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Information Society Technologies

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Title: Information Society Technologies


1
Information Society Technologies
Key Action III Multimedia Contents and
Tools 6th Call for Proposals
Norbert Brinkhoff-Button DG Information
Society European Commission
2
Agenda
  • 1 Objectives
  • 2 Implementation
  • 3 Call 6
  • 4 Call 7
  • 5 Dos and donts
  • 6 Non-research actions

3
IST Research Programme
Cross Programme Themes
Textual, audio-visual, 3-D, VR content,
streamed over Web, IDTV, broadband, WAP, GPRS,
UMTS
4
KA3 Strategic goals
  • Convergence in media production
  • Creative innovative multimedia businesses
  • Competitive mobile services
  • Skills competence of European workforce
  • Cultural identity / diversity

5
Thematic thrust
  • Knowledge acquisition, representation
    management
  • Middleware to create, access, filter, search
    retrieve, visualise, spatialise, auralise,
    translate, summarise, deliver,
  • Applications E-publishing for TV or Internet
    broadcasts Virtual learning labs Libraries
    online Multilingual e-business
  • Universal multimedia access
  • intuitive interfaces for natural interaction
    voice, visual, haptic Example Natural WAP,
    GPRS, UMTS
  • Standardization
  • contribution to content standards (JPEG, MPEG)

6
Actions time to market
Applications
Futures
Apply new content technology in publishing,
eBusiness, training,heritage, etc
Investigate content forms and service models
radically different from today's eg
e-Learning,digitallibraries, etc
Technology
Develop innovative middleware to create,
access, filter, search retrieve, visualise,
spatialise, auralise, translate, summarise,
deliver, digital content
Research, develop and embed natural, personal,
interactive, multimodal and multilingual
capability at all levels
Support Build IT multimedia competence
Showcase, document and publish research results,
including standardsConduct technology foresight
and market watch
7
Example VISIONS - Virtual Storytelling
http//www.visions4d.com/index2.html
8
Example ARTISTE
  • An Integrated Art Analysis and Navigation
    Environment

Advanced image content analysis techniques,
distributed hyperlink-based navigation methods,
and object relational database technologies.
http//www.artisteweb.org/
9
Example DERIVE
Distributed real and virtual Learning-Environment
for Mechatronics and Tele-Service
Integration of different reality and virtuality
oriented views for distributed learning. A
construction kit (suite of modular building
blocks) will enable students and teachers to link
real local learning resources (machines, devices,
actors, sensors) with distributed virtual ones
(simulators, animators) by means of a new kind of
telecoupling mechanism.
The DERIVE project, experimenting with
mixed reality-virtual reality
10
Example E-MATTER
  • E-Mail Access through the Telephone using speech
    TEchnology Resources.

Mutilingual e-mail access using spontaneous
speech and text verification through the fixed
and the mobile networks.
11
Example AVIR Audio-Visual Information Retrieval
for Interactive TV
Can be separately edited and even taken out of
the scene
A video object (the player)
AVIR has developed state-of-the-art DVB
technology for the next-generation interactive TV
with high-capacity home recorders. This involves
an Electronic Program Guide on a personalized TV
receiverrecorder with intelligent search
filtering for consumers to browse more easily
through TV channels. It has contributed directly
to MPEG7 standards for video editing (see
pictures) and was one of the hits at IBC2000 in
Amsterdam.
Philips - NL F (LEP) RAI Radiotelevisione
Italiana - I Tecmath - D TV Spielfilm Verlag -
D University of Brescia - I University of
Paris, Pierre et Marie Curie - F BBC Archive
- GB (sponsor)
12
Overview of calls
  • Projection over 5 Calls
  • 1,218 proposals received
  • 274 actions selected ? 22,5 global success
    rate
  • Total of 624 contracts handled by INFSO.D in 2001
    (FP4 legacy IST eContent INFO2000 MLIS
    IAP)

