to digitally connected world of
    kids today
  • Scientific research is the foundation of all QLT
    products20 years of continuous improvement
  • Ideal blend of computer gaming and educational
    psychology
  • Online virtual environment with own economy,
    products for sale
  • Social networking
  • Continually adaptive new games, features and
    productsintroduced weekly and monthly
  • Personal feedback, real-time assessment and
    progress monitoring

Easy to buy Easy to implement
Easy to use
79
80
Current Products
Current Products
3rd through 8th Grade
Educational activities in avirtual world
environment,including a revolutionary, achievemen
t-based virtual economy
  • Fast-paced extreme-sports metaphor
  • Continuously adaptive updated daily, weekly and
    monthly
  • Online progress measured real time dashboard
    accessibleon SkatekidsOnline

80
81
Current Products
Current Products
Pre-K through 2nd Grade
Educational activities scientifically designed
to develop early literacy, keyboarding and
cognitive skills in an age-appropriate on line
world.
81
82
Consumer Market Primed
Online computer gaming socialnetworking for
children ages4-10 is exploding Unfilled need for
engaging,education-based solution Current
programs have notrue educational value. Out of
school use of Ramps and Skatekids is over 40 of
total time Parents want it now!
82
83
Our Focus at this Forum is to
  • Seek potential partners for international
    distribution, licensing, additional funding.
  • With publishers, distributors, media companies
    and VCs

84
  • Management Team
  • Alan Aldworth, Co-Founder and
    President/CEO Alan has over 25 years managing
    innovative education, information and publishing
    businesses. He launched, published and managed
    some of the most successful innovative
    educational products including Everyday
    Mathematics, Breakthrough to Literacy,
    Bigchalk/eLibrary, Reading A-Z.com, and Explore
    Learning.com. Alan specializes in leveraging
    technology to improve functionality, enhance the
    user experience and maximize scalability and
    profitability.
  •  
  • Hugh Conway, SVP Sales Hugh has 28 years
    experience building and managing sales
    organizations for educational technology
    companies. Hugh has led the sales teams at
    eChalk, Inc., Invest Learning (a division of
    Simon and Schuster) and Class.com, Inc.  He has
    led sales teams in both corporate and venture
    funded start-ups including Jostens Learning
    Corporation, and Carnegie Learning.
  •  
  • Dr. Martin Fletcher, Co-Founder and Chief
    Creative Officer Dr. Fletcher has spent his
    entire professional career applying cognitive
    development sciences with direct instruction
    techniques in clinical settings to help children
    who have struggled to read. His dedication and
    efforts have helped children to acquire the
    cognitive processes and skills to read fluently
    and become successful learners.
  • Andrew Vreeke, VP Operations Andrew has
    extensive experience in project management,
    implementation and client services. He has
    overseen implementation services for educational
    technology companies, including Advanced
    Academics, Inc. and eChalk, Inc., and Aspen
    Systems/Lockheed Martin on community-building and
    economic development projects for the U.S.
    Department of Housing and Urban Development, the
    U.S. Department of Education, and various White
    House offices.

85
Contact Information
86
  • From SMARTHINKING

Burck Smith and Ryan Busch
87
Development of StraighterLine
  • Create more affordable, better supported, and
    more flexible general education college courses
  • Developed by SMARTHINKING
  • Company-backed Funding
  • Work Began 9/2007, Sales 9/2008

88
Market Information for StraighterLine
  • Currently in Operations
  • 98 of Current Students Would Recommend a
    StraighterLine Courses
  • Online, using Blackboard
  • Users Consumer, Institutions, Businesses
  • Adult Learners, Workforce Development, Recent
    High School Graduates

89
Our Focus at this Forum is to
  • Open up new partnership opportunities
  • Consumer marketing partners
  • Companies that want to add college courses to
    their offerings
  • Companies that might want to help us take these
    to high school for AP or Dual Enrollment.

90
Contact Information
  • Burck Smith, CEO
  • 202-543-5034 ext. 210
  • bsmith_at_StraighterLine.com
  • Ryan Busch, Director of StraighterLine
  • 602-486-7110
  • rbusch_at_StraighterLine.com

91
www.StraighterLine.com
92
Adobe Flash Catalyst
  • Adobe Systems Incorporated

Megan Stewart, John Schuman
93
Development of Adobe Flash Catalyst
  • Provides a tool for non-coders to create usable
    Flash code.
  • Increases overall productivity
  • Developed by the Adobe product teams.
  • Adobe RD
  • Over two years in development

94
Market Information for Flash Catalyst
  • Early beta has already been released to the
    Developer community (MAX)
  • Public beta to be released Summer/Fall 2009
  • Mac and Windows versions
  • Interactive design students
  • Secondary and Higher Education

95
Our Focus at this Forum is to
  • Increase awareness of this innovation
  • Talk to Developers
  • Integration Partners
  • Talk to you

96
Contact Information
  • jschuman_at_adobe.com
  • Mstewart_at_adobe.com
  • http//www.adobe.com/education

97
(No Transcript)
98
(No Transcript)
99
(No Transcript)
100
(No Transcript)
Write a Comment
User Comments (0)