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School Applications

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Competitive orienteering is all individual, but when starting with young ... care and carrying of equipment, compass and map reading, star turn, snowplough... – PowerPoint PPT presentation

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Title: School Applications


1
School Applications
  • Orienteering is an excellent lifetime
    sport/activity that all students should have the
    opportunity to try.
  • Competitive orienteering is all individual, but
    when starting with young children it is a good
    idea to use partners.
  • Grades 4-8 great age to begin to introduce the
    sport/activity. Students at this age learn the
    concepts very quickly and are able to read the
    map.
  • Senior at this age the students are quite
    capable of finishing lengthy courses (5-10KM.) in
    forest terrain. They can also organize their own
    courses.
  • Orienteering allows the students to apply their
    learning/abilities in a real-life situation.
  • Orienteering allows our students to develop their
    self-confidence, problem-solving and
    decision-making skills, spatial awareness, an
    appreciation of the natural environment, and
    overall persistence and ability to focus.
  • I have taught orienteering in my current school
    to my 5-S4 students with many positive results.
    An excellent year starter/ender activity as well.

2
Curricular Outcomes
  • Indirect Outcomes
  • K.3.8.A.5aInvestigate potential safety risks
    inherent in selected alternative pursuits (e.g.,
    climbing walls, in-line skating, downhill skiing,
    activities on ice...).
  • K.3.S2.A.5aDetermine the safety considerations
    in selected alternative pursuits (e.g., wear
    protective equipment, use reflective tape for
    nighttime visibility, have first-aid kit
    available, watch for extreme weather
    conditions...).
  • Orienteering has obvious close connections to
    math, geography, and science.
  • Depending on how you design your units/plans you
    can reach many (10) outcomes by teaching
    orienteering.
  • Direct Outcomes
  • S.1.7(8).C.1Apply functional use of selected
    activity-specific skills (e.g., care and carrying
    of equipment, compass and map reading, star turn,
    snowplough...) in alternative pursuits (e.g.,
    orienteering, hiking, skiing...).
  • S.1.S2.B.1 Apply and refine selected
    activity-specific movement skills and variations
    (e.g., running for long distance, dynamic
    balancing, double-poling, lunging, chipping,
    putting...) in physical activities, including
    individual/dual type activities (e.g.,
    cross-country skiing, golf, cycling...).

3
Equipment What is needed
  • Clothing you need to wear something that will
    keep you feeling comfortable throughout the
    activity. A lightweight, stretchy suit that
    allows for maximum movement even when wet is
    ideal.
  • Shoes light strong shoes with a non-slip
    gripping are ideal. Cross-training type.
  • Map a detailed topographical map is ideal, but
    for school use a basic black and white map can be
    used and will work quite well.
  • Compasses there is a wide variety to choose
    from. Orienteers use either a thumb, or
    base-plate compass. For school programs,
    compasses are not needed all the time.
  • Control card to prove you have been to each
    point, you will use the punch on the flag
  • to leave an
  • Impression.

4
Orienteering Controls/Flags
  • The orange/white controls are located in the
    middle of the circles on your map.
  • Each control has a number or letter code that
    distinguishes them from one another. This will
    tell you whether or not you have found the right
    one!!
  • They are usually hanging between 2-5 feet off the
    ground from a tree or on a pole.
  • On the
  • flag you will
  • notice a punch
  • that you will
  • use to show
  • you have
  • been to the correct location.
  • Smaller versions for school events can be made
    very easily using construction paper.

5
How does this all work?
  • One of the challenges of organizing an
    orienteering activity in your schools is the
    time/leg-work the teacher needs to put in.
  • Before you start an introductory course you need
    to do the following
  • Find a suitable area to Orienteer (inside of
    school, school grounds, local park, wilderness
    area, W.M.A.s)
  • Find/Make an accurate map of the area you would
    like to use.
  • Do some field work to ensure the map is to scale,
    and is accurate.
  • Set out the controls/markers in the area, and
    mark them on your master map.
  • Draw/Copy the appropriate number of maps for your
    students.

6
  • Once you have everything in place you need to
    make sure that all of the controls are still in
    the correct places.
  • Start!!! The student should go in partners the
    first time, and should be staggered about 1-3
    min. between each group.
  • Make sure you time your students so they can
    compare results with each other.
  • At the end of the event you need to retrieve all
    the controls, and ensure that the area you are
    using is looking the same as when you got there.

7
Strategy/Technique
  • The object of the orienteering is to find each
    control in the correct order in the shortest
    possible time.
  • To do this you need to make smart route choices.
  • The path you should take is not marked on your
    map. You need to decide where to go!!
  • Remember the shortest route is not always the
    fastest.
  • Map contact is key. You should always have a
    rough idea of where you are on the map.
  • Look out for key features. Keep your eye out for
    certain landmarks such as fences, trails, large
    hills, boulders that will assist you in finding
    the control.
  • Dont give up.frustration is inevitable!!
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