Props 577 202 207 206 26
13
Budget overview
  • Projection over FP5
  • Total net intervention 438 M
  • 73 of which com-mitted in Calls 1-5
  • 117.9 M left for Calls 6-8

Note All figures relating to 5th Call or higher
are purely indicative.
14
Success indicators
of proposals ranked of proposals
selected
Quality and success consolidating at
high level (success in RTD 25)
15
Distribution of participants (Call 4)
SME Small and Medium sized
Enterprises HEE Higher Education
Establishments RC Research Centres
NrPS Non-research Public
SectorLE Large EnterprisesNrPNp
Non-research Private Non-profit
Record share of SMEs
16
Partnership patterns
  • Depending on scope
  • 6-8 participants
  • 20-30 months duration
  • 1.8 M funding, on average
  • 3-4 M funding when justified
  • Corsortium technology, business users
    (citizens/consumers)
  • Efficient management

17
WP 2001 whats new in KA3
  • Concentration from 17 to 11 ALs
  • Longer term RTD (5-10 years)
  • x-Content futures
  • New paradigm Semantic Web
  • International Cooperation encouraged
  • Re-focussing of Take-up
  • More articulated support needs

18
KA3 Roadmap 2001
Call 7
Call 6
ElectronicPublishing
Digital Content CulturalHeritage
Area
Education Training
Human LanguageTechnologies
Information Access
Cross-programmeActions
19
Call 6 Timetable
  • Publication 27 January
  • Close 25 April
  • Evaluation end of May
  • Commitology June
  • Negotiation July-August
  • Contracts from September on
  • Bring time-to-contract down to 180 days !

20
Digital Content Cultural Heritage
  • Strategic RTD objectives through to 2005
  • improve the accessibility of Europes scientific
    and cultural collections (cultural landscape)
  • develop sustainable cultural environments
  • focus on high-quality representations of
    artefacts and collections
  • provide a test platform for technology trials
  • expanding the vision towards other areas of
    cultural multimedia activities
  • driven by the research problem not the content

21
Core research agenda
  • unified access - easy, integrated access for the
    user to multiple collections, and formats
  • access, navigation, interoperability networking
  • improved functions and services from digital
    collections
  • systems and tools for managing resources, digital
    objects, high volume resources
  • digital preservation - sustainability over time
  • digitisation surrogates born-digital
  • Implemented through annual workprogrammes defined
    in Action Lines

22
Projects and emerging clusters
  • Cluster 1 DL applications
  • distributed resources, DL models and tools
  • multiple formats - text to broadcast archives
  • cultural (eg fine arts) and scientific (data
    software) resources
  • metadata and interoperability
  • new services and business models

22
23
Projects and emerging clusters
  • Cluster 2 Virtual Heritage
  • visual representations using streaming video,
    animation, 3-D, VR
  • enhancing learning and game playing
  • improving user interactions and understanding of
    content.
  • innovative Web-based services

24
Projects and emerging clusters
  • Cluster 3 Culture economy new business models
  • creating an open framework for a European
    cultural economy (OPEN HERITAGE)
  • building regional networks supporting a cultural
    economy (REGNET)

25
AL III.1 2 - Heritage for All
  • Aims to
  • Improve synergies and cooperation between
    cultural institutions
  • Increase visibility and improve content building
    by local/regional institutions
  • Encourage a bottom-up, grass roots approach -
    mobilise, examples of good practice
  • Overcome social and cultural exclusion
  • Establishing an infrastructure for a dynamic
    citizen-driven record of the cultural scene
    across Europe

26
AL III.1 2 - Heritage for All
Timeline3-7 years
  • Objective
  • Support online communities in creating
    documenting the digital record of their
    societies
  • Safeguard this record for the future
  • Focus
  • Local resources in the global context -
    replicable experiments in creating, discovering
    aggregating local resources
  • Active participation of end users through online
    communities
  • Digital archiving and community memory

27
Next generation digital collections
  • Aims to
  • Build on previous access and DL work - develop
    leadership excellence in research
  • Address new distinct communities of users
  • Improve resource interoperability comparability
  • Address issues surrounding diversity of content
    and its accessibility over time
  • Developing content infrastructures for inclusive
    cultural ecologies

28
AL III.1.3 Next generation digital collections
Timeline5-10 years
  • Objective
  • Improve access quality, quantity for citizens
    professionals
  • Focus
  • Advanced DL applications - visualisation VR in
    DLs large scale networking archive/lib/museum
    resources
  • Thematic contextualised collections -
    interoperability, ontologies, schemas
  • User-driven - collaboratories, personalisation
  • Dynamic content - preservation archiving
    reference environments

29
Practical information partnerships
  • Players (consortia of European dimension)
  • Cultural institutions - archives, libraries,
    museums
  • Local and regional authorities (Heritage for All)
  • Public/private sector partnerships for
    technologies
  • Research institutes and universities (esp. DLs)
  • Cooperation
  • National and regional programmes for heritage
    digitisation (Heritage for All)
  • Other national and international DL programmes -
    specifically EU/NSF agreement

30
Practical information project models
  • Vertical (technological) RTD project
  • technology challenges, mid to long-term,
    technology research teams lead, content owners
    - needs, validation, content, demo of service
    applications
  • Horizontal (integrative) RTD project
  • consensus driven, EU-wide infrastructures,
    scalability of integration, alliances multiple
    institutional players, organisational/service
    innovation, unique ownership of content or
    uniquely competent to deliver the service

31
Education and Training
  • Objectives
  • Blueprint flexible and cost-effective learning -
    supported by advanced ICT
  • Support new learning processes - life-long
    learning innovative pedagogical content
  • Research priorities
  • Improve the learning process
  • Develop high quality learning materials
  • Ensure broad access to learning resources
    services

32
III.2.1 Self learning for work
  • Objective
  • Empowering individuals to define, procure and
    manage their own learning for work
  • Focus
  • Learner models
  • Soft skills and informal learning
  • Communities of learning
  • Personal intellectual capital
  • Reflects a growing trend in industry away from
    centralised, prescriptive training departments,
    towards investment in individuals own learning
    programmes

33
III.2.2 eLearning futures
  • Experimental, longer term research aimed at
    exploring new paradigms for learning, supported
    by ICT
  • Driven by experts from cognitive, social and
    pedagogical sciences
  • Anticipates future learning needs
  • Provides proof of concept

34
Practical information
  • Partnerships
  • schools, universities, and related associations
  • corporate universities schools
  • industry, professional bodies, training
    providers, etc (esp. for Self-learning)
  • researchers, technologists
  • pedagogic staff, teachers, educators
  • Budget
  • 23-28 M total budget (two ALs)
  • i.e. 15-20 projects à1.5 M / project

35
Human Language Technologies
  • Mission support e-business in a global context
    and to promote a human centred infostructure
  • Topical areas speech, natural interactivity,
    knowledge management, translation and
    multilingual tools
  • eCentres of gravity mobility, eBusiness,
    eSociety
  • Approach relatively short term applicative
    showcases and longer term research

36
III.3.2 Natural and multilingual interactivity
  • Objective
  • more intuitive interaction with intelligent
    network services and appliances thru robust
    dialogue and unconstrained speech/language
    understanding
  • Focus
  • At home interaction with networked information
    and entertainment appliances command and control
    of complex home services and devices
  • At work technology-assisted interpersonal and
    group communication, including virtual meetings
    and multilingual dialogues
  • On the move interaction with and control of
    personal information and communication appliances

37
Implementation
  • Examples of target actors
  • Telecom, eTailers, Terminal manufacturers
  • Home appliances, eGames, Information appliances
    manufacturers
  • Video conference software and services
  • Car manufacturers, in-vehicle devices OEM
    suppliers
  • Language technology industry
  • Research centres and academia with the relevant
    competencies
  • Other clues
  • Big projects are not excluded, if justified
  • Longer term, more researchy activities, are also
    welcome
  •  Multilingual Web open in 7th call

38
III.5.1 x-Content futures
  • Experimental AL, addressing new concepts and
    paradigms and providing opportunities for
    breakthrough research / high risk
  • Topics between / beyond current ALs in KA3
  • Time to market 0-10 years (breakthrough RTD is
    not necessarily long-term !)
  • Initial phases of RTD projects as well as full
    blown RTD
  • Open in Calls 6 AND 7

39
III.5.2 Competence building
  • Multimedia skills acquisition
  • Addressing the IT/multimedia skills gap in Europe
  • Experimenting with innovative eLearning
    solutions. Demonstration of market potential and
    plans to roll-out to other sectors.
  • Access to competence in multimedia
  • Reinforcing European leadership for the future,
    via
  • World-class competence centres existing or
    emerging
  • Benchmarking developments, technology
    adoption...
  • Sustainable business models / clear exit
    strategies

40
III.5.3 KA3 specific support measures
  • Emphasis in 2001 demonstrating, assessing
    disseminating results, as programme reaches
    completion
  • Impact analysis benchmarking of RTD results,
    comparative analysis against international
    developments technology and market foresight
  • Spread of know-how active dissemination of
    lessons learnt outside the programme
  • to be communicated widely in print and
    electronic form, at relevant events, etc

41
Highlights in Call 7
  • Publishing Digital Content
  • Interactive authoring, editing and delivery to
    multiple platforms (iTV, broadband Internet,
    mobile devices, etc)
  • Content management tools new paradigms and
    business models E-production workflow
  • The Semantic Web
  • Semantics based methods tools (incl.
    ontologies), for indexing, categorization,
    discovery and intelligent filtering and profiling
    of multimedia information
  • Information visualisation, for new navigation and
    searching through unknown complex information
    spaces

42
More highlights
  • The Multilingual Web
  • Collaborative multi-language publishing of online
    (Web) multimedia documents automated translation
    of written and spoken language, multilingual
    generation
  • Information delivery over multiple channels
    according to user preference, and in the language
    of the user
  • Cross-programme actions
  • CPA2 Multimodal and multisensorial dialog modes
  • CPA3 Use of Geographic Information
  • CPA8 eLearning for European youth in a digital
    age
  • All spanning actions repeated

43
Dos and donts
  • Warning signs - why proposals are rejected by
    evaluators
  • technology proposal è relevance to area not
    proven or too general
  • access proposal business as usual è portals or
    Web sites
  • ignore everyone else proposal no
    state-of-the-art and no references to other work
  • echo proposals echo the call text, the
    guidelines, ...

44
More dos and donts
Remember real needs - solutions that people
want research with a purpose - meeting a
challenge realistic objectives - practical
results replicability of results - solutions
others can use right team - develop new alliances
45
Contacts and resources
  • Web resources
  • documents http//www.cordis.lu/ist/calls/
  • research areas
  • http//www.cordis.lu/ist/ka3/iep/home.html
  • http//www.cordis.lu/ist/ka3/digicult/
  • http//www.proacte.com/infocentre/ecinfo/
  • http//www.hltcentral.org/
  • http//www.cordis.lu/ist/ka3/iaf/index.htm
  • Contact KA3 staff get feedback on pre-liminary
    project ideas

46
- only just launched !
  • To support the production, dissemination and use
    of European digital content and to promote
    linguistic diversity on the global networks
  • Contributes to eEurope Action Plan"stimulate
    the use of internet
  • First call tentatively scheduled for 15/3/01,
    focussed on
  • Improving access to and expanding use of Public
    Sector information
  • Enhancing content production in a multilingual
    and multicultural environment
  • http//www.cordis.lu/econtent/

47
Safer Internet Action Plan
  • Objective
  • To tackle the issue of illegal and
  • harmful content on the Internet.
  • Open Call for Proposals
  • Filtering software and services
  • close 31 May 2001
  • http//www.saferinternet.org/
  • http//europa.eu.int/ISPO/iap/
